- Added resource manager

- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
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robert committed 2024-07-13 13:45:12 +02:00
1 parent cce6e00960
commit 92cf24fe9f
28 files changed
+420 -978

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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=resource/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>