Nerfed/Nerfed.Editor/Resources/Shaders/ImGui.frag
robert 92cf24fe9f - Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
2024-07-13 13:45:12 +02:00

13 lines
263 B
GLSL

#version 450
layout (location = 0) in vec4 color;
layout (location = 1) in vec2 texCoord;
layout(set = 2, binding = 0) uniform sampler2D Sampler;
layout (location = 0) out vec4 outputColor;
void main()
{
outputColor = color * texture(Sampler, texCoord);
}