generated from max/template-unity-project
Update ScenePartitionSOEditor.cs
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@ -8,7 +8,6 @@ public class ScenePartitionSOEditor : UnityEditor.Editor
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{
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{
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private ulong id = 0;
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private ulong id = 0;
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private int gridId = 0;
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private int gridId = 0;
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private bool foldoutGroupEnabled = false;
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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{
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{
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@ -61,6 +60,8 @@ public override void OnInspectorGUI()
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scenePartitionSO.Save();
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scenePartitionSO.Save();
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}
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}
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EditorGUIUtils.HorizontalLine();
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using (new EditorGUILayout.HorizontalScope())
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using (new EditorGUILayout.HorizontalScope())
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{
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{
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id = (ulong)EditorGUILayout.LongField("id", (long)id);
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id = (ulong)EditorGUILayout.LongField("id", (long)id);
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