hierachy and parent child system updates
- started working on an editor hierarchy window - testing filters - testing parent child relations without system - testing root component - thinking about how to get all entities that are not a child, but also don't have an other identifying component
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@ -66,6 +66,11 @@ namespace Nerfed.Editor
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UpdateDock();
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ImGui.ShowDemoWindow();
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foreach (MoonTools.ECS.System system in Program.editorSystems)
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{
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system.Update(Engine.Timestep);
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}
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}
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}
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}
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