2023-06-25 15:51:54 +02:00
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace VertexColor.ScenePartition.Editor
|
|
|
|
{
|
|
|
|
[CreateAssetMenu(fileName = "Scene", menuName = "Max/ScenePartitionDataSO")]
|
|
|
|
public class ScenePartitionDataSO : ScriptableObject
|
|
|
|
{
|
2023-06-26 01:03:14 +02:00
|
|
|
public bool HasCreatedPartitions => ScenePartitions != null && ScenePartitions.Count > 0;
|
|
|
|
public ScenePartitionSortedList ScenePartitions = new ScenePartitionSortedList();
|
2023-06-25 15:51:54 +02:00
|
|
|
|
2023-06-26 01:03:14 +02:00
|
|
|
public bool HasLoadedPartitions => LoadedScenePartitions != null && LoadedScenePartitions.Count > 0;
|
|
|
|
public ScenePartitionSortedList LoadedScenePartitions = new ScenePartitionSortedList();
|
|
|
|
|
|
|
|
public SceneGrid SceneGrid = new SceneGrid();
|
2023-06-25 15:51:54 +02:00
|
|
|
}
|
|
|
|
}
|