- Added resource manager

- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
This commit is contained in:
2024-07-13 13:45:12 +02:00
parent cce6e00960
commit 92cf24fe9f
28 changed files with 420 additions and 978 deletions
+7 -4
View File
@@ -5,12 +5,15 @@ public class BuildArgs
[Argument("-build")]
public bool Build { get; set; }
[Argument("-projectPath")]
public string ProjectPath { get; set; }
[Argument("-resourcePath")]
public string ResourcePath { get; set; }
[Argument("-resourceOutPath")]
public string ResourceOutPath { get; set; }
[Argument("-platform")]
public string Platform { get; set; }
[Argument("-content")]
public List<string> ContentFiles { get; set; }
[Argument("-resourceFiles")]
public List<string> ResourceFiles { get; set; }
}