SceneDebugViewer/Runtime/Shaders/ObjectSpaceNormals.shader
max a4eafe007c Added Presets.
Reworked shaders and added more presets.
2021-03-31 13:01:43 +02:00

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Shader "Hidden/RS/ObjectSpaceNormals"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
half3 normal : TEXCOORD0;
float4 pos : SV_POSITION;
};
v2f vert(float4 vertex : POSITION, float3 normal : NORMAL)
{
v2f o;
o.pos = UnityObjectToClipPos(vertex);
o.normal = normal;
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 c = 0;
c.a = 1;
c.rgb = i.normal * 0.5 + 0.5;
return c;
}
ENDCG
}
}
}