- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
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@@ -5,12 +5,15 @@ public class BuildArgs
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[Argument("-build")]
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public bool Build { get; set; }
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[Argument("-projectPath")]
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public string ProjectPath { get; set; }
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[Argument("-resourcePath")]
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public string ResourcePath { get; set; }
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[Argument("-resourceOutPath")]
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public string ResourceOutPath { get; set; }
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[Argument("-platform")]
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public string Platform { get; set; }
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[Argument("-content")]
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public List<string> ContentFiles { get; set; }
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[Argument("-resourceFiles")]
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public List<string> ResourceFiles { get; set; }
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}
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