ulong and grid list wrapper test

- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
This commit is contained in:
max
2023-07-03 23:35:29 +02:00
parent 6f600c38ab
commit 80c90d884a
7 changed files with 79 additions and 52 deletions

View File

@ -9,7 +9,7 @@ namespace VertexColor.ScenePartition.Editor
{
public static string GetDataPath(ScenePartitionSO scenePartitionSO)
{
string dataPath = Path.Combine(Application.dataPath, $"../Data/Scenes/{scenePartitionSO.name}");
string dataPath = Path.Combine(Application.dataPath, GetRelativeFilePath(scenePartitionSO));
if (!Directory.Exists(dataPath))
{
@ -19,6 +19,11 @@ namespace VertexColor.ScenePartition.Editor
return dataPath;
}
public static string GetRelativeFilePath(ScenePartitionSO scenePartitionSO)
{
return $"../Data/ScenePartition/{scenePartitionSO.name}";
}
public static string GetScenePath(ScenePartitionSO scenePartitionSO)
{
string scenePath = AssetDatabase.GetAssetOrScenePath(scenePartitionSO.SceneAsset);
@ -26,26 +31,26 @@ namespace VertexColor.ScenePartition.Editor
return scenePath;
}
public static SortedSet<long> FindDeeplyLinkedObjects(SortedList<long, ScenePartition> scenePartitions, long partitionId)
public static SortedSet<ulong> FindDeeplyLinkedObjects(SortedList<ulong, ScenePartition> scenePartitions, ulong partitionId)
{
SortedSet<long> linkedObjects = new SortedSet<long>();
SortedSet<ulong> linkedObjects = new SortedSet<ulong>();
FindDeeplyLinkedObjectsRecursive(scenePartitions, partitionId, linkedObjects);
return linkedObjects;
}
private static void FindDeeplyLinkedObjectsRecursive(SortedList<long, ScenePartition> scenePartitions, long partitionId, SortedSet<long> linkedObjects)
private static void FindDeeplyLinkedObjectsRecursive(SortedList<ulong, ScenePartition> scenePartitions, ulong partitionId, SortedSet<ulong> linkedObjects)
{
if (linkedObjects.Contains(partitionId)) return;
if (!scenePartitions.TryGetValue(partitionId, out ScenePartition partition)) return;
linkedObjects.Add(partitionId);
foreach (long reference in partition.references)
foreach (ulong reference in partition.references)
{
FindDeeplyLinkedObjectsRecursive(scenePartitions, reference, linkedObjects);
if (scenePartitions.TryGetValue(reference, out ScenePartition referencedPartition))
{
foreach (long subReference in referencedPartition.references)
foreach (ulong subReference in referencedPartition.references)
{
FindDeeplyLinkedObjectsRecursive(scenePartitions, subReference, linkedObjects);
}