Generate solution file
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f978c49532
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@ -42,11 +42,7 @@ internal static bool Create(string path, string projectName)
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};
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// Create solution.
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if (!GenerateCSProjectFiles(path, projectConfig))
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{
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Log.Error($"Generating cs project files failed!");
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return false;
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}
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GenerateSolution(path, projectConfig);
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string projectFilePath = Path.Combine(path, projectFileName);
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SaveProject(projectFilePath, projectConfig);
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@ -106,13 +102,58 @@ internal static bool SaveProject(string path, ProjectConfig projectConfig)
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// Compile the project using the builder.
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internal static bool CompileProject()
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{
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//GenerateSolution();
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//dotnet build <sln>
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return false;
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}
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private static void GenerateSolution(string path, ProjectConfig projectConfig)
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{
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GenerateCSProjectFiles(path, projectConfig);
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Log.Info("Generating solution file");
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string solution =
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$@"
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.10.35013.160
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MinimumVisualStudioVersion = 10.0.40219.1
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Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{projectConfig.Name}.Runtime"", ""{projectConfig.Name}.Runtime.csproj"", ""{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}""
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Test|x64 = Test|x64
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Release|x64 = Release|x64
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Debug|x64 = Debug|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.ActiveCfg = Test|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.Build.0 = Test|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.ActiveCfg = Release|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.Build.0 = Release|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.ActiveCfg = Debug|x64
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{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.Build.0 = Debug|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {{117DD74B-A4DC-48CE-B782-C7AE565A9270}}
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EndGlobalSection
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EndGlobal
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";
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string solutionName = projectConfig.Name + ".sln";
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string filePath = Path.Combine(path, solutionName);
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File.WriteAllText(filePath, solution);
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}
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// Inspirered by https://github.com/ProwlEngine/Prowl/blob/main/Prowl.Editor/Project.cs
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// Maybe the builder should do this?
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// When compiling the 'runtimeAssembly.Location' needs to be updated to where ever the one is that is being used.
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private static bool GenerateCSProjectFiles(string path, ProjectConfig projectConfig)
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private static void GenerateCSProjectFiles(string path, ProjectConfig projectConfig)
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{
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Log.Info("Generating CS project files");
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@ -120,48 +161,52 @@ private static bool GenerateCSProjectFiles(string path, ProjectConfig projectCon
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Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
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string propertyGroup =
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$@"
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<PublishAot>true</PublishAot>
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<InvariantGlobalization>true</InvariantGlobalization>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<IsPackable>false</IsPackable>
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<Configurations>Debug;Test;Release</Configurations>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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$@"
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<PublishAot>true</PublishAot>
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<InvariantGlobalization>true</InvariantGlobalization>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<IsPackable>false</IsPackable>
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<Configurations>Debug;Test;Release</Configurations>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|x64' "">
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<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|x64' "">
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<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Test|x64' "">
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<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Test|x64' "">
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<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|x64' "">
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<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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";
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|x64' "">
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<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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";
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string runtimeProject =
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$@"
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<Project Sdk=""Microsoft.NET.Sdk"">
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{propertyGroup}
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$@"
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<Project Sdk=""Microsoft.NET.Sdk"">
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{propertyGroup}
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<ItemGroup>
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<Reference Include=""Nerfed.Runtime"">
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<HintPath>{runtimeAssembly.Location}</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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";
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<ItemGroup>
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<Compile Include=""/Content/Scripts/Runtime/**/*.cs""/>
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</ItemGroup>
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<ItemGroup>
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<Reference Include=""Nerfed.Runtime"">
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<HintPath>{runtimeAssembly.Location}</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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";
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string runtimeProjectName = projectConfig.Name + ".Runtime.csproj";
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string filePath = Path.Combine(path, runtimeProjectName);
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@ -172,9 +217,6 @@ private static bool GenerateCSProjectFiles(string path, ProjectConfig projectCon
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Log.Info($"Generated runtime at {filePath}");
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// TODO: Editor project.
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return true;
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}
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private static void SetupDefaultFolders(string path)
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@ -187,6 +229,16 @@ private static void SetupDefaultFolders(string path)
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Directory.CreateDirectory(contentPath);
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}
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ProjectContentDirectory = contentPath;
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string scriptsPath = Path.Combine(ProjectContentDirectory, "Scripts");
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if (!Directory.Exists(scriptsPath))
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{
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Directory.CreateDirectory(scriptsPath);
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}
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string scriptsRuntimePath = Path.Combine(scriptsPath, "Runtime");
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if (!Directory.Exists(scriptsRuntimePath))
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{
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Directory.CreateDirectory(scriptsRuntimePath);
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}
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string tempPath = Path.Combine(path, "Temp");
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if (!Directory.Exists(tempPath))
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