using UnityEngine; namespace VertexColor.ScenePartition.Editor { [CreateAssetMenu(fileName = "Scene", menuName = "Max/ScenePartitionDataSO")] public class ScenePartitionDataSO : ScriptableObject { public bool HasCreatedPartitions => ScenePartitions != null && ScenePartitions.Count > 0; public ScenePartitionSortedList ScenePartitions = new ScenePartitionSortedList(); public bool HasLoadedPartitions => LoadedScenePartitions != null && LoadedScenePartitions.Count > 0; public ScenePartitionSortedList LoadedScenePartitions = new ScenePartitionSortedList(); public SceneGrid SceneGrid = new SceneGrid(); } }