- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
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@@ -12,14 +12,22 @@
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
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<Optimize>true</Optimize>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<Optimize>true</Optimize>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Vortice.ShaderCompiler" Version="1.7.3" />
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<PackageReference Include="Vortice.SPIRV.Reflect" Version="1.0.3" />
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</ItemGroup>
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</Project>
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