- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
This commit is contained in:
@@ -0,0 +1,9 @@
|
||||
namespace Nerfed.Runtime;
|
||||
|
||||
public abstract class Resource
|
||||
{
|
||||
public string Path { get; internal set; }
|
||||
|
||||
internal abstract void Load(Stream stream);
|
||||
internal abstract void Unload();
|
||||
}
|
||||
Reference in New Issue
Block a user