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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -16,6 +16,3 @@
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||||
[submodule "Nerfed.Runtime/Libraries/ImGui.NET"]
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path = Nerfed.Runtime/Libraries/ImGui.NET
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url = https://github.com/ImGuiNET/ImGui.NET.git
|
||||
[submodule "Nerfed.Runtime/Libraries/ECS"]
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path = Nerfed.Runtime/Libraries/ECS
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url = https://github.com/MoonsideGames/MoonTools.ECS.git
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|
@ -1,4 +0,0 @@
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namespace Nerfed.Editor.Components;
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||||
public readonly record struct SelectedInHierachy;
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public readonly record struct ClickedInHierachy;
|
@ -66,11 +66,6 @@ private static void HandleOnGui()
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UpdateDock();
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ImGui.ShowDemoWindow();
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foreach (MoonTools.ECS.System system in Program.editorSystems)
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{
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system.Update(Engine.Timestep);
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}
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}
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||||
}
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}
|
@ -9,7 +9,6 @@
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<IsPackable>false</IsPackable>
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<Configurations>Debug;Test;Release</Configurations>
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||||
<Platforms>x64</Platforms>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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||||
</PropertyGroup>
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||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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@ -1,19 +1,9 @@
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using MoonTools.ECS;
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using Nerfed.Editor.Systems;
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using Nerfed.Runtime;
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using Nerfed.Runtime.Components;
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using Nerfed.Runtime.Systems;
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using Nerfed.Runtime.Util;
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using System.Numerics;
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using Nerfed.Runtime;
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||||
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||||
namespace Nerfed.Editor;
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internal class Program
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{
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private static readonly World world = new World();
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private static List<MoonTools.ECS.System> systems = new List<MoonTools.ECS.System>();
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public static List<MoonTools.ECS.System> editorSystems = new List<MoonTools.ECS.System>();
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private static void Main(string[] args)
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{
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Engine.OnInitialize += HandleOnInitialize;
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@ -26,27 +16,6 @@ private static void Main(string[] args)
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private static void HandleOnInitialize()
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{
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//systems.Add(new ParentSystem(world));
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systems.Add(new LocalToWorldSystem(world));
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editorSystems.Add(new EditorHierarchyWindow(world));
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Entity ent1 = world.CreateEntity("parent");
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world.Set(ent1, new Root());
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world.Set(ent1, new LocalTransform(new Vector3(1, 0, 0), Quaternion.Identity, Vector3.One));
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Entity ent2 = world.CreateEntity("child");
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world.Set(ent2, new LocalTransform(new Vector3(0, 1, 0), Quaternion.Identity, Vector3.One));
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Transform.SetParent(world, ent2, ent1);
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Entity ent3 = world.CreateEntity("entity3");
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world.Set(ent3, new Root());
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Transform.SetParent(world, ent3, ent2);
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Entity ent4 = world.CreateEntity("entity4");
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world.Set(ent4, new Root());
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Entity ent5 = world.CreateBaseEntity("entity5");
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// Open project.
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// Setip EditorGui.
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EditorGui.Initialize();
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@ -54,18 +23,11 @@ private static void HandleOnInitialize()
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private static void HandleOnUpdate()
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{
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foreach (MoonTools.ECS.System system in systems)
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{
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system.Update(Engine.Timestep);
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}
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// Editor Update.
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EditorGui.Update();
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// Try Catch UserCode Update.
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world.FinishUpdate();
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}
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private static void HandleOnRender()
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@ -1,189 +0,0 @@
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using ImGuiNET;
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using MoonTools.ECS;
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using Nerfed.Editor.Components;
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using Nerfed.Runtime;
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using Nerfed.Runtime.Components;
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using Nerfed.Runtime.Util;
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namespace Nerfed.Editor.Systems
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{
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// Window that draws entities.
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internal class EditorHierarchyWindow : MoonTools.ECS.DebugSystem
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{
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private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
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||||
|
||||
//private readonly Filter rootEntitiesWithTransformFilter;
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||||
//private readonly Filter rootEntitiesFilterBroken;
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private readonly Filter rootEntitiesFilter;
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private readonly EditorHierachySelectionSystem hierachySelectionSystem;
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public EditorHierarchyWindow(World world) : base(world)
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{
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//rootEntitiesWithTransformFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
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// TODO: this doesn't work.
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//rootEntitiesFilterBroken = FilterBuilder.Exclude<Child>().Build();
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||||
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||||
// Maybe the parent/child functions should add a root component when not being a child.
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rootEntitiesFilter = FilterBuilder.Include<Root>().Build();
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// Maybe instead of a root, if we need a component that is always on an entity and has some use we could create something like a VersionComponent which only hold an int.
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// The version would update each time something changes on the entity.
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// Or a EditorComponent, just a component that always gets added when in editor mode.
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||||
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hierachySelectionSystem = new EditorHierachySelectionSystem(world);
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||||
}
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||||
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||||
public override void Update(TimeSpan delta)
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{
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ImGui.Begin("Hierarchy");
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ImGuiTreeNodeFlags flags = baseFlags;
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flags |= ImGuiTreeNodeFlags.DefaultOpen;
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|
||||
if (ImGui.TreeNodeEx("World", flags))
|
||||
{
|
||||
if (ImGui.BeginDragDropTarget())
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||||
{
|
||||
unsafe
|
||||
{
|
||||
ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
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if (payload.NativePtr != null)
|
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{
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Entity* data = (Entity*)payload.Data;
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Entity child = data[0];
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Log.Info($"Dropped {child.ID}");
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Transform.RemoveParent(World, child);
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}
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}
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ImGui.EndDragDropTarget();
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}
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||||
|
||||
//foreach (Entity entity in rootEntitiesWithTransformFilter.Entities)
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||||
//{
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||||
// DrawEntityAndChildren(entity);
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||||
//}
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||||
|
||||
foreach (Entity entity in rootEntitiesFilter.Entities)
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||||
{
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||||
DrawEntityAndChildren(entity);
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||||
}
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||||
|
||||
ImGui.TreePop();
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||||
}
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||||
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ImGui.End();
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hierachySelectionSystem.Update(delta);
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}
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||||
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||||
private void DrawEntityAndChildren(in Entity entity)
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||||
{
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||||
ImGuiTreeNodeFlags flags = baseFlags;
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||||
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||||
if (!World.HasInRelation<ChildParentRelation>(entity))
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||||
{
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||||
flags |= ImGuiTreeNodeFlags.Leaf;
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||||
}
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if (World.Has<SelectedInHierachy>(entity))
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{
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flags |= ImGuiTreeNodeFlags.Selected;
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}
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if (ImGui.TreeNodeEx($"{entity.ID} | {GetTag(entity)}", flags))
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{
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// Selection.
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if (ImGui.IsItemClicked() && !ImGui.IsItemToggledOpen())
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{
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World.Set(entity, new ClickedInHierachy());
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}
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||||
// Drag and drop.
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if (ImGui.BeginDragDropSource())
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{
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||||
unsafe
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||||
{
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fixed (Entity* payload = &entity)
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{
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ImGui.SetDragDropPayload($"{nameof(EditorHierarchyWindow)}", (IntPtr)payload, (uint)sizeof(Entity));
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}
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||||
}
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ImGui.EndDragDropSource();
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||||
}
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||||
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if (ImGui.BeginDragDropTarget())
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{
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||||
unsafe
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||||
{
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||||
ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
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||||
if (payload.NativePtr != null)
|
||||
{
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||||
Entity ent = *(Entity*)payload.Data;
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||||
Log.Info($"Dropped {ent.ID}");
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||||
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||||
Transform.SetParent(World, ent, entity);
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||||
}
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||||
}
|
||||
ImGui.EndDragDropTarget();
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||||
}
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||||
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||||
// Draw children.
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ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
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foreach (Entity childEntity in childEntities)
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{
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||||
DrawEntityAndChildren(childEntity);
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||||
}
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||||
|
||||
ImGui.TreePop();
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||||
}
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||||
}
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||||
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||||
// System for handling the selected entities in the hierachy.
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private class EditorHierachySelectionSystem : MoonTools.ECS.System
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||||
{
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private readonly Filter selectedEntities;
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private readonly Filter clickedEntities;
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||||
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||||
public EditorHierachySelectionSystem(World world) : base(world)
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{
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selectedEntities = FilterBuilder.Include<SelectedInHierachy>().Build();
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clickedEntities = FilterBuilder.Include<ClickedInHierachy>().Build();
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||||
}
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||||
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||||
public override void Update(TimeSpan delta)
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||||
{
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||||
ImGuiIOPtr io = ImGui.GetIO();
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||||
if (!clickedEntities.Empty && !io.KeyCtrl)
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{
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foreach (Entity entity in selectedEntities.Entities)
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{
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Remove<SelectedInHierachy>(entity);
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}
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}
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foreach (Entity entity in clickedEntities.Entities)
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{
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// Unselect.
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if (Has<SelectedInHierachy>(entity))
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{
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Remove<SelectedInHierachy>(entity);
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}
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// Select.
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else
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{
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Set(entity, new SelectedInHierachy());
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||||
}
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||||
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||||
Remove<ClickedInHierachy>(entity);
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||||
}
|
||||
}
|
||||
}
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||||
}
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||||
}
|
@ -1,6 +0,0 @@
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||||
using System.Numerics;
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||||
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||||
namespace Nerfed.Runtime.Components
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||||
{
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||||
public readonly record struct LocalToWorld(Matrix4x4 localToWorldMatrix);
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||||
}
|
@ -1,20 +0,0 @@
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||||
using System.Numerics;
|
||||
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||||
namespace Nerfed.Runtime.Components
|
||||
{
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||||
public struct LocalTransform
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||||
{
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||||
public Vector3 position;
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||||
public Quaternion rotation;
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||||
public Vector3 scale;
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||||
|
||||
public LocalTransform(Vector3 position, Quaternion rotation, Vector3 scale)
|
||||
{
|
||||
this.position = position;
|
||||
this.rotation = rotation;
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||||
this.scale = scale;
|
||||
}
|
||||
|
||||
public static readonly LocalTransform Identity = new(Vector3.Zero, Quaternion.Identity, Vector3.One);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
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||||
using MoonTools.ECS;
|
||||
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||||
namespace Nerfed.Runtime.Components
|
||||
{
|
||||
public readonly record struct Root;
|
||||
//public readonly record struct Parent;
|
||||
//public readonly record struct PreviousParent;
|
||||
public readonly record struct Child;
|
||||
// Describes a relation from the child to the parent.
|
||||
public readonly record struct ChildParentRelation;
|
||||
}
|
@ -1,4 +0,0 @@
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||||
namespace Nerfed.Runtime.Components
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||||
{
|
||||
public readonly record struct Test();
|
||||
}
|
@ -1 +0,0 @@
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||||
Subproject commit 76b18a6ba9a33f5a93022390be7ed805f9f722e8
|
@ -32,13 +32,12 @@
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||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="Libraries\ECS\src\**\*.cs" />
|
||||
<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
|
||||
<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
|
||||
<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
|
||||
<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
|
||||
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
|
||||
<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs" />
|
||||
<Compile Include="Libraries\SDL2CS\src\SDL2.cs"/>
|
||||
<Compile Include="Libraries\RefreshCS\RefreshCS.cs"/>
|
||||
<Compile Include="Libraries\FAudio\csharp\FAudio.cs"/>
|
||||
<Compile Include="Libraries\WellspringCS\WellspringCS.cs"/>
|
||||
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs"/>
|
||||
<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,58 +0,0 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
using Nerfed.Runtime.Util;
|
||||
using System.Numerics;
|
||||
|
||||
// TODO:
|
||||
// Explore if having a WorldTransform and LocalTransfom component each holding position, rotation, scale values and the matricies is useful.
|
||||
// Often you need to either get or set these values.
|
||||
// If so, we probably need a utility funciton to do so. Since changing these values means that we need to update all the related data + children as well.
|
||||
|
||||
// TODO:
|
||||
// When modifying transform all the children need to be updated as well.
|
||||
|
||||
namespace Nerfed.Runtime.Systems
|
||||
{
|
||||
public class LocalToWorldSystem : MoonTools.ECS.System
|
||||
{
|
||||
private readonly Filter rootEntitiesFilter;
|
||||
|
||||
public LocalToWorldSystem(World world) : base(world)
|
||||
{
|
||||
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
|
||||
}
|
||||
|
||||
public override void Update(TimeSpan delta)
|
||||
{
|
||||
Matrix4x4 rootMatrix = Matrix4x4.Identity;
|
||||
|
||||
foreach (Entity entity in rootEntitiesFilter.Entities)
|
||||
{
|
||||
UpdateWorldTransform(entity, rootMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
|
||||
{
|
||||
// TODO: Only update dirty transforms.
|
||||
// If a parent is dirty all the children need to update their localToWorld matrix.
|
||||
// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
|
||||
|
||||
if (Has<LocalTransform>(entity))
|
||||
{
|
||||
LocalTransform localTransform = Get<LocalTransform>(entity);
|
||||
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||
Set(entity, localToWorld);
|
||||
|
||||
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||
}
|
||||
|
||||
ReverseSpanEnumerator<Entity> childEntities = World.OutRelations<ChildParentRelation>(entity);
|
||||
foreach (Entity childEntity in childEntities)
|
||||
{
|
||||
UpdateWorldTransform(childEntity, localToWorldMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
|
||||
namespace Nerfed.Runtime.Systems
|
||||
{
|
||||
//public class ParentSystem : MoonTools.ECS.System
|
||||
//{
|
||||
// private readonly Filter parentsAddedFilter;
|
||||
// private readonly Filter parentsRemovedFilter;
|
||||
// private readonly Filter parentsFilter;
|
||||
|
||||
// public ParentSystem(World world) : base(world)
|
||||
// {
|
||||
// parentsAddedFilter = FilterBuilder.Include<Parent>().Exclude<PreviousParent>().Build();
|
||||
// parentsRemovedFilter = FilterBuilder.Include<PreviousParent>().Exclude<Parent>().Build();
|
||||
// parentsFilter = FilterBuilder.Include<Parent>().Include<PreviousParent>().Build();
|
||||
// }
|
||||
|
||||
// public override void Update(TimeSpan delta)
|
||||
// {
|
||||
// // Update removed parents.
|
||||
// foreach (Entity entity in parentsRemovedFilter.Entities)
|
||||
// {
|
||||
// // Do stuff here to update/remove child relations etc.
|
||||
// //PreviousParent previousParent = Get<PreviousParent>(entity);
|
||||
// //World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
|
||||
// Remove<PreviousParent>(entity);
|
||||
// }
|
||||
|
||||
// // Update added parents.
|
||||
// foreach (Entity entity in parentsAddedFilter.Entities)
|
||||
// {
|
||||
// Parent parent = Get<Parent>(entity);
|
||||
|
||||
// if (Has<Parent>(parent.parentEntity) && Get<Parent>(parent.parentEntity).parentEntity == entity)
|
||||
// {
|
||||
// Log.Warning($"Entity {entity} cannot be a parent of entity {parent.parentEntity}, because {parent.parentEntity} is the parent of {entity}");
|
||||
// Remove<Parent>(entity);
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// PreviousParent previousParent = new(parent.parentEntity);
|
||||
// Set(entity, previousParent);
|
||||
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
|
||||
// }
|
||||
|
||||
// // Update relations if the parent has changed.
|
||||
// foreach (Entity entity in parentsFilter.Entities)
|
||||
// {
|
||||
// Parent parent = Get<Parent>(entity);
|
||||
// PreviousParent previousParent = Get<PreviousParent>(entity);
|
||||
|
||||
// if(parent.parentEntity != previousParent.parentEntity)
|
||||
// {
|
||||
// World.Unrelate<ChildParentRelation>(previousParent.parentEntity, entity);
|
||||
// Set(entity, new PreviousParent(parent.parentEntity));
|
||||
// World.Relate(parent.parentEntity, entity, new ChildParentRelation());
|
||||
// }
|
||||
// }
|
||||
|
||||
// // TODO:
|
||||
// // What if an parent entity gets destroyed?
|
||||
// // How does the child know if the parent is in valid. Also we need to remove the parent component.
|
||||
// // Maybe if we also relate the other way around child -> parent via relations, and the relation is gone that means the parent is gone so we should remove the component.
|
||||
// }
|
||||
//}
|
||||
}
|
@ -1,99 +0,0 @@
|
||||
using MoonTools.ECS;
|
||||
using Nerfed.Runtime.Components;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Nerfed.Runtime.Util
|
||||
{
|
||||
// https://github.com/needle-mirror/com.unity.entities/blob/master/Unity.Transforms/TransformHelpers.cs
|
||||
public static class Transform
|
||||
{
|
||||
public static Vector3 Forward(in this Matrix4x4 matrix) => new Vector3(matrix.M31, matrix.M32, matrix.M33);
|
||||
public static Vector3 Back(in this Matrix4x4 matrix) => -matrix.Forward();
|
||||
public static Vector3 Up(in this Matrix4x4 matrix) => new Vector3(matrix.M21, matrix.M22, matrix.M23);
|
||||
public static Vector3 Down(in this Matrix4x4 matrix) => -matrix.Up();
|
||||
public static Vector3 Right(in this Matrix4x4 matrix) => new Vector3(matrix.M11, matrix.M12, matrix.M13);
|
||||
public static Vector3 Left(in this Matrix4x4 matrix) => -matrix.Right();
|
||||
//public static Vector3 Translation(in this Matrix4x4 matrix) => new Vector3();
|
||||
//public static Quaternion Rotation(in this Matrix4x4 matrix) => new Quaternion();
|
||||
|
||||
public static Matrix4x4 TRS(in this LocalTransform localTransform)
|
||||
{
|
||||
return Matrix4x4.CreateScale(localTransform.scale) *
|
||||
Matrix4x4.CreateFromQuaternion(localTransform.rotation) *
|
||||
Matrix4x4.CreateTranslation(localTransform.position);
|
||||
}
|
||||
|
||||
// Sets the parent child relation and adds a child component.
|
||||
// Relation goes from child to parent.
|
||||
public static void SetParent(in World world, in Entity child, in Entity parent)
|
||||
{
|
||||
RemoveParent(world, child);
|
||||
|
||||
world.Relate(child, parent, new ChildParentRelation());
|
||||
world.Set(child, new Child());
|
||||
world.Remove<Root>(child);
|
||||
return;
|
||||
}
|
||||
|
||||
// Removes any parent child relation ship, thus making it a 'root' object.
|
||||
public static void RemoveParent(in World world, in Entity child)
|
||||
{
|
||||
if (!world.HasOutRelation<ChildParentRelation>(child))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Entity parent = world.OutRelationSingleton<ChildParentRelation>(child);
|
||||
|
||||
// TODO: Check if Unrelate all also unrelates incomming relations..?
|
||||
world.Unrelate<ChildParentRelation>(child, parent);
|
||||
world.Remove<Child>(child);
|
||||
world.Set(child, new Root());
|
||||
}
|
||||
|
||||
public static Entity CreateBaseEntity(this World world, string tag = "")
|
||||
{
|
||||
Entity entity = world.CreateEntity(tag);
|
||||
world.Set(entity, new Root());
|
||||
return entity;
|
||||
}
|
||||
|
||||
// Force update the transform data of an entity (and children).
|
||||
// Useful for when you need precise up to date transform data.
|
||||
public static void ForceUpdateLocalToWorld(in World world, in Entity entity)
|
||||
{
|
||||
Matrix4x4 parentLocalToWorldMatrix = Matrix4x4.Identity;
|
||||
|
||||
if (world.HasOutRelation<ChildParentRelation>(entity)) {
|
||||
Entity parent = world.OutRelationSingleton<ChildParentRelation>(entity);
|
||||
|
||||
if (world.Has<LocalToWorld>(parent))
|
||||
{
|
||||
parentLocalToWorldMatrix = world.Get<LocalToWorld>(parent).localToWorldMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
ForceUpdateLocalToWorld(world, entity, parentLocalToWorldMatrix);
|
||||
}
|
||||
|
||||
private static void ForceUpdateLocalToWorld(in World world, in Entity entity, Matrix4x4 localToWorldMatrix)
|
||||
{
|
||||
if (world.Has<LocalTransform>(entity))
|
||||
{
|
||||
LocalTransform localTransform = world.Get<LocalTransform>(entity);
|
||||
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||
world.Set(entity, localToWorld);
|
||||
|
||||
Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||
}
|
||||
|
||||
ReverseSpanEnumerator<Entity> childEntities = world.InRelations<ChildParentRelation>(entity);
|
||||
foreach (Entity childEntity in childEntities)
|
||||
{
|
||||
ForceUpdateLocalToWorld(world, childEntity, localToWorldMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user