- Added resource manager

- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
This commit is contained in:
2024-07-13 13:45:12 +02:00
parent cce6e00960
commit 92cf24fe9f
28 changed files with 420 additions and 978 deletions
+3
View File
@@ -8,6 +8,9 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
ProjectSection(ProjectDependencies) = postProject
{1B88DE56-2AD8-441E-9B10-073AA43840BF} = {1B88DE56-2AD8-441E-9B10-073AA43840BF}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution