ulong and grid list wrapper test

- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
This commit is contained in:
max
2023-07-03 23:35:29 +02:00
parent 6f600c38ab
commit 80c90d884a
7 changed files with 79 additions and 52 deletions

View File

@ -1,4 +1,3 @@
using System.Collections.Generic;
using UnityEngine;
namespace VertexColor.ScenePartition
@ -14,16 +13,18 @@ namespace VertexColor.ScenePartition
public SceneGridDictionary Grid => grid;
public void Insert(long scenePartitionId, Vector3 point)
public void Insert(ulong scenePartitionId, Vector3 point)
{
int gridId = CalculateGridPosition(point, cellSize);
if (grid.TryGetValue(gridId, out List<long> ids))
if (grid.TryGetValue(gridId, out GridList ids))
{
ids.Add(scenePartitionId);
ids.list.Add(scenePartitionId);
}
else
{
grid.Add(gridId, new List<long> { scenePartitionId });
var l = new GridList();
l.list.Add(scenePartitionId);
grid.Add(gridId, l);
}
}
@ -64,5 +65,20 @@ namespace VertexColor.ScenePartition
return (x, y);
}
public static ulong ULongPairToULong(ulong x, ulong y)
{
// Combine x and y components into a single ulong
return (x << 32) | (uint)y;
}
public static (ulong, ulong) ULongToULongPair(ulong value)
{
// Extract x and y components from the combined ulong
ulong x = value >> 32;
ulong y = (uint)value;
return (x, y);
}
}
}