Update ScenePartitionSOEditor.cs

This commit is contained in:
max 2023-07-29 01:51:21 +02:00
parent df82f44c4a
commit 6fc95943fb

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@ -8,7 +8,6 @@ public class ScenePartitionSOEditor : UnityEditor.Editor
{ {
private ulong id = 0; private ulong id = 0;
private int gridId = 0; private int gridId = 0;
private bool foldoutGroupEnabled = false;
public override void OnInspectorGUI() public override void OnInspectorGUI()
{ {
@ -61,6 +60,8 @@ public override void OnInspectorGUI()
scenePartitionSO.Save(); scenePartitionSO.Save();
} }
EditorGUIUtils.HorizontalLine();
using (new EditorGUILayout.HorizontalScope()) using (new EditorGUILayout.HorizontalScope())
{ {
id = (ulong)EditorGUILayout.LongField("id", (long)id); id = (ulong)EditorGUILayout.LongField("id", (long)id);