- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
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@@ -61,6 +61,7 @@ public static class Engine
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}
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GraphicsDevice = new GraphicsDevice(BackendFlags.All);
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GraphicsDevice.LoadDefaultPipelines();
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MainWindow = new Window(GraphicsDevice, new WindowCreateInfo(WindowTitle, WindowWidth, WindowHeight, ScreenMode.Windowed));
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if (!GraphicsDevice.ClaimWindow(MainWindow, SwapchainComposition.SDR, VSync ? PresentMode.VSync : PresentMode.Mailbox))
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