SceneDebugViewer/Editor/SceneDebugViewerWindow.cs
2021-03-31 01:20:21 +02:00

67 lines
1.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace TAO.SceneDebugViewer.Editor
{
public class SceneDebugViewerWindow : EditorWindow
{
private static SceneDebugViewerWindow window = null;
private static List<ReplacementShaderSetupScriptableObject> options = new List<ReplacementShaderSetupScriptableObject>();
[MenuItem("Window/SceneDebugViewer")]
static void Init()
{
Load();
window = (SceneDebugViewerWindow)GetWindow(typeof(SceneDebugViewerWindow));
window.titleContent = new GUIContent("SDV");
window.Show();
}
private void OnGUI()
{
using (new GUILayout.VerticalScope())
{
if (GUILayout.Button("Reload"))
{
Load();
}
GUILayout.Space(6);
if (GUILayout.Button("Default", GUILayout.Height(44)))
{
foreach (SceneView s in SceneView.sceneViews)
{
s.SetSceneViewShaderReplace(null, null);
s.Repaint();
}
}
GUILayout.Space(6);
// TODO: Horizontal and vertical grid/table selection drawer.
foreach (var o in options)
{
if (GUILayout.Button(o.content, GUILayout.Height(44)))
{
o.Replace();
}
}
}
}
private static void Load()
{
options.Clear();
string[] guids = AssetDatabase.FindAssets("t:ReplacementShaderSetupScriptableObject", null);
foreach (string guid in guids)
{
options.Add((ReplacementShaderSetupScriptableObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(ReplacementShaderSetupScriptableObject)));
}
}
}
}