- Added resource manager

- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
This commit is contained in:
2024-07-13 13:45:12 +02:00
parent cce6e00960
commit 92cf24fe9f
28 changed files with 420 additions and 978 deletions
+1
View File
@@ -61,6 +61,7 @@ public static class Engine
}
GraphicsDevice = new GraphicsDevice(BackendFlags.All);
GraphicsDevice.LoadDefaultPipelines();
MainWindow = new Window(GraphicsDevice, new WindowCreateInfo(WindowTitle, WindowWidth, WindowHeight, ScreenMode.Windowed));
if (!GraphicsDevice.ClaimWindow(MainWindow, SwapchainComposition.SDR, VSync ? PresentMode.VSync : PresentMode.Mailbox))