generated from max/template-unity-project
	Update ProfilerUtility.cs
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		@@ -5,7 +5,7 @@ namespace VertexColor.ScenePartition
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{
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					{
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    public static class ProfilerUtility
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					    public static class ProfilerUtility
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    {
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					    {
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        public class ProfilerScope : System.IDisposable
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					        public struct ProfilerScope : System.IDisposable
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        {
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					        {
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            public ProfilerScope(string name)
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					            public ProfilerScope(string name)
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            {
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					            {
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