generated from max/template-unity-project
MenuItems for GameObjects
- CopyObjectId - AddToAlwaysLoad - RemoveFromAlwaysLoad - Added utility to get the TargetObjectId closes #10
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@ -5,25 +5,50 @@ namespace VertexColor.ScenePartition.Editor
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{
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{
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public static class ScenePartitionMenuEditor
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public static class ScenePartitionMenuEditor
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{
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{
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[MenuItem("GameObject/CopyFileId", false, 10000)]
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[MenuItem("GameObject/ScenePartition/CopyObjectId", false, 10000)]
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public static void CreateTextArea5()
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public static void CopyObjectId(MenuCommand menuCommand)
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{
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{
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GameObject go = Selection.activeGameObject;
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// Get context from menu command instead of selection because the menu command is executed for each selected object when executed from the hierarchy.
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if (menuCommand.context is not GameObject go) return;
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if (go == null) return;
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if (go == null) return;
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if (go.scene == null) return;
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GlobalObjectId id = GlobalObjectId.GetGlobalObjectIdSlow(go);
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ulong id = ScenePartitionUtils.GetTargetObjectId(go);
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if (id.targetPrefabId == 0) // 0 = no prefab.
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EditorGUIUtility.systemCopyBuffer = id.ToString();
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{
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Debug.Log($"Copied object id '{id}' from '{go}' to clipboard");
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EditorGUIUtility.systemCopyBuffer = id.targetObjectId.ToString();
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Debug.Log($"object id: {id.targetObjectId}");
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}
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}
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else
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[MenuItem("GameObject/ScenePartition/AddToAlwaysLoad", false, 10000)]
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public static void AddToAlwaysLoad(MenuCommand menuCommand)
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{
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{
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EditorGUIUtility.systemCopyBuffer = id.targetPrefabId.ToString();
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// Get context from menu command instead of selection because the menu command is executed for each selected object when executed from the hierarchy.
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Debug.Log($"object id: {id.targetPrefabId}");
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if (menuCommand.context is not GameObject go) return;
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if (go == null) return;
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if (go.scene == null) return;
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out var scenePartitionSO)) return;
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ulong id = ScenePartitionUtils.GetTargetObjectId(go);
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if (scenePartitionSO.alwaysLoadIds.Contains(id)) return;
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scenePartitionSO.alwaysLoadIds.Add(id);
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Debug.Log($"Added '{go}' ({id}) to '{scenePartitionSO.name}' ({scenePartitionSO.SceneName})");
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}
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}
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[MenuItem("GameObject/ScenePartition/RemoveFromAlwaysLoad", false, 10000)]
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public static void RemoveFromAlwaysLoad(MenuCommand menuCommand)
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{
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// Get context from menu command instead of selection because the menu command is executed for each selected object when executed from the hierarchy.
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if (menuCommand.context is not GameObject go) return;
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if (go == null) return;
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if (go.scene == null) return;
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out var scenePartitionSO)) return;
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ulong id = ScenePartitionUtils.GetTargetObjectId(go);
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scenePartitionSO.alwaysLoadIds.Remove(id);
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Debug.Log($"Removed '{go}' ({id}) from '{scenePartitionSO.name}' ({scenePartitionSO.SceneName})");
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}
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}
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}
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}
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}
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}
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@ -93,5 +93,19 @@ public static bool TryGetScenePartitionSOForActiveScene(out ScenePartitionSO sce
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return false;
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return false;
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}
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}
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}
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}
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public static ulong GetTargetObjectId(Object targetObject)
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{
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GlobalObjectId globalId = GlobalObjectId.GetGlobalObjectIdSlow(targetObject);
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if (globalId.targetPrefabId == 0) // 0 = no prefab.
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{
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return globalId.targetObjectId;
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}
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else
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{
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return globalId.targetPrefabId;
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}
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}
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}
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}
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}
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}
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