- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
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@@ -27,4 +27,8 @@
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</ItemGroup>
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<Import Project=".\CopyLibs.targets" />
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command=""$(ProjectDir)../Bin/Nerfed.Builder/Nerfed.Builder" -build -resourcePath "$(ProjectDir)Resources" -resourceOutPath "$(TargetDir)Resources" " />
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</Target>
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</Project>
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