- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
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@@ -3,8 +3,4 @@ namespace Nerfed.Builder;
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public static class PathUtil
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{
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public const string ImportedFileExtension = ".bin";
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public const string BuildFolderName = ".build";
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public const string ImportFileExtension = ".import";
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public const string ImportFolderName = $"{BuildFolderName}/Import";
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public const string ContentFolderName = "Content";
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}
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