hierachy and parent child system updates

- started working on an editor hierarchy window
- testing filters
- testing parent child relations without system
- testing root component
- thinking about how to get all entities that are not a child, but also don't have an other identifying component
This commit is contained in:
max
2024-10-15 00:41:45 +02:00
parent 0d14a32726
commit 91b4f5fafb
8 changed files with 215 additions and 77 deletions
+5
View File
@@ -66,6 +66,11 @@ namespace Nerfed.Editor
UpdateDock();
ImGui.ShowDemoWindow();
foreach (MoonTools.ECS.System system in Program.editorSystems)
{
system.Update(Engine.Timestep);
}
}
}
}
+19 -4
View File
@@ -1,7 +1,9 @@
using MoonTools.ECS;
using Nerfed.Editor.Systems;
using Nerfed.Runtime;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Systems;
using Nerfed.Runtime.Util;
using System.Numerics;
namespace Nerfed.Editor;
@@ -10,6 +12,7 @@ internal class Program
{
private static readonly World world = new World();
private static List<MoonTools.ECS.System> systems = new List<MoonTools.ECS.System>();
public static List<MoonTools.ECS.System> editorSystems = new List<MoonTools.ECS.System>();
private static void Main(string[] args)
{
@@ -23,15 +26,25 @@ internal class Program
private static void HandleOnInitialize()
{
systems.Add(new ParentSystem(world));
//systems.Add(new ParentSystem(world));
systems.Add(new LocalToWorldSystem(world));
editorSystems.Add(new EditorHierarchyWindow(world));
Entity ent1 = world.CreateEntity();
Entity ent1 = world.CreateEntity("parent");
world.Set(ent1, new LocalTransform(new Vector3(1, 0, 0), Quaternion.Identity, Vector3.One));
Entity ent2 = world.CreateEntity();
Entity ent2 = world.CreateEntity("child");
world.Set(ent2, new LocalTransform(new Vector3(0, 1, 0), Quaternion.Identity, Vector3.One));
world.Set(ent2, new Parent(ent1));
Transform.SetParent(world, ent2, ent1);
Entity ent3 = world.CreateEntity("entity3");
world.Set(ent3, new Root());
Transform.SetParent(world, ent3, ent2);
Entity ent4 = world.CreateEntity("entity4");
world.Set(ent4, new Root());
Entity ent5 = world.CreateBaseEntity("entity5");
// Open project.
// Setip EditorGui.
@@ -50,6 +63,8 @@ internal class Program
// Try Catch UserCode Update.
world.FinishUpdate();
}
private static void HandleOnRender()
@@ -0,0 +1,60 @@
using ImGuiNET;
using MoonTools.ECS;
using Nerfed.Runtime.Components;
namespace Nerfed.Editor.Systems
{
internal class EditorHierarchyWindow : MoonTools.ECS.DebugSystem
{
private readonly Filter rootEntitiesWithTransformFilter;
private readonly Filter rootEntitiesFilterBroken;
private readonly Filter rootEntitiesFilter;
public EditorHierarchyWindow(World world) : base(world)
{
rootEntitiesWithTransformFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
// TODO: this doesn't work.
rootEntitiesFilterBroken = FilterBuilder.Exclude<Child>().Build();
// Maybe the parent/child functions should add a root component when not being a child.
rootEntitiesFilter = FilterBuilder.Include<Root>().Build();
// Maybe instead of a root, if we need a component that is always on an entity and has some use we could create something like a VersionComponent which only hold an int.
// The version would update each time something changes on the entity.
//
}
public override void Update(TimeSpan delta)
{
ImGui.Begin("Hierarchy");
foreach (Entity entity in rootEntitiesWithTransformFilter.Entities)
{
DrawEntityAndChildren(entity);
}
ImGui.NewLine();
foreach (Entity entity in rootEntitiesFilter.Entities)
{
DrawEntityAndChildren(entity);
}
ImGui.End();
}
private void DrawEntityAndChildren(in Entity entity, int depth = 0)
{
string label = new string(' ', depth);
ImGui.Text($"{label}{entity.ID} | {GetTag(entity)}");
depth++;
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
foreach (Entity childEntity in childEntities)
{
DrawEntityAndChildren(childEntity, depth);
}
}
}
}