177 lines
6.8 KiB
C#
177 lines
6.8 KiB
C#
using System.Diagnostics;
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using System.Text.Json;
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using Nerfed.Builder.Meta;
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namespace Nerfed.Builder;
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public class Builder : IDisposable
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{
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private readonly Dictionary<string, IImporter> importers = new Dictionary<string, IImporter>();
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private readonly RawFileImporter rawFileImporter;
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public Builder()
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{
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rawFileImporter = new RawFileImporter();
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importers.Add(".vert", new ShaderImporter(ShaderStage.Vertex)); // Vertex shader
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importers.Add(".frag", new ShaderImporter(ShaderStage.Fragment)); // Fragment shader
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//importers.Add(".tesc", shaderImporter); // Tessellation control shader
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//importers.Add(".tese", shaderImporter); // Tessellation evaluation shader
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//importers.Add(".geom", shaderImporter); // Geometry shader
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//importers.Add(".comp", shaderImporter); // Compute shader
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}
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public void Run(BuildArgs args)
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{
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Stopwatch stopwatch = new Stopwatch();
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stopwatch.Start();
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//CopyLibs(args.ResourcePath);
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List<string> contentFiles = args.ResourceFiles;
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// If no files are provided, build all content.
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if (args.ResourceFiles == null)
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{
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contentFiles = [];
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CollectAssetFiles(args.ResourcePath, args.ResourcePath, ref contentFiles);
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}
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if (contentFiles.Count > 0)
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{
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ParallelOptions parallelOptions = new ParallelOptions
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{
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MaxDegreeOfParallelism = contentFiles.Count
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};
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Parallel.ForEach(contentFiles, parallelOptions, relativeFile =>
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{
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try
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{
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string inFile = $"{args.ResourcePath}/{relativeFile}";
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if (!File.Exists(inFile))
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{
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Console.Error.WriteLine($"Asset file '{relativeFile}' not found");
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return;
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}
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string outFile = $"{args.ResourceOutPath}/{relativeFile}{PathUtil.ImportedFileExtension}";
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FileInfo inFileInfo = new FileInfo(inFile);
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// =========================================================================
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// STEP 1: GUID META FILE SYNC
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// Ensure the source file has a backing .meta file generating its Guid
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// =========================================================================
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string metaFile = inFile + ".meta";
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AssetMeta metaData;
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if (!File.Exists(metaFile))
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{
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// Generate a brand new meta file to track this asset permanently
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metaData = new AssetMeta(Guid.NewGuid());
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string json = JsonSerializer.Serialize(metaData, new JsonSerializerOptions { WriteIndented = true });
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File.WriteAllText(metaFile, json);
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Console.WriteLine($"[Meta] Generated new tracking ID '{metaData.Id}' for {relativeFile}");
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}
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else
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{
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// Load the existing guid
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metaData = JsonSerializer.Deserialize<AssetMeta>(File.ReadAllText(metaFile))!;
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}
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// Change output file from Name.ext.bin -> /GUID.bin to completely anonymize the actual game package!
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string cacheOutFile = $"{args.ResourceOutPath}/{metaData.Id}.bin";
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FileInfo outFileInfo = new FileInfo(cacheOutFile);
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// Rebuild if the source file changed, or if the meta file changed!
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FileInfo metaFileInfo = new FileInfo(metaFile);
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bool requiresCompile = !outFileInfo.Exists ||
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FileUtil.IsNewer(inFileInfo, outFileInfo) ||
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FileUtil.IsNewer(metaFileInfo, outFileInfo);
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if (!requiresCompile)
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{
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// File has not changed since last build, no need to build this one.
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return;
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}
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string outDir = Path.GetDirectoryName(cacheOutFile)!;
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if (!Directory.Exists(outDir))
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{
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Directory.CreateDirectory(outDir);
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}
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string ext = Path.GetExtension(inFile).ToLower();
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if (importers.TryGetValue(ext, out IImporter importer))
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{
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importer.Import(inFile, cacheOutFile); // Compile source directly to hash.bin
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}
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else
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{
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rawFileImporter.Import(inFile, cacheOutFile);
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}
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Console.WriteLine($"Compiled {relativeFile} -> {metaData.Id}.bin");
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}
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catch (Exception e)
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{
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Console.Error.WriteLine($"Import error on asset '{relativeFile}': {e.Message}");
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}
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});
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}
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Console.WriteLine($"Build content completed in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
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}
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/*private void CopyLibs(string projectPath)
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{
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string libDir = $"{AppDomain.CurrentDomain.BaseDirectory}/../../Native/";
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if (OperatingSystem.IsWindows())
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{
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libDir += "x64";
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}
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else if (OperatingSystem.IsLinux())
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{
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libDir += "lib64";
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}
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else if (OperatingSystem.IsMacOS())
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{
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libDir += "osx";
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}
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libDir = Path.GetFullPath(libDir);
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foreach (string libFile in Directory.EnumerateFiles(libDir))
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{
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FileInfo srcFileInfo = new FileInfo(libFile);
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FileInfo dstFileInfo = new FileInfo($"{projectPath}/{PathUtil.BuildFolderName}/{Path.GetFileName(libFile)}");
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if (FileUtil.IsNewer(srcFileInfo, dstFileInfo))
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{
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FileUtil.Copy(srcFileInfo, dstFileInfo);
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}
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}
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}*/
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private void CollectAssetFiles(string assetDir, string dir, ref List<string> files)
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{
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foreach (string file in Directory.EnumerateFiles(dir))
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{
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string relativeFile = file.Substring(assetDir.Length, file.Length - assetDir.Length);
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if (relativeFile[0] == Path.DirectorySeparatorChar || relativeFile[0] == Path.AltDirectorySeparatorChar)
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{
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relativeFile = relativeFile.Substring(1, relativeFile.Length - 1);
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}
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files.Add(relativeFile);
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}
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foreach (string subDir in Directory.EnumerateDirectories(dir))
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{
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CollectAssetFiles(assetDir, subDir, ref files);
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}
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}
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public void Dispose() { }
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}
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