ScenePartition/Runtime/ProfilerUtility.cs

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using UnityEngine;
using UnityEngine.Profiling;
namespace VertexColor.ScenePartition
{
public static class ProfilerUtility
{
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public struct ProfilerScope : System.IDisposable
{
public ProfilerScope(string name)
{
Profiler.BeginSample(name);
}
public ProfilerScope(string name, Object target)
{
Profiler.BeginSample(name, target);
}
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public readonly void Dispose()
{
Profiler.EndSample();
}
}
}
}