Generate solution file

This commit is contained in:
max 2024-07-20 00:46:08 +02:00
parent f978c49532
commit 2afbd9defe

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@ -42,11 +42,7 @@ internal static bool Create(string path, string projectName)
};
// Create solution.
if (!GenerateCSProjectFiles(path, projectConfig))
{
Log.Error($"Generating cs project files failed!");
return false;
}
GenerateSolution(path, projectConfig);
string projectFilePath = Path.Combine(path, projectFileName);
SaveProject(projectFilePath, projectConfig);
@ -106,13 +102,58 @@ internal static bool SaveProject(string path, ProjectConfig projectConfig)
// Compile the project using the builder.
internal static bool CompileProject()
{
//GenerateSolution();
//dotnet build <sln>
return false;
}
private static void GenerateSolution(string path, ProjectConfig projectConfig)
{
GenerateCSProjectFiles(path, projectConfig);
Log.Info("Generating solution file");
string solution =
$@"
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35013.160
MinimumVisualStudioVersion = 10.0.40219.1
Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{projectConfig.Name}.Runtime"", ""{projectConfig.Name}.Runtime.csproj"", ""{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}""
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Test|x64 = Test|x64
Release|x64 = Release|x64
Debug|x64 = Debug|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.ActiveCfg = Test|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.Build.0 = Test|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.ActiveCfg = Release|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.Build.0 = Release|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.ActiveCfg = Debug|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.Build.0 = Debug|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {{117DD74B-A4DC-48CE-B782-C7AE565A9270}}
EndGlobalSection
EndGlobal
";
string solutionName = projectConfig.Name + ".sln";
string filePath = Path.Combine(path, solutionName);
File.WriteAllText(filePath, solution);
}
// Inspirered by https://github.com/ProwlEngine/Prowl/blob/main/Prowl.Editor/Project.cs
// Maybe the builder should do this?
// When compiling the 'runtimeAssembly.Location' needs to be updated to where ever the one is that is being used.
private static bool GenerateCSProjectFiles(string path, ProjectConfig projectConfig)
private static void GenerateCSProjectFiles(string path, ProjectConfig projectConfig)
{
Log.Info("Generating CS project files");
@ -120,48 +161,52 @@ private static bool GenerateCSProjectFiles(string path, ProjectConfig projectCon
Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
string propertyGroup =
$@"
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
$@"
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|x64' "">
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|x64' "">
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Test|x64' "">
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Test|x64' "">
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|x64' "">
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
";
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|x64' "">
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
";
string runtimeProject =
$@"
<Project Sdk=""Microsoft.NET.Sdk"">
{propertyGroup}
$@"
<Project Sdk=""Microsoft.NET.Sdk"">
{propertyGroup}
<ItemGroup>
<Reference Include=""Nerfed.Runtime"">
<HintPath>{runtimeAssembly.Location}</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>
";
<ItemGroup>
<Compile Include=""/Content/Scripts/Runtime/**/*.cs""/>
</ItemGroup>
<ItemGroup>
<Reference Include=""Nerfed.Runtime"">
<HintPath>{runtimeAssembly.Location}</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>
";
string runtimeProjectName = projectConfig.Name + ".Runtime.csproj";
string filePath = Path.Combine(path, runtimeProjectName);
@ -172,9 +217,6 @@ private static bool GenerateCSProjectFiles(string path, ProjectConfig projectCon
Log.Info($"Generated runtime at {filePath}");
// TODO: Editor project.
return true;
}
private static void SetupDefaultFolders(string path)
@ -187,6 +229,16 @@ private static void SetupDefaultFolders(string path)
Directory.CreateDirectory(contentPath);
}
ProjectContentDirectory = contentPath;
string scriptsPath = Path.Combine(ProjectContentDirectory, "Scripts");
if (!Directory.Exists(scriptsPath))
{
Directory.CreateDirectory(scriptsPath);
}
string scriptsRuntimePath = Path.Combine(scriptsPath, "Runtime");
if (!Directory.Exists(scriptsRuntimePath))
{
Directory.CreateDirectory(scriptsRuntimePath);
}
string tempPath = Path.Combine(path, "Temp");
if (!Directory.Exists(tempPath))