generated from max/template-unity-project
namespaces
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@ -1,10 +1,11 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using VertexColor.ScenePartition.Editor;
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[InitializeOnLoad]
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namespace VertexColor.ScenePartition.Editor
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public class ScenePartitionSceneViewEditor : Editor
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{
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{
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[InitializeOnLoad]
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public class ScenePartitionSceneViewEditor : UnityEditor.Editor
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{
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private const int cellSize = 10;
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private const int cellSize = 10;
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static ScenePartitionSceneViewEditor()
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static ScenePartitionSceneViewEditor()
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@ -65,5 +66,6 @@ private static void Load(object gridId)
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if (gridId is not int gridPos) return;
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if (gridId is not int gridPos) return;
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}
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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namespace VertexColor.ScenePartition
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{
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{
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[System.Serializable]
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[System.Serializable]
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public class SceneGrid
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public class SceneGrid
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