testing building some core systems
- serialization - chunks - parralelfor test
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namespace Nerfed.Runtime.Scene;
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/// <summary>
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/// Marks an unmanaged struct as a serializable scene component.
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/// Only types with this attribute will be saved/loaded by the scene system.
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/// </summary>
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[AttributeUsage(AttributeTargets.Struct, Inherited = false)]
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public sealed class SceneComponentAttribute : Attribute { }
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