generated from max/template-unity-project
	Update ScenePartitionSOEditor.cs
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		@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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@@ -92,29 +91,6 @@ namespace VertexColor.ScenePartition.Editor
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                            scenePartitionSO.LoadCell(gridId);
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                        }
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                    }
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                    EditorGUIUtils.HorizontalLine();
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                    using (EditorGUIUtils.FoldoutHeaderScope foldoutGroup = new EditorGUIUtils.FoldoutHeaderScope("gridData", ref foldoutGroupEnabled))
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                    {
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                        if (!foldoutGroupEnabled) return;
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                        EditorGUILayout.LabelField($"generatedSceneGrid");
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                        foreach (KeyValuePair<int, GridList> item in scenePartitionSO.Data.SceneGrid.Grid)
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                        {
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                            EditorGUILayout.LongField("gridId", item.Key);
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                            EditorGUI.indentLevel++;
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                            foreach (ulong id in item.Value.list)
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                            {
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                                EditorGUILayout.LongField((long)id);
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                            }
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                            EditorGUI.indentLevel--;
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                        }
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                    }
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                }
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            }
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        }
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