- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
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@@ -8,6 +8,9 @@ EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
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ProjectSection(ProjectDependencies) = postProject
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{1B88DE56-2AD8-441E-9B10-073AA43840BF} = {1B88DE56-2AD8-441E-9B10-073AA43840BF}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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