generated from max/template-unity-project
Work State Serialization
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition) - Moved some files to runtime (wip)
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@ -21,7 +21,7 @@ namespace VertexColor.ScenePartition.Editor
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public static string GetScenePath(ScenePartitionSO scenePartitionSO)
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{
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string scenePath = AssetDatabase.GetAssetOrScenePath(scenePartitionSO.sceneAsset);
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string scenePath = AssetDatabase.GetAssetOrScenePath(scenePartitionSO.SceneAsset);
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return scenePath;
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}
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