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6edb307e9c
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Update ScenePartitionEditorWindow.cs
- Draw scene partition in scene partition editor window
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2023-07-26 23:52:13 +02:00 |
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8b44c33813
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Editor layout
- Cleanup the editors a bit
- Editor foldout scope
- Cell size to editor (this is user preference data, could be put in EditorPrefs later)
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2023-07-09 23:01:48 +02:00 |
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cf3198b0b7
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Updated ScenePartitionEditorWindow
- Added clear button here instead of in ScenePartitionSOEditor
- Added editor util for horizontal line
- Exposed scene grid cell size value
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2023-07-04 23:34:54 +02:00 |
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80c90d884a
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ulong and grid list wrapper test
- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
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2023-07-03 23:35:29 +02:00 |
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d225f897ba
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long ids but not long enough!
- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
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2023-06-30 03:28:44 +02:00 |
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1556f95485
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SceneGrid SceneView test
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2023-06-29 00:20:01 +02:00 |
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c42a23d6fa
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Simple grid generation and loading
- Grid generation
- Grid loading
- GridIds
- Still having issues with serialization of the grid data structure
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2023-06-28 01:07:27 +02:00 |
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7e8d46623a
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ScriptableSingleton for data
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2023-06-27 00:24:46 +02:00 |
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