Compare commits
7 Commits
project
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86b54e1521
Author | SHA1 | Date | |
---|---|---|---|
86b54e1521 | |||
ba88432e77 | |||
5cc876fce9 | |||
91b4f5fafb | |||
0d14a32726 | |||
b3adef3a40 | |||
30deeca452 |
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -16,3 +16,6 @@
|
||||
[submodule "Nerfed.Runtime/Libraries/ImGui.NET"]
|
||||
path = Nerfed.Runtime/Libraries/ImGui.NET
|
||||
url = https://github.com/ImGuiNET/ImGui.NET.git
|
||||
[submodule "Nerfed.Runtime/Libraries/ECS"]
|
||||
path = Nerfed.Runtime/Libraries/ECS
|
||||
url = https://github.com/MoonsideGames/MoonTools.ECS.git
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||||
|
@ -1,64 +0,0 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public class AssemblyDefinition
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Guid { get; set; }
|
||||
//public bool IsEditor { get; set; }
|
||||
// Add platform stuff here..?
|
||||
// Add dll's here..?
|
||||
// Add dependencies here..?
|
||||
|
||||
public static bool Create(string assemblyDefinitionFilePath, string name, out AssemblyDefinition assemblyDefinition)
|
||||
{
|
||||
assemblyDefinition = null;
|
||||
|
||||
if (File.Exists(assemblyDefinitionFilePath))
|
||||
{
|
||||
Console.WriteLine($"ERROR: File already exists!");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create project file.
|
||||
assemblyDefinition = new AssemblyDefinition
|
||||
{
|
||||
Name = name,
|
||||
Guid = System.Guid.NewGuid().ToString("B").ToUpper(),
|
||||
};
|
||||
|
||||
Save(assemblyDefinition, assemblyDefinitionFilePath);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Save(AssemblyDefinition assemblyDefinition, string assemblyDefinitionFilePath)
|
||||
{
|
||||
string jsonString = JsonSerializer.Serialize(assemblyDefinition, AssemblyDefinitionContext.Default.AssemblyDefinition);
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||||
|
||||
File.WriteAllText(assemblyDefinitionFilePath, jsonString);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Open(string assemblyDefinitionFilePath, out AssemblyDefinition assemblyDefinition)
|
||||
{
|
||||
string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
|
||||
assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
|
||||
|
||||
if (assemblyDefinition == null)
|
||||
{
|
||||
Console.WriteLine($"ERROR: Could not open {typeof(AssemblyDefinition)}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonSerializable(typeof(AssemblyDefinition))]
|
||||
public partial class AssemblyDefinitionContext : JsonSerializerContext
|
||||
{
|
||||
}
|
@ -1,82 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public static class Compiler
|
||||
{
|
||||
public static bool Compile(string projectFilePath, string configuration = "Debug")
|
||||
{
|
||||
string projectDirectory = Path.GetDirectoryName(projectFilePath);
|
||||
|
||||
if (!File.Exists(projectFilePath))
|
||||
{
|
||||
Console.WriteLine($"ERROR: Project file not found at {projectDirectory}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Project.Open(projectFilePath, out Project project))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Check project version, to make sure we can compile it or something...
|
||||
|
||||
// Generate solution.
|
||||
Generator.GenerateSolution(projectDirectory, project, out string solutionFilePath);
|
||||
|
||||
// Compile solution.
|
||||
ProcessStartInfo processInfo = new()
|
||||
{
|
||||
WorkingDirectory = Path.GetDirectoryName(solutionFilePath),
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardOutput = true,
|
||||
};
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
processInfo.FileName = "/bin/bash";
|
||||
processInfo.Arguments = $"-c \"dotnet build '{Path.GetFileName(solutionFilePath)}'\"" + (string.IsNullOrWhiteSpace(configuration) ? $" --configuration {configuration}" : "");
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
processInfo.FileName = "cmd.exe";
|
||||
processInfo.Arguments = $"/c dotnet build \"{Path.GetFileName(solutionFilePath)}\"" + (string.IsNullOrWhiteSpace(configuration) ? $" --configuration {configuration}" : "");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"ERROR: Platform not supported!");
|
||||
return false;
|
||||
}
|
||||
|
||||
Process process = Process.Start(processInfo) ?? throw new Exception();
|
||||
process.OutputDataReceived += (sender, dataArgs) => {
|
||||
string data = dataArgs.Data;
|
||||
|
||||
if (data is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine(data);
|
||||
};
|
||||
|
||||
process.BeginOutputReadLine();
|
||||
process.BeginErrorReadLine();
|
||||
process.ErrorDataReceived += (sender, dataArgs) => {
|
||||
if (dataArgs.Data is not null)
|
||||
{
|
||||
Console.WriteLine(dataArgs.Data);
|
||||
}
|
||||
};
|
||||
|
||||
process.WaitForExit();
|
||||
|
||||
int exitCode = process.ExitCode;
|
||||
process.Close();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
@ -1,161 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public static class Generator
|
||||
{
|
||||
public const string AssemblyDefinitionExtensionName = ".asmdef";
|
||||
public const string CSProjectExtensionName = ".csproj";
|
||||
public const string SolutionExtensionName = ".sln";
|
||||
|
||||
public static void GenerateSolution(string projectDirectory, Project project, out string solutionFilePath)
|
||||
{
|
||||
// Clear files.
|
||||
ClearCSProjectFiles(projectDirectory);
|
||||
|
||||
// Generate projects.
|
||||
string[] assemblyDefinitionFilePaths = Directory.GetFiles(projectDirectory, AssemblyDefinitionExtensionName, SearchOption.AllDirectories);
|
||||
foreach (string assemblyDefinitionFilePath in assemblyDefinitionFilePaths)
|
||||
{
|
||||
GenerateCSProject(assemblyDefinitionFilePath, projectDirectory, out string csProjectFilePath);
|
||||
}
|
||||
|
||||
// Generate solution.
|
||||
string[] csProjectPaths = Directory.GetFiles(projectDirectory, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
|
||||
string[] csProjectGuids = new string[csProjectPaths.Length];
|
||||
for (int i = 0; i < csProjectPaths.Length; i++)
|
||||
{
|
||||
csProjectGuids[i] = Guid.NewGuid().ToString("B").ToUpper();
|
||||
}
|
||||
|
||||
StringBuilder content = new StringBuilder();
|
||||
|
||||
// Write the solution file header
|
||||
content.AppendLine("Microsoft Visual Studio Solution File, Format Version 12.00");
|
||||
content.AppendLine("# Visual Studio Version 17");
|
||||
content.AppendLine("VisualStudioVersion = 17.10.35013.160");
|
||||
content.AppendLine("MinimumVisualStudioVersion = 10.0.40219.1");
|
||||
|
||||
// Add each project to the solution file
|
||||
for (int i = 0; i < csProjectPaths.Length; i++)
|
||||
{
|
||||
string csProjectPath = csProjectPaths[i];
|
||||
string csProjectGuid = csProjectGuids[i];
|
||||
string csProjectName = Path.GetFileNameWithoutExtension(csProjectPath);
|
||||
string csProjectRelativePath = Path.GetRelativePath(projectDirectory, csProjectPath);
|
||||
// FAE04EC0-301F-11D3-BF4B-00C04F79EFBC for C# projects.
|
||||
content.AppendLine($"Project(\"{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}\") = \"{csProjectName}\", \"{csProjectRelativePath}\", \"{csProjectGuid}\"");
|
||||
content.AppendLine("EndProject");
|
||||
}
|
||||
|
||||
// Add global sections (these can be extended as needed)
|
||||
content.AppendLine("Global");
|
||||
content.AppendLine(" GlobalSection(SolutionConfigurationPlatforms) = preSolution");
|
||||
content.AppendLine(" Test|x64 = Test|x64");
|
||||
content.AppendLine(" Release|x64 = Release|x64");
|
||||
content.AppendLine(" Debug|x64 = Debug|x64");
|
||||
content.AppendLine(" EndGlobalSection");
|
||||
content.AppendLine(" GlobalSection(ProjectConfigurationPlatforms) = postSolution");
|
||||
|
||||
for (int i = 0; i < csProjectPaths.Length; i++)
|
||||
{
|
||||
string projectGuid = csProjectGuids[i];
|
||||
content.AppendLine($" {projectGuid}.Test|x64.ActiveCfg = Test|x64");
|
||||
content.AppendLine($" {projectGuid}.Test|x64.Build.0 = Test|x64");
|
||||
content.AppendLine($" {projectGuid}.Release|x64.ActiveCfg = Release|x64");
|
||||
content.AppendLine($" {projectGuid}.Release|x64.Build.0 = Release|x64");
|
||||
content.AppendLine($" {projectGuid}.Debug|x64.ActiveCfg = Debug|x64");
|
||||
content.AppendLine($" {projectGuid}.Debug|x64.Build.0 = Debug|x64");
|
||||
}
|
||||
|
||||
content.AppendLine(" EndGlobalSection");
|
||||
content.AppendLine(" GlobalSection(SolutionProperties) = preSolution");
|
||||
content.AppendLine(" HideSolutionNode = FALSE");
|
||||
content.AppendLine(" EndGlobalSection");
|
||||
content.AppendLine("EndGlobal");
|
||||
|
||||
// Write the solution file content to disk
|
||||
string solutionName = project.Name + SolutionExtensionName;
|
||||
solutionFilePath = Path.Combine(projectDirectory, solutionName);
|
||||
File.WriteAllText(solutionFilePath, content.ToString());
|
||||
}
|
||||
|
||||
private static bool GenerateCSProject(string assemblyDefinitionFilePath, string projectPath, out string csProjectFilePath)
|
||||
{
|
||||
if (!File.Exists(assemblyDefinitionFilePath))
|
||||
{
|
||||
csProjectFilePath = string.Empty;
|
||||
return false;
|
||||
}
|
||||
|
||||
string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
|
||||
AssemblyDefinition assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
|
||||
|
||||
Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
|
||||
|
||||
// TODO: get all dependencies.
|
||||
// TODO: properly get assemblies.
|
||||
|
||||
StringBuilder content = new StringBuilder();
|
||||
|
||||
content.AppendLine("<Project Sdk=\"Microsoft.NET.Sdk\">");
|
||||
|
||||
content.AppendLine(" <PropertyGroup>");
|
||||
content.AppendLine(" <TargetFramework>net8.0</TargetFramework>");
|
||||
content.AppendLine(" <ImplicitUsings>enable</ImplicitUsings>");
|
||||
content.AppendLine(" <Nullable>disable</Nullable>");
|
||||
content.AppendLine(" <PublishAot>true</PublishAot>");
|
||||
content.AppendLine(" <InvariantGlobalization>true</InvariantGlobalization>");
|
||||
content.AppendLine(" <AllowUnsafeBlocks>true</AllowUnsafeBlocks>");
|
||||
content.AppendLine(" <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>");
|
||||
content.AppendLine(" <IsPackable>false</IsPackable>");
|
||||
content.AppendLine(" <Configurations>Debug;Test;Release</Configurations>");
|
||||
content.AppendLine(" <Platforms>x64</Platforms>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Debug|x64' \">");
|
||||
content.AppendLine(" <DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Test|x64' \">");
|
||||
content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>");
|
||||
content.AppendLine(" <Optimize>true</Optimize>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Release|x64' \">");
|
||||
content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR</DefineConstants>");
|
||||
content.AppendLine(" <Optimize>true</Optimize>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <ItemGroup>");
|
||||
content.AppendLine($" <Compile Include=\"{assemblyDefinitionFilePath}/**/*.cs\"/>");
|
||||
content.AppendLine(" </ItemGroup>");
|
||||
|
||||
content.AppendLine(" <ItemGroup>");
|
||||
content.AppendLine(" <Reference Include=\"Nerfed.Runtime\">");
|
||||
content.AppendLine($" <HintPath>{runtimeAssembly.Location}</HintPath>");
|
||||
content.AppendLine(" <Private>false</Private>");
|
||||
content.AppendLine(" </Reference>");
|
||||
content.AppendLine(" </ItemGroup>");
|
||||
|
||||
content.AppendLine("</Project>");
|
||||
|
||||
string csProjectName = assemblyDefinition.Name + CSProjectExtensionName;
|
||||
csProjectFilePath = Path.Combine(projectPath, csProjectName);
|
||||
File.WriteAllText(csProjectFilePath, content.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void ClearCSProjectFiles(string projectPath)
|
||||
{
|
||||
string[] csProjectFiles = Directory.GetFiles(projectPath, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
|
||||
foreach (string csProjectFile in csProjectFiles)
|
||||
{
|
||||
File.Delete(csProjectFile);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>disable</Nullable>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<IsPackable>false</IsPackable>
|
||||
<Configurations>Debug;Test;Release</Configurations>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@ -1,15 +0,0 @@
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public class Program
|
||||
{
|
||||
internal static void Main(string[] args)
|
||||
{
|
||||
if (args.Length != 2)
|
||||
{
|
||||
Console.WriteLine("projectFilePath, configuration (Debug, Test, Release)");
|
||||
return;
|
||||
}
|
||||
|
||||
Compiler.Compile(args[0], args[1]);
|
||||
}
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public class Project
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public static bool Create(string path, string name, out Project project)
|
||||
{
|
||||
// Create project file.
|
||||
project = new Project
|
||||
{
|
||||
Name = name,
|
||||
};
|
||||
|
||||
Save(project, path);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Save(Project project, string projectFilePath)
|
||||
{
|
||||
string jsonString = JsonSerializer.Serialize(project, ProjectContext.Default.Project);
|
||||
|
||||
File.WriteAllText(projectFilePath, jsonString);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Open(string path, out Project project)
|
||||
{
|
||||
string jsonString = File.ReadAllText(path);
|
||||
project = JsonSerializer.Deserialize(jsonString, ProjectContext.Default.Project);
|
||||
|
||||
if (project == null)
|
||||
{
|
||||
Console.WriteLine($"ERROR: Could not open {typeof(Project)}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonSerializable(typeof(Project))]
|
||||
public partial class ProjectContext : JsonSerializerContext
|
||||
{
|
||||
}
|
6
Nerfed.Editor/Components/HierachyComponents.cs
Normal file
6
Nerfed.Editor/Components/HierachyComponents.cs
Normal file
@ -0,0 +1,6 @@
|
||||
namespace Nerfed.Editor.Components;
|
||||
|
||||
public readonly record struct SelectedInHierachy;
|
||||
public readonly record struct ClickedInHierachy;
|
||||
public readonly record struct PayloadSourceInHierachy;
|
||||
public readonly record struct PayloadTargetInHierachy;
|
@ -1,5 +1,4 @@
|
||||
using ImGuiNET;
|
||||
using Nerfed.Editor.Project;
|
||||
using Nerfed.Runtime;
|
||||
using Nerfed.Runtime.Graphics;
|
||||
using Nerfed.Runtime.Gui;
|
||||
@ -57,7 +56,6 @@ namespace Nerfed.Editor
|
||||
}
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
ImGui.EndMainMenuBar();
|
||||
}
|
||||
}
|
||||
@ -69,7 +67,10 @@ namespace Nerfed.Editor
|
||||
|
||||
ImGui.ShowDemoWindow();
|
||||
|
||||
EditorProjectGui.OnGui();
|
||||
foreach (MoonTools.ECS.System system in Program.editorSystems)
|
||||
{
|
||||
system.Update(Engine.Timestep);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@
|
||||
<IsPackable>false</IsPackable>
|
||||
<Configurations>Debug;Test;Release</Configurations>
|
||||
<Platforms>x64</Platforms>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
|
||||
@ -23,7 +24,6 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Nerfed.Compiler\Nerfed.Compiler.csproj" />
|
||||
<ProjectReference Include="..\Nerfed.Runtime\Nerfed.Runtime.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
|
@ -1,9 +1,19 @@
|
||||
using Nerfed.Runtime;
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Editor.Systems;
|
||||
using Nerfed.Runtime;
|
||||
using Nerfed.Runtime.Components;
|
||||
using Nerfed.Runtime.Systems;
|
||||
using Nerfed.Runtime.Util;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Nerfed.Editor;
|
||||
|
||||
internal class Program
|
||||
{
|
||||
private static readonly World world = new World();
|
||||
private static List<MoonTools.ECS.System> systems = new List<MoonTools.ECS.System>();
|
||||
public static List<MoonTools.ECS.System> editorSystems = new List<MoonTools.ECS.System>();
|
||||
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
Engine.OnInitialize += HandleOnInitialize;
|
||||
@ -16,6 +26,27 @@ internal class Program
|
||||
|
||||
private static void HandleOnInitialize()
|
||||
{
|
||||
//systems.Add(new ParentSystem(world));
|
||||
systems.Add(new LocalToWorldSystem(world));
|
||||
editorSystems.Add(new EditorHierarchyWindow(world));
|
||||
|
||||
Entity ent1 = world.CreateEntity("parent");
|
||||
world.Set(ent1, new Root());
|
||||
world.Set(ent1, new LocalTransform(new Vector3(1, 0, 0), Quaternion.Identity, Vector3.One));
|
||||
|
||||
Entity ent2 = world.CreateEntity("child");
|
||||
world.Set(ent2, new LocalTransform(new Vector3(0, 1, 0), Quaternion.Identity, Vector3.One));
|
||||
Transform.SetParent(world, ent2, ent1);
|
||||
|
||||
Entity ent3 = world.CreateEntity("entity3");
|
||||
world.Set(ent3, new Root());
|
||||
Transform.SetParent(world, ent3, ent2);
|
||||
|
||||
Entity ent4 = world.CreateEntity("entity4");
|
||||
world.Set(ent4, new Root());
|
||||
|
||||
Entity ent5 = world.CreateBaseEntity("entity5");
|
||||
|
||||
// Open project.
|
||||
// Setip EditorGui.
|
||||
EditorGui.Initialize();
|
||||
@ -23,11 +54,18 @@ internal class Program
|
||||
|
||||
private static void HandleOnUpdate()
|
||||
{
|
||||
foreach (MoonTools.ECS.System system in systems)
|
||||
{
|
||||
system.Update(Engine.Timestep);
|
||||
}
|
||||
|
||||
// Editor Update.
|
||||
EditorGui.Update();
|
||||
|
||||
|
||||
// Try Catch UserCode Update.
|
||||
|
||||
world.FinishUpdate();
|
||||
}
|
||||
|
||||
private static void HandleOnRender()
|
||||
|
@ -1,8 +0,0 @@
|
||||
using System.Runtime.Loader;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
internal class EditorAssemblyLoadContext : AssemblyLoadContext
|
||||
{
|
||||
public EditorAssemblyLoadContext() : base(isCollectible: true) { }
|
||||
}
|
@ -1,124 +0,0 @@
|
||||
using Nerfed.Runtime;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
// https://github.com/godotengine/godot/blob/master/modules/mono/glue/GodotSharp/GodotPlugins/Main.c
|
||||
// https://gitlab.com/robertk92/assemblyreloadtest/-/blob/main/AppContextTest/Program.cs
|
||||
|
||||
internal static class EditorAssemblyLoader
|
||||
{
|
||||
internal sealed class EditorAssemblyLoadContextWrapper
|
||||
{
|
||||
private EditorAssemblyLoadContext assemblyLoadContext;
|
||||
private readonly WeakReference weakReference;
|
||||
|
||||
private EditorAssemblyLoadContextWrapper(EditorAssemblyLoadContext assemblyLoadContext, WeakReference weakReference)
|
||||
{
|
||||
this.assemblyLoadContext = assemblyLoadContext;
|
||||
this.weakReference = weakReference;
|
||||
}
|
||||
|
||||
public bool IsCollectible
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
// If assemblyLoadContext is null we already started unloading, so it was collectible.
|
||||
get => assemblyLoadContext?.IsCollectible ?? true;
|
||||
}
|
||||
|
||||
public bool IsAlive
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
get => weakReference.IsAlive;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static (Assembly, EditorAssemblyLoadContextWrapper) CreateAndLoad(AssemblyName assemblyName)
|
||||
{
|
||||
EditorAssemblyLoadContext context = new EditorAssemblyLoadContext();
|
||||
WeakReference reference = new WeakReference(context, trackResurrection: true);
|
||||
EditorAssemblyLoadContextWrapper wrapper = new EditorAssemblyLoadContextWrapper(context, reference);
|
||||
Assembly assembly = context.LoadFromAssemblyName(assemblyName);
|
||||
return (assembly, wrapper);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static (Assembly, EditorAssemblyLoadContextWrapper) CreateAndLoad(string assemblyPath)
|
||||
{
|
||||
EditorAssemblyLoadContext context = new EditorAssemblyLoadContext();
|
||||
WeakReference reference = new WeakReference(context, trackResurrection: true);
|
||||
EditorAssemblyLoadContextWrapper wrapper = new EditorAssemblyLoadContextWrapper(context, reference);
|
||||
Assembly assembly = context.LoadFromAssemblyPath(assemblyPath);
|
||||
return (assembly, wrapper);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
internal void Unload()
|
||||
{
|
||||
assemblyLoadContext?.Unload();
|
||||
assemblyLoadContext = null;
|
||||
}
|
||||
}
|
||||
|
||||
internal static (Assembly, EditorAssemblyLoadContextWrapper) Load(string assemblyFilePath)
|
||||
{
|
||||
string assemblyFileName = Path.GetFileNameWithoutExtension(assemblyFilePath);
|
||||
|
||||
AssemblyName assemblyName = new AssemblyName(assemblyFileName);
|
||||
|
||||
return EditorAssemblyLoadContextWrapper.CreateAndLoad(assemblyName);
|
||||
}
|
||||
|
||||
internal static (Assembly, EditorAssemblyLoadContextWrapper) LoadFromPath(string assemblyFilePath)
|
||||
{
|
||||
return EditorAssemblyLoadContextWrapper.CreateAndLoad(assemblyFilePath);
|
||||
}
|
||||
|
||||
internal static bool Unload(EditorAssemblyLoadContextWrapper assemblyLoadContextWrapper)
|
||||
{
|
||||
if (assemblyLoadContextWrapper == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!assemblyLoadContextWrapper.IsCollectible)
|
||||
{
|
||||
Log.Error($"{assemblyLoadContextWrapper} is not collectable!");
|
||||
return false;
|
||||
}
|
||||
|
||||
assemblyLoadContextWrapper.Unload();
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
|
||||
TimeSpan timeout = TimeSpan.FromSeconds(30);
|
||||
Stopwatch stopwatch = Stopwatch.StartNew();
|
||||
|
||||
while (assemblyLoadContextWrapper.IsAlive)
|
||||
{
|
||||
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
|
||||
GC.WaitForPendingFinalizers();
|
||||
|
||||
if (!assemblyLoadContextWrapper.IsAlive)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (stopwatch.Elapsed.TotalSeconds % 10 == 0)
|
||||
{
|
||||
Log.Info("Tring to unload assembly...");
|
||||
}
|
||||
|
||||
if (stopwatch.Elapsed >= timeout)
|
||||
{
|
||||
Log.Error("Failed to unload assembly!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
@ -1,173 +0,0 @@
|
||||
using Nerfed.Runtime;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
internal static class EditorProject
|
||||
{
|
||||
internal static Compiler.Project Project { get; private set; } = null;
|
||||
internal static string ProjectFilePath { get; private set; } = string.Empty;
|
||||
internal static string ProjectSolutionFilePath { get; private set; } = string.Empty;
|
||||
internal static string ProjectDirectory { get; private set; } = string.Empty;
|
||||
internal static string ProjectContentDirectory { get; private set; } = string.Empty;
|
||||
internal static string ProjectTempDirectory { get; private set; } = string.Empty;
|
||||
|
||||
private static readonly List<(string, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper)> editorAssemblyLoadContextWrappers = [];
|
||||
|
||||
internal static bool Create(string projectFilePath, string projectName)
|
||||
{
|
||||
Close();
|
||||
|
||||
if (!Compiler.Project.Create(projectFilePath, projectName, out Compiler.Project project))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Open(projectFilePath);
|
||||
|
||||
Log.Info($"Succesfully created project.");
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static bool Open(string projectFilePath)
|
||||
{
|
||||
Close();
|
||||
|
||||
if(!Compiler.Project.Open(projectFilePath, out Compiler.Project project))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Project = project;
|
||||
ProjectFilePath = projectFilePath;
|
||||
ProjectDirectory = Path.GetDirectoryName(projectFilePath);
|
||||
|
||||
string projectSolutionFilePath = Path.Combine(ProjectDirectory, Project.Name + Compiler.Generator.SolutionExtensionName);
|
||||
if (File.Exists(projectSolutionFilePath))
|
||||
{
|
||||
ProjectSolutionFilePath = projectSolutionFilePath;
|
||||
}
|
||||
|
||||
SetupDefaultFolders();
|
||||
Compile();
|
||||
|
||||
Log.Info($"Opened project: {project.Name}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static void Close()
|
||||
{
|
||||
Project = null;
|
||||
ProjectFilePath = string.Empty;
|
||||
ProjectSolutionFilePath = string.Empty;
|
||||
ProjectDirectory = string.Empty;
|
||||
ProjectContentDirectory = string.Empty;
|
||||
ProjectTempDirectory = string.Empty;
|
||||
}
|
||||
|
||||
internal static bool Save()
|
||||
{
|
||||
if(Project == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Compiler.Project.Save(Project, ProjectFilePath);
|
||||
}
|
||||
|
||||
internal static void Compile()
|
||||
{
|
||||
if(Project == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UnloadAssemblies();
|
||||
|
||||
Compiler.Compiler.Compile(ProjectFilePath, "Debug");
|
||||
|
||||
LoadAssemblies();
|
||||
}
|
||||
|
||||
internal static void GenerateSolution()
|
||||
{
|
||||
if(Project == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Compiler.Generator.GenerateSolution(ProjectDirectory, Project, out string solutionFilePath);
|
||||
ProjectSolutionFilePath = solutionFilePath;
|
||||
}
|
||||
|
||||
private static void SetupDefaultFolders()
|
||||
{
|
||||
if (Project == null || ProjectDirectory == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string contentDirectory = Path.Combine(ProjectDirectory, "Content");
|
||||
if (!Directory.Exists(contentDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(contentDirectory);
|
||||
}
|
||||
ProjectContentDirectory = contentDirectory;
|
||||
string scriptsDirectory = Path.Combine(ProjectContentDirectory, "Scripts");
|
||||
if (!Directory.Exists(scriptsDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(scriptsDirectory);
|
||||
}
|
||||
string scriptsRuntimePath = Path.Combine(scriptsDirectory, "Runtime");
|
||||
if (!Directory.Exists(scriptsRuntimePath))
|
||||
{
|
||||
Directory.CreateDirectory(scriptsRuntimePath);
|
||||
}
|
||||
|
||||
// Test create csproject.
|
||||
string gameplayRuntimeFilePath = Path.Combine(scriptsRuntimePath, Compiler.Generator.AssemblyDefinitionExtensionName);
|
||||
if (!File.Exists(gameplayRuntimeFilePath))
|
||||
{
|
||||
Compiler.AssemblyDefinition.Create(gameplayRuntimeFilePath, "Gameplay", out Compiler.AssemblyDefinition project);
|
||||
}
|
||||
|
||||
string tempDirectory = Path.Combine(ProjectDirectory, "Temp");
|
||||
if (!Directory.Exists(tempDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(tempDirectory);
|
||||
}
|
||||
ProjectTempDirectory = tempDirectory;
|
||||
}
|
||||
|
||||
private static void LoadAssemblies()
|
||||
{
|
||||
string[] assemblies = Directory.GetFiles(Path.Combine(ProjectDirectory, "bin"), "*.dll", SearchOption.AllDirectories);
|
||||
|
||||
foreach (string assembly in assemblies)
|
||||
{
|
||||
(System.Reflection.Assembly, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper) a = EditorAssemblyLoader.LoadFromPath(assembly);
|
||||
string name = a.Item1.GetName().Name;
|
||||
editorAssemblyLoadContextWrappers.Add((name, a.Item2));
|
||||
Log.Info($"loaded {name}");
|
||||
}
|
||||
|
||||
Nerfed.Runtime.Generator.Hook.InvokeHooks();
|
||||
}
|
||||
|
||||
private static void UnloadAssemblies()
|
||||
{
|
||||
for (int i = editorAssemblyLoadContextWrappers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
(string, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper) a = editorAssemblyLoadContextWrappers[i];
|
||||
if (EditorAssemblyLoader.Unload(a.Item2))
|
||||
{
|
||||
Log.Info($"Unloaded {a.Item1}");
|
||||
editorAssemblyLoadContextWrappers.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"Could not unload {a.Item1}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
internal static class EditorProjectGui
|
||||
{
|
||||
private static string projectDirectory = string.Empty;
|
||||
private static string projectName = string.Empty;
|
||||
private static string projectFilePath = string.Empty;
|
||||
|
||||
internal static void OnGui()
|
||||
{
|
||||
ImGui.Begin("Project");
|
||||
ImGui.BeginGroup();
|
||||
|
||||
ImGui.InputText("Project Directory", ref projectDirectory, 512);
|
||||
ImGui.InputText("Project Name", ref projectName, 512);
|
||||
|
||||
string newProjectFilePath = Path.Combine(projectDirectory, ".project");
|
||||
ImGui.Text(newProjectFilePath);
|
||||
|
||||
if (ImGui.Button("Create Project"))
|
||||
{
|
||||
EditorProject.Create(newProjectFilePath, projectName);
|
||||
}
|
||||
|
||||
ImGui.EndGroup();
|
||||
ImGui.BeginGroup();
|
||||
|
||||
ImGui.InputText("Project File Path", ref projectFilePath, 512);
|
||||
if (ImGui.Button("Open Project"))
|
||||
{
|
||||
EditorProject.Open(projectFilePath);
|
||||
}
|
||||
|
||||
ImGui.Text("Loaded project: ");
|
||||
if(EditorProject.Project != null)
|
||||
{
|
||||
ImGui.Text(EditorProject.Project.Name);
|
||||
ImGui.Text(EditorProject.ProjectFilePath);
|
||||
ImGui.Text(EditorProject.ProjectSolutionFilePath);
|
||||
ImGui.Text(EditorProject.ProjectDirectory);
|
||||
ImGui.Text(EditorProject.ProjectContentDirectory);
|
||||
ImGui.Text(EditorProject.ProjectTempDirectory);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.Text("None");
|
||||
}
|
||||
|
||||
ImGui.EndGroup();
|
||||
ImGui.BeginGroup();
|
||||
|
||||
if (ImGui.Button("Generate Solution"))
|
||||
{
|
||||
EditorProject.GenerateSolution();
|
||||
}
|
||||
|
||||
if (ImGui.Button("Compile"))
|
||||
{
|
||||
EditorProject.Compile();
|
||||
}
|
||||
|
||||
ImGui.EndGroup();
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
252
Nerfed.Editor/Systems/EditorHierarchyWindow.cs
Normal file
252
Nerfed.Editor/Systems/EditorHierarchyWindow.cs
Normal file
@ -0,0 +1,252 @@
|
||||
using ImGuiNET;
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Editor.Components;
|
||||
using Nerfed.Runtime;
|
||||
using Nerfed.Runtime.Components;
|
||||
using Nerfed.Runtime.Util;
|
||||
|
||||
namespace Nerfed.Editor.Systems
|
||||
{
|
||||
// Window that draws entities.
|
||||
internal class EditorHierarchyWindow : MoonTools.ECS.DebugSystem
|
||||
{
|
||||
private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
|
||||
|
||||
//private readonly Filter rootEntitiesWithTransformFilter;
|
||||
//private readonly Filter rootEntitiesFilterBroken;
|
||||
private readonly Filter rootEntitiesFilter;
|
||||
|
||||
private readonly EditorHierachySelectionSystem hierachySelectionSystem;
|
||||
private readonly EditorHierachyDragAndDropSystem hierachyDragAndDropSystem;
|
||||
|
||||
public EditorHierarchyWindow(World world) : base(world)
|
||||
{
|
||||
//rootEntitiesWithTransformFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
|
||||
|
||||
// TODO: this doesn't work.
|
||||
//rootEntitiesFilterBroken = FilterBuilder.Exclude<Child>().Build();
|
||||
|
||||
// Maybe the parent/child functions should add a root component when not being a child.
|
||||
rootEntitiesFilter = FilterBuilder.Include<Root>().Build();
|
||||
|
||||
// Maybe instead of a root, if we need a component that is always on an entity and has some use we could create something like a VersionComponent which only hold an int.
|
||||
// The version would update each time something changes on the entity.
|
||||
// Or a EditorComponent, just a component that always gets added when in editor mode.
|
||||
|
||||
hierachySelectionSystem = new EditorHierachySelectionSystem(world);
|
||||
hierachyDragAndDropSystem = new EditorHierachyDragAndDropSystem(world);
|
||||
}
|
||||
|
||||
public override void Update(TimeSpan delta)
|
||||
{
|
||||
ImGui.Begin("Hierarchy");
|
||||
|
||||
ImGuiTreeNodeFlags flags = baseFlags;
|
||||
flags |= ImGuiTreeNodeFlags.DefaultOpen;
|
||||
|
||||
if (ImGui.TreeNodeEx("World", flags))
|
||||
{
|
||||
//if (ImGui.BeginDragDropTarget())
|
||||
//{
|
||||
// unsafe
|
||||
// {
|
||||
// ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
|
||||
// if (payload.NativePtr != null)
|
||||
// {
|
||||
// Entity* data = (Entity*)payload.Data;
|
||||
// Entity child = data[0];
|
||||
|
||||
// Log.Info($"Dropped {child.ID}");
|
||||
|
||||
// Transform.RemoveParent(World, child);
|
||||
// }
|
||||
// }
|
||||
// ImGui.EndDragDropTarget();
|
||||
//}
|
||||
|
||||
//foreach (Entity entity in rootEntitiesWithTransformFilter.Entities)
|
||||
//{
|
||||
// DrawEntityAndChildren(entity);
|
||||
//}
|
||||
|
||||
foreach (Entity entity in rootEntitiesFilter.Entities)
|
||||
{
|
||||
DrawEntityAndChildren(entity);
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
|
||||
hierachySelectionSystem.Update(delta);
|
||||
hierachyDragAndDropSystem.Update(delta);
|
||||
}
|
||||
|
||||
private void DrawEntityAndChildren(in Entity entity)
|
||||
{
|
||||
ImGuiTreeNodeFlags flags = baseFlags;
|
||||
|
||||
if (!World.HasInRelation<ChildParentRelation>(entity))
|
||||
{
|
||||
flags |= ImGuiTreeNodeFlags.Leaf;
|
||||
}
|
||||
|
||||
if (World.Has<SelectedInHierachy>(entity))
|
||||
{
|
||||
flags |= ImGuiTreeNodeFlags.Selected;
|
||||
}
|
||||
|
||||
if (ImGui.TreeNodeEx($"{entity.ID} | {GetTag(entity)}", flags))
|
||||
{
|
||||
// Selection.
|
||||
if (ImGui.IsItemClicked() && !ImGui.IsItemToggledOpen())
|
||||
{
|
||||
World.Set(entity, new ClickedInHierachy());
|
||||
}
|
||||
|
||||
// Drag and drop.
|
||||
if (ImGui.BeginDragDropSource())
|
||||
{
|
||||
ImGui.SetDragDropPayload($"{nameof(EditorHierarchyWindow)}", nint.Zero, 0);
|
||||
Set(entity, new PayloadSourceInHierachy());
|
||||
Log.Info($"SetSource {entity.ID}");
|
||||
|
||||
//unsafe
|
||||
//{
|
||||
// fixed (Entity* payload = &entity)
|
||||
// {
|
||||
// ImGui.SetDragDropPayload($"{nameof(EditorHierarchyWindow)}", (IntPtr)payload, (uint)sizeof(Entity));
|
||||
// }
|
||||
//}
|
||||
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
|
||||
unsafe
|
||||
{
|
||||
if (payload.NativePtr != null)
|
||||
{
|
||||
Log.Info($"SetTarget {entity.ID}");
|
||||
Set(entity, new PayloadTargetInHierachy());
|
||||
}
|
||||
}
|
||||
//unsafe
|
||||
//{
|
||||
// ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
|
||||
// if (payload.NativePtr != null)
|
||||
// {
|
||||
// Entity ent = *(Entity*)payload.Data;
|
||||
|
||||
// Log.Info($"Dropped {ent.ID}");
|
||||
|
||||
// Transform.SetParent(World, ent, entity);
|
||||
// }
|
||||
//}
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
|
||||
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
|
||||
foreach (Entity childEntity in childEntities)
|
||||
{
|
||||
DrawEntityAndChildren(childEntity);
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
// System for handling the selected entities in the hierachy.
|
||||
private class EditorHierachySelectionSystem : MoonTools.ECS.System
|
||||
{
|
||||
private readonly Filter selectedEntities;
|
||||
private readonly Filter clickedEntities;
|
||||
|
||||
public EditorHierachySelectionSystem(World world) : base(world)
|
||||
{
|
||||
selectedEntities = FilterBuilder.Include<SelectedInHierachy>().Build();
|
||||
clickedEntities = FilterBuilder.Include<ClickedInHierachy>().Build();
|
||||
}
|
||||
|
||||
public override void Update(TimeSpan delta)
|
||||
{
|
||||
ImGuiIOPtr io = ImGui.GetIO();
|
||||
|
||||
if (!clickedEntities.Empty && !io.KeyCtrl)
|
||||
{
|
||||
foreach (Entity entity in selectedEntities.Entities)
|
||||
{
|
||||
Remove<SelectedInHierachy>(entity);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Entity entity in clickedEntities.Entities)
|
||||
{
|
||||
// Unselect.
|
||||
if (Has<SelectedInHierachy>(entity))
|
||||
{
|
||||
Remove<SelectedInHierachy>(entity);
|
||||
}
|
||||
// Select.
|
||||
else
|
||||
{
|
||||
Set(entity, new SelectedInHierachy());
|
||||
}
|
||||
|
||||
Remove<ClickedInHierachy>(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class EditorHierachyDragAndDropSystem : MoonTools.ECS.System
|
||||
{
|
||||
private readonly Filter sourceEntities;
|
||||
private readonly Filter targetEntities;
|
||||
|
||||
public EditorHierachyDragAndDropSystem(World world) : base(world)
|
||||
{
|
||||
sourceEntities = FilterBuilder.Include<PayloadSourceInHierachy>().Build();
|
||||
targetEntities = FilterBuilder.Include<PayloadTargetInHierachy>().Build();
|
||||
}
|
||||
|
||||
public override void Update(TimeSpan delta)
|
||||
{
|
||||
if (!targetEntities.Empty)
|
||||
{
|
||||
Entity target = GetSingletonEntity<PayloadTargetInHierachy>();
|
||||
|
||||
foreach (Entity source in sourceEntities.Entities)
|
||||
{
|
||||
Transform.SetParent(World, source, target);
|
||||
}
|
||||
}
|
||||
|
||||
bool clear = false;
|
||||
unsafe
|
||||
{
|
||||
ImGuiPayloadPtr payload = ImGui.GetDragDropPayload();
|
||||
if (payload.NativePtr == null)
|
||||
{
|
||||
clear = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (clear)
|
||||
{
|
||||
foreach (Entity source in targetEntities.Entities)
|
||||
{
|
||||
Remove<PayloadTargetInHierachy>(source);
|
||||
}
|
||||
|
||||
foreach (Entity source in sourceEntities.Entities)
|
||||
{
|
||||
Remove<PayloadSourceInHierachy>(source);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Nerfed.Runtime.Generator
|
||||
{
|
||||
[Generator]
|
||||
public class HookSourceGenerator : ISourceGenerator
|
||||
{
|
||||
public void Execute(GeneratorExecutionContext context)
|
||||
{
|
||||
// Ensure the syntax receiver is not null and is of the expected type
|
||||
if (context.SyntaxReceiver is not HookSyntaxReceiver syntaxReceiver)
|
||||
return;
|
||||
|
||||
// Check if we have collected any hook methods
|
||||
List<MethodDeclarationSyntax> hookMethods = syntaxReceiver.HookMethods;
|
||||
if (hookMethods == null || !hookMethods.Any())
|
||||
return;
|
||||
|
||||
StringBuilder codeBuilder = new StringBuilder();
|
||||
|
||||
codeBuilder.AppendLine("using System;");
|
||||
codeBuilder.AppendLine("");
|
||||
codeBuilder.AppendLine("namespace Nerfed.Runtime.Generator;");
|
||||
codeBuilder.AppendLine("");
|
||||
codeBuilder.AppendLine($"// Generated by {typeof(HookSourceGenerator)}");
|
||||
codeBuilder.AppendLine("public static class Hook");
|
||||
codeBuilder.AppendLine("{");
|
||||
codeBuilder.AppendLine(" public static void InvokeHooks()");
|
||||
codeBuilder.AppendLine(" {");
|
||||
|
||||
foreach (MethodDeclarationSyntax method in hookMethods)
|
||||
{
|
||||
SemanticModel model = context.Compilation.GetSemanticModel(method.SyntaxTree);
|
||||
|
||||
if (model.GetDeclaredSymbol(method) is not IMethodSymbol methodSymbol)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (methodSymbol.DeclaredAccessibility != Accessibility.Public || !methodSymbol.IsStatic)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
codeBuilder.AppendLine($" {methodSymbol.ContainingType.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat)}.{methodSymbol.Name}();");
|
||||
}
|
||||
|
||||
codeBuilder.AppendLine(" }");
|
||||
codeBuilder.AppendLine("}");
|
||||
|
||||
// Add the generated code to the compilation
|
||||
context.AddSource("Hook.g.cs", codeBuilder.ToString());
|
||||
}
|
||||
|
||||
|
||||
public void Initialize(GeneratorInitializationContext context)
|
||||
{
|
||||
context.RegisterForSyntaxNotifications(() => new HookSyntaxReceiver());
|
||||
}
|
||||
|
||||
public class HookSyntaxReceiver : ISyntaxReceiver
|
||||
{
|
||||
public List<MethodDeclarationSyntax> HookMethods { get; } = new List<MethodDeclarationSyntax>();
|
||||
|
||||
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
|
||||
{
|
||||
// Check if the node is a method declaration
|
||||
if (syntaxNode is MethodDeclarationSyntax methodDeclaration)
|
||||
{
|
||||
// Ensure the method declaration has attribute lists
|
||||
if (methodDeclaration.AttributeLists.Count == 0)
|
||||
return;
|
||||
|
||||
// Check if the method has the Hook attribute
|
||||
bool hasHookAttribute = methodDeclaration.AttributeLists
|
||||
.SelectMany(attrList => attrList.Attributes)
|
||||
.Any(attr => attr.Name.ToString() == "Hook");
|
||||
|
||||
if (hasHookAttribute)
|
||||
{
|
||||
HookMethods.Add(methodDeclaration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
|
||||
<Configurations>Debug;Test;Release</Configurations>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.11.0"/>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
|
||||
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
|
||||
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
||||
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
6
Nerfed.Runtime/Components/LocalToWorld.cs
Normal file
6
Nerfed.Runtime/Components/LocalToWorld.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace Nerfed.Runtime.Components
|
||||
{
|
||||
public readonly record struct LocalToWorld(Matrix4x4 localToWorldMatrix);
|
||||
}
|
20
Nerfed.Runtime/Components/LocalTransform.cs
Normal file
20
Nerfed.Runtime/Components/LocalTransform.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace Nerfed.Runtime.Components
|
||||
{
|
||||
public struct LocalTransform
|
||||
{
|
||||
public Vector3 position;
|
||||
public Quaternion rotation;
|
||||
public Vector3 scale;
|
||||
|
||||
public LocalTransform(Vector3 position, Quaternion rotation, Vector3 scale)
|
||||
{
|
||||
this.position = position;
|
||||
this.rotation = rotation;
|
||||
this.scale = scale;
|
||||
}
|
||||
|
||||
public static readonly LocalTransform Identity = new(Vector3.Zero, Quaternion.Identity, Vector3.One);
|
||||
}
|
||||
}
|
11
Nerfed.Runtime/Components/Parent.cs
Normal file
11
Nerfed.Runtime/Components/Parent.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using MoonTools.ECS;
|
||||
|
||||
namespace Nerfed.Runtime.Components
|
||||
{
|
||||
public readonly record struct Root;
|
||||
//public readonly record struct Parent;
|
||||
//public readonly record struct PreviousParent;
|
||||
public readonly record struct Child;
|
||||
// Describes a relation from the child to the parent.
|
||||
public readonly record struct ChildParentRelation;
|
||||
}
|
4
Nerfed.Runtime/Components/Test.cs
Normal file
4
Nerfed.Runtime/Components/Test.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace Nerfed.Runtime.Components
|
||||
{
|
||||
public readonly record struct Test();
|
||||
}
|
@ -72,7 +72,6 @@ public static class Engine
|
||||
AudioDevice = new AudioDevice();
|
||||
|
||||
OnInitialize?.Invoke();
|
||||
Nerfed.Runtime.Generator.Hook.InvokeHooks();
|
||||
|
||||
while (!quit)
|
||||
{
|
||||
|
@ -1,7 +0,0 @@
|
||||
namespace Nerfed.Runtime.Hook
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
|
||||
public class HookAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
namespace Nerfed.Runtime.Hook
|
||||
{
|
||||
public static class HookTest
|
||||
{
|
||||
[Hook]
|
||||
public static void Test()
|
||||
{
|
||||
Log.Info("Hook!");
|
||||
}
|
||||
}
|
||||
}
|
1
Nerfed.Runtime/Libraries/ECS
Submodule
1
Nerfed.Runtime/Libraries/ECS
Submodule
Submodule Nerfed.Runtime/Libraries/ECS added at 76b18a6ba9
@ -11,7 +11,6 @@
|
||||
<IsPackable>false</IsPackable>
|
||||
<Configurations>Debug;Test;Release</Configurations>
|
||||
<Platforms>x64</Platforms>
|
||||
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
@ -33,6 +32,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="Libraries\ECS\src\**\*.cs" />
|
||||
<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
|
||||
<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
|
||||
<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
|
||||
@ -41,10 +41,4 @@
|
||||
<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Nerfed.Runtime.Generator\Nerfed.Runtime.Generator.csproj"
|
||||
OutputItemType="Analyzer"
|
||||
ReferenceOutputAssembly="false" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
58
Nerfed.Runtime/Systems/LocalToWorldSystem.cs
Normal file
58
Nerfed.Runtime/Systems/LocalToWorldSystem.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
using Nerfed.Runtime.Util;
|
||||
using System.Numerics;
|
||||
|
||||
// TODO:
|
||||
// Explore if having a WorldTransform and LocalTransfom component each holding position, rotation, scale values and the matricies is useful.
|
||||
// Often you need to either get or set these values.
|
||||
// If so, we probably need a utility funciton to do so. Since changing these values means that we need to update all the related data + children as well.
|
||||
|
||||
// TODO:
|
||||
// When modifying transform all the children need to be updated as well.
|
||||
|
||||
namespace Nerfed.Runtime.Systems
|
||||
{
|
||||
public class LocalToWorldSystem : MoonTools.ECS.System
|
||||
{
|
||||
private readonly Filter rootEntitiesFilter;
|
||||
|
||||
public LocalToWorldSystem(World world) : base(world)
|
||||
{
|
||||
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
|
||||
}
|
||||
|
||||
public override void Update(TimeSpan delta)
|
||||
{
|
||||
Matrix4x4 rootMatrix = Matrix4x4.Identity;
|
||||
|
||||
foreach (Entity entity in rootEntitiesFilter.Entities)
|
||||
{
|
||||
UpdateWorldTransform(entity, rootMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
|
||||
{
|
||||
// TODO: Only update dirty transforms.
|
||||
// If a parent is dirty all the children need to update their localToWorld matrix.
|
||||
// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
|
||||
|
||||
if (Has<LocalTransform>(entity))
|
||||
{
|
||||
LocalTransform localTransform = Get<LocalTransform>(entity);
|
||||
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||
Set(entity, localToWorld);
|
||||
|
||||
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||
}
|
||||
|
||||
ReverseSpanEnumerator<Entity> childEntities = World.OutRelations<ChildParentRelation>(entity);
|
||||
foreach (Entity childEntity in childEntities)
|
||||
{
|
||||
UpdateWorldTransform(childEntity, localToWorldMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
67
Nerfed.Runtime/Systems/ParentSystem.cs
Normal file
67
Nerfed.Runtime/Systems/ParentSystem.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
|
||||
namespace Nerfed.Runtime.Systems
|
||||
{
|
||||
//public class ParentSystem : MoonTools.ECS.System
|
||||
//{
|
||||
// private readonly Filter parentsAddedFilter;
|
||||
// private readonly Filter parentsRemovedFilter;
|
||||
// private readonly Filter parentsFilter;
|
||||
|
||||
// public ParentSystem(World world) : base(world)
|
||||
// {
|
||||
// parentsAddedFilter = FilterBuilder.Include<Parent>().Exclude<PreviousParent>().Build();
|
||||
// parentsRemovedFilter = FilterBuilder.Include<PreviousParent>().Exclude<Parent>().Build();
|
||||
// parentsFilter = FilterBuilder.Include<Parent>().Include<PreviousParent>().Build();
|
||||
// }
|
||||
|
||||
// public override void Update(TimeSpan delta)
|
||||
// {
|
||||
// // Update removed parents.
|
||||
// foreach (Entity entity in parentsRemovedFilter.Entities)
|
||||
// {
|
||||
// // Do stuff here to update/remove child relations etc.
|
||||
// //PreviousParent previousParent = Get<PreviousParent>(entity);
|
||||
// //World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
|
||||
// Remove<PreviousParent>(entity);
|
||||
// }
|
||||
|
||||
// // Update added parents.
|
||||
// foreach (Entity entity in parentsAddedFilter.Entities)
|
||||
// {
|
||||
// Parent parent = Get<Parent>(entity);
|
||||
|
||||
// if (Has<Parent>(parent.parentEntity) && Get<Parent>(parent.parentEntity).parentEntity == entity)
|
||||
// {
|
||||
// Log.Warning($"Entity {entity} cannot be a parent of entity {parent.parentEntity}, because {parent.parentEntity} is the parent of {entity}");
|
||||
// Remove<Parent>(entity);
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// PreviousParent previousParent = new(parent.parentEntity);
|
||||
// Set(entity, previousParent);
|
||||
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
|
||||
// }
|
||||
|
||||
// // Update relations if the parent has changed.
|
||||
// foreach (Entity entity in parentsFilter.Entities)
|
||||
// {
|
||||
// Parent parent = Get<Parent>(entity);
|
||||
// PreviousParent previousParent = Get<PreviousParent>(entity);
|
||||
|
||||
// if(parent.parentEntity != previousParent.parentEntity)
|
||||
// {
|
||||
// World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
|
||||
// Set(entity, new PreviousParent(parent.parentEntity));
|
||||
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
|
||||
// }
|
||||
// }
|
||||
|
||||
// // TODO:
|
||||
// // What if an parent entity gets destroyed?
|
||||
// // How does the child know if the parent is in valid. Also we need to remove the parent component.
|
||||
// // Maybe if we also relate the other way around child -> parent via relations, and the relation is gone that means the parent is gone so we should remove the component.
|
||||
// }
|
||||
//}
|
||||
}
|
99
Nerfed.Runtime/Util/Transform.cs
Normal file
99
Nerfed.Runtime/Util/Transform.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Nerfed.Runtime.Util
|
||||
{
|
||||
// https://github.com/needle-mirror/com.unity.entities/blob/master/Unity.Transforms/TransformHelpers.cs
|
||||
public static class Transform
|
||||
{
|
||||
public static Vector3 Forward(in this Matrix4x4 matrix) => new Vector3(matrix.M31, matrix.M32, matrix.M33);
|
||||
public static Vector3 Back(in this Matrix4x4 matrix) => -matrix.Forward();
|
||||
public static Vector3 Up(in this Matrix4x4 matrix) => new Vector3(matrix.M21, matrix.M22, matrix.M23);
|
||||
public static Vector3 Down(in this Matrix4x4 matrix) => -matrix.Up();
|
||||
public static Vector3 Right(in this Matrix4x4 matrix) => new Vector3(matrix.M11, matrix.M12, matrix.M13);
|
||||
public static Vector3 Left(in this Matrix4x4 matrix) => -matrix.Right();
|
||||
//public static Vector3 Translation(in this Matrix4x4 matrix) => new Vector3();
|
||||
//public static Quaternion Rotation(in this Matrix4x4 matrix) => new Quaternion();
|
||||
|
||||
public static Matrix4x4 TRS(in this LocalTransform localTransform)
|
||||
{
|
||||
return Matrix4x4.CreateScale(localTransform.scale) *
|
||||
Matrix4x4.CreateFromQuaternion(localTransform.rotation) *
|
||||
Matrix4x4.CreateTranslation(localTransform.position);
|
||||
}
|
||||
|
||||
// Sets the parent child relation and adds a child component.
|
||||
// Relation goes from child to parent.
|
||||
public static void SetParent(in World world, in Entity child, in Entity parent)
|
||||
{
|
||||
RemoveParent(world, child);
|
||||
|
||||
world.Relate(child, parent, new ChildParentRelation());
|
||||
world.Set(child, new Child());
|
||||
world.Remove<Root>(child);
|
||||
return;
|
||||
}
|
||||
|
||||
// Removes any parent child relation ship, thus making it a 'root' object.
|
||||
public static void RemoveParent(in World world, in Entity child)
|
||||
{
|
||||
if (!world.HasOutRelation<ChildParentRelation>(child))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Entity parent = world.OutRelationSingleton<ChildParentRelation>(child);
|
||||
|
||||
// TODO: Check if Unrelate all also unrelates incomming relations..?
|
||||
world.Unrelate<ChildParentRelation>(child, parent);
|
||||
world.Remove<Child>(child);
|
||||
world.Set(child, new Root());
|
||||
}
|
||||
|
||||
public static Entity CreateBaseEntity(this World world, string tag = "")
|
||||
{
|
||||
Entity entity = world.CreateEntity(tag);
|
||||
world.Set(entity, new Root());
|
||||
return entity;
|
||||
}
|
||||
|
||||
// Force update the transform data of an entity (and children).
|
||||
// Useful for when you need precise up to date transform data.
|
||||
public static void ForceUpdateLocalToWorld(in World world, in Entity entity)
|
||||
{
|
||||
Matrix4x4 parentLocalToWorldMatrix = Matrix4x4.Identity;
|
||||
|
||||
if (world.HasOutRelation<ChildParentRelation>(entity)) {
|
||||
Entity parent = world.OutRelationSingleton<ChildParentRelation>(entity);
|
||||
|
||||
if (world.Has<LocalToWorld>(parent))
|
||||
{
|
||||
parentLocalToWorldMatrix = world.Get<LocalToWorld>(parent).localToWorldMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
ForceUpdateLocalToWorld(world, entity, parentLocalToWorldMatrix);
|
||||
}
|
||||
|
||||
private static void ForceUpdateLocalToWorld(in World world, in Entity entity, Matrix4x4 localToWorldMatrix)
|
||||
{
|
||||
if (world.Has<LocalTransform>(entity))
|
||||
{
|
||||
LocalTransform localTransform = world.Get<LocalTransform>(entity);
|
||||
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||
world.Set(entity, localToWorld);
|
||||
|
||||
Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||
}
|
||||
|
||||
ReverseSpanEnumerator<Entity> childEntities = world.InRelations<ChildParentRelation>(entity);
|
||||
foreach (Entity childEntity in childEntities)
|
||||
{
|
||||
ForceUpdateLocalToWorld(world, childEntity, localToWorldMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
Nerfed.sln
52
Nerfed.sln
@ -5,54 +5,38 @@ VisualStudioVersion = 17.10.35013.160
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Runtime", "Nerfed.Runtime\Nerfed.Runtime.csproj", "{98E09BAF-587F-4238-89BD-7693C036C233}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF} = {1B88DE56-2AD8-441E-9B10-073AA43840BF}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Compiler", "Nerfed.Compiler\Nerfed.Compiler.csproj", "{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Runtime.Generator", "Nerfed.Runtime.Generator\Nerfed.Runtime.Generator.csproj", "{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
Test|x64 = Test|x64
|
||||
Release|x64 = Release|x64
|
||||
Debug|x64 = Debug|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.Build.0 = Debug|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.ActiveCfg = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.Build.0 = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.ActiveCfg = Test|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.Build.0 = Test|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.Build.0 = Debug|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.ActiveCfg = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.Build.0 = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.ActiveCfg = Test|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.Build.0 = Test|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.Build.0 = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.ActiveCfg = Release|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.Build.0 = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.ActiveCfg = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.Build.0 = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.Build.0 = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.ActiveCfg = Test|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.Build.0 = Test|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Debug|x64.Build.0 = Debug|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Release|x64.ActiveCfg = Release|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Release|x64.Build.0 = Release|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Test|x64.ActiveCfg = Test|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Test|x64.Build.0 = Test|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Debug|x64.Build.0 = Debug|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Release|x64.ActiveCfg = Release|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Release|x64.Build.0 = Release|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Test|x64.ActiveCfg = Test|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Test|x64.Build.0 = Test|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.ActiveCfg = Release|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.Build.0 = Release|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.Build.0 = Debug|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.ActiveCfg = Test|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.Build.0 = Test|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.ActiveCfg = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.Build.0 = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.Build.0 = Debug|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
Reference in New Issue
Block a user