generated from max/template-unity-project
SceneObjectNames & ObjectInfo
- Try to get the scene object names - Try to get the object type - Try to get create object info
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@ -141,28 +141,37 @@ public void Save()
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{
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DeleteLoadedPartitions(); // Delete the loaded partitions from disk so we can write the new ones.
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string pattern = @"&(\d+)";
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const string objectIdPattern = @"&(\d+)";
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string dataPath = ScenePartitionUtils.GetDataPath(this);
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string scenePath = ScenePartitionUtils.GetScenePath(this);
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// Read the data from the scene file.
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string[] sceneData = File.ReadAllLines(scenePath);
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Dictionary<ulong, string> sceneObjectNameById = GetSceneObjectNames(in sceneData);
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// Split it into blocks.
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int lastIndex = sceneData.Length;
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for (int i = sceneData.Length - 1; i >= 0; i--)
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{
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if (sceneData[i].StartsWith("---")) // --- is the start of a new yaml document.
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{
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Match match = Regex.Match(sceneData[i], pattern);
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Match match = Regex.Match(sceneData[i], objectIdPattern);
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if (match.Success)
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{
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// Extract the file number
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string id = match.Groups[1].Value;
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ulong objectId = ulong.Parse(id);
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string extraInfo = "";
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if (TryGetObjectInfo(in sceneData, in sceneObjectNameById, i, lastIndex, objectId, out string objectInfo))
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{
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extraInfo = $"-{objectInfo}";
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}
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// Write data to disk.
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File.WriteAllLines($"{dataPath}/{SceneName}-{id}.yaml", sceneData[i..lastIndex]);
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File.WriteAllLines($"{dataPath}/{SceneName}-{id}{extraInfo}.yaml", sceneData[i..lastIndex]);
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}
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lastIndex = i;
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@ -377,5 +386,190 @@ public void ClearCache()
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{
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data = null;
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}
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private Dictionary<ulong, string> GetSceneObjectNames(in string[] sceneData)
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{
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using ProfilerUtility.ProfilerScope profilerScope = new(nameof(GetSceneObjectNames));
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Dictionary<ulong, string> sceneObjectNameById = new Dictionary<ulong, string>();
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const string objectIdPattern = @"&(\d+)";
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int lastIndex = sceneData.Length;
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for (int i = sceneData.Length - 1; i >= 0; i--)
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{
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bool foundName = false;
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{ // GameObjects.
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const string gameObjectHeaderPattern = "--- !u!1 &";
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if (!foundName && sceneData[i].StartsWith(gameObjectHeaderPattern))
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{
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Match match = Regex.Match(sceneData[i], objectIdPattern);
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if (!match.Success) continue;
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if (!ulong.TryParse(match.Groups[1].Value, out ulong id)) continue;
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for (int j = i; j < lastIndex; j++)
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{
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const string namePattern = "m_Name: ";
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int nameStartIndex = sceneData[j].LastIndexOf(namePattern);
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if (nameStartIndex < 0) continue;
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nameStartIndex += namePattern.Length;
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string name = sceneData[j][nameStartIndex..];
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sceneObjectNameById.Add(id, name);
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foundName = true;
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break;
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}
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}
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}
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{ // Prefabs.
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const string prefabHeaderPattern = "--- !u!1001 &";
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if (!foundName && sceneData[i].StartsWith(prefabHeaderPattern))
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{
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Match match = Regex.Match(sceneData[i], objectIdPattern);
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if (!match.Success) continue;
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if (!ulong.TryParse(match.Groups[1].Value, out ulong id)) continue;
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// Get name form property override in Scene.
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for (int j = i; j < lastIndex; j++)
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{
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const string propertyPattern = "propertyPath: m_Name";
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int propertyStartIndex = sceneData[j].LastIndexOf(propertyPattern);
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if (propertyStartIndex < 0) continue;
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const string valuePattern = "value: ";
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int valueStartIndex = sceneData[j + 1].LastIndexOf(valuePattern);
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if (valueStartIndex < 0) continue;
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valueStartIndex += valuePattern.Length;
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string name = sceneData[j + 1][valueStartIndex..];
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sceneObjectNameById.Add(id, name);
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foundName = true;
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break;
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}
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// Get name from prefab in AssetDatabase.
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if (!foundName)
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{
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// Find the match using regex
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const string guidPattern = @"guid:\s(\w+)";
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Match guidMatch = Regex.Match(sceneData[lastIndex - 1], guidPattern);
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if (guidMatch.Success)
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{
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// Extract the GUID
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string guid = guidMatch.Groups[1].Value;
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string path = AssetDatabase.GUIDToAssetPath(guid);
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string name = Path.GetFileNameWithoutExtension(path);
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sceneObjectNameById.Add(id, name);
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foundName = true;
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}
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}
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}
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}
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if (sceneData[i].StartsWith("---"))
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{
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lastIndex = i;
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continue;
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}
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}
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return sceneObjectNameById;
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}
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private bool TryGetObjectTypeName(string data, out string objectTypeName)
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{
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objectTypeName = data.Remove(data.Length - 1);
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return true;
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}
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private bool TryGetObjectInfo(in string[] sceneData, in Dictionary<ulong, string> sceneObjectNameById, int index, int lastIndex, ulong objectId, out string objectInfo)
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{
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using ProfilerUtility.ProfilerScope profilerScope = new(nameof(TryGetObjectInfo));
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objectInfo = "";
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// Try get scene object name.
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bool foundSceneObjectName = false;
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// If it is a gameObject or prefab try to get the name directly.
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const string gameObjectHeaderPattern = "--- !u!1 &";
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const string prefabHeaderPattern = "--- !u!1001 &";
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if (!foundSceneObjectName && sceneData[index].StartsWith(gameObjectHeaderPattern) || sceneData[index].StartsWith(prefabHeaderPattern))
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{
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if (sceneObjectNameById.TryGetValue(objectId, out string sceneObjectName))
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{
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objectInfo += $"-{sceneObjectName}";
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foundSceneObjectName = true;
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}
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}
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if (!foundSceneObjectName)
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{
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// Most components have a property that links to the GameObject.
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for (int j = index; j < lastIndex; j++)
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{
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const string gameObjectPattern = @"m_GameObject:\s{fileID:\s(\d+)}";
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// Find the match using regex
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Match gameObjectMatch = Regex.Match(sceneData[j], gameObjectPattern);
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if (!gameObjectMatch.Success) continue;
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if (ulong.TryParse(gameObjectMatch.Groups[1].Value, out ulong fileNumber))
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{
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if (fileNumber == 0) break; // 0 == nothing.
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if (!sceneObjectNameById.TryGetValue(fileNumber, out string sceneObjectName)) break;
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objectInfo += $"-{sceneObjectName}";
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foundSceneObjectName = true;
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}
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break;
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}
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}
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if (!foundSceneObjectName)
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{
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// Some have a property that links to the PrefabInstance.
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for (int j = index; j < lastIndex; j++)
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{
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const string prefabInstancePattern = @"m_PrefabInstance:\s{fileID:\s(\d+)}";
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// Find the match using regex
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Match prefabInstanceMatch = Regex.Match(sceneData[j], prefabInstancePattern);
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if (!prefabInstanceMatch.Success) continue;
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if (ulong.TryParse(prefabInstanceMatch.Groups[1].Value, out ulong fileNumber))
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{
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if (fileNumber == 0) break; // 0 == nothing.
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if (!sceneObjectNameById.TryGetValue(fileNumber, out string sceneObjectName)) break;
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objectInfo += $"-{sceneObjectName}";
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foundSceneObjectName = true;
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}
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break;
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}
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}
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bool foundObjectTypeName = false;
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// Try get object type name.
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if (TryGetObjectTypeName(sceneData[index + 1], out string objectTypeName))
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{
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objectInfo += $"-{objectTypeName}";
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foundObjectTypeName = true;
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}
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return foundSceneObjectName || foundObjectTypeName;
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}
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}
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}
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