long ids but not long enough!

- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
This commit is contained in:
max
2023-06-30 03:28:44 +02:00
parent 1556f95485
commit d225f897ba
7 changed files with 152 additions and 63 deletions

View File

@ -26,26 +26,26 @@ namespace VertexColor.ScenePartition.Editor
return scenePath;
}
public static SortedSet<uint> FindDeeplyLinkedObjects(SortedList<uint, ScenePartition> scenePartitions, uint partitionId)
public static SortedSet<long> FindDeeplyLinkedObjects(SortedList<long, ScenePartition> scenePartitions, long partitionId)
{
SortedSet<uint> linkedObjects = new SortedSet<uint>();
SortedSet<long> linkedObjects = new SortedSet<long>();
FindDeeplyLinkedObjectsRecursive(scenePartitions, partitionId, linkedObjects);
return linkedObjects;
}
private static void FindDeeplyLinkedObjectsRecursive(SortedList<uint, ScenePartition> scenePartitions, uint partitionId, SortedSet<uint> linkedObjects)
private static void FindDeeplyLinkedObjectsRecursive(SortedList<long, ScenePartition> scenePartitions, long partitionId, SortedSet<long> linkedObjects)
{
if (linkedObjects.Contains(partitionId)) return;
if (!scenePartitions.TryGetValue(partitionId, out ScenePartition partition)) return;
linkedObjects.Add(partitionId);
foreach (uint reference in partition.references)
foreach (long reference in partition.references)
{
FindDeeplyLinkedObjectsRecursive(scenePartitions, reference, linkedObjects);
if (scenePartitions.TryGetValue(reference, out ScenePartition referencedPartition))
{
foreach (uint subReference in referencedPartition.references)
foreach (long subReference in referencedPartition.references)
{
FindDeeplyLinkedObjectsRecursive(scenePartitions, subReference, linkedObjects);
}