generated from max/template-unity-project
	Update ScenePartitionSOEditor.cs
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		@@ -8,7 +8,6 @@ namespace VertexColor.ScenePartition.Editor
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    {
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					    {
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        private ulong id = 0;
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					        private ulong id = 0;
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        private int gridId = 0;
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					        private int gridId = 0;
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        private bool foldoutGroupEnabled = false;
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        public override void OnInspectorGUI()
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					        public override void OnInspectorGUI()
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        {
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					        {
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@@ -61,6 +60,8 @@ namespace VertexColor.ScenePartition.Editor
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                    scenePartitionSO.Save();
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					                    scenePartitionSO.Save();
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                }
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					                }
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					                EditorGUIUtils.HorizontalLine();
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                using (new EditorGUILayout.HorizontalScope())
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					                using (new EditorGUILayout.HorizontalScope())
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                {
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					                {
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                    id = (ulong)EditorGUILayout.LongField("id", (long)id);
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					                    id = (ulong)EditorGUILayout.LongField("id", (long)id);
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