Nerfed/Nerfed.Editor/Project/Project.cs

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C#
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2024-07-19 15:24:50 +02:00
using Nerfed.Runtime;
using System.Reflection;
using System.Text.Json;
namespace Nerfed.Editor.Project;
public class ProjectConfig
{
public string Name { get; set; }
public uint Version { get; set; }
public string RuntimeProject { get; set; }
}
internal static class Project
{
private const string projectFileName = ".project";
internal static ProjectConfig LoadedConfig { get; private set; }
internal static string ProjectDirectory { get; private set; }
internal static string ProjectContentDirectory { get; private set; }
internal static string ProjectTempDirectory { get; private set; }
internal static bool Create(string path, string projectName)
{
// Check if folder is empty.
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
if(Directory.GetFiles(path).Length != 0)
{
Log.Error($"Directory {path} is not empty!");
return false;
}
// Create project file.
ProjectConfig projectConfig = new ProjectConfig
{
Name = projectName,
Version = /*Nerfed.Runtime.Verion*/ 1,
};
// Create solution.
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GenerateSolution(path, projectConfig);
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string projectFilePath = Path.Combine(path, projectFileName);
SaveProject(projectFilePath, projectConfig);
// Open the project.
Open(projectFilePath);
Log.Info($"Succesfully created project.");
return true;
}
internal static bool Open(string path)
{
string projectFilePath = path;
if (!File.Exists(projectFilePath)) {
projectFilePath = Path.Combine(path, projectFileName);
if (!File.Exists(projectFilePath))
{
Log.Error($"Project file not found at {path} or {projectFilePath}");
return false;
}
}
// Load from file.
string jsonString = File.ReadAllText(projectFilePath);
ProjectConfig projectConfig = JsonSerializer.Deserialize<ProjectConfig>(jsonString);
// Check version.
if(projectConfig.Version != /*Nerfed.Runtime.Verion*/ 1)
{
Log.Error($"Project runtime version does not match editor runtime verion!");
return false;
}
LoadedConfig = projectConfig;
SetupDefaultFolders(Path.GetDirectoryName(projectFilePath));
Log.Info($"Opened project: {projectConfig.Name}");
return true;
}
internal static bool SaveProject(string path, ProjectConfig projectConfig)
{
JsonSerializerOptions options = new JsonSerializerOptions(JsonSerializerOptions.Default)
{
WriteIndented = true,
};
string jsonString = JsonSerializer.Serialize(projectConfig, options);
File.WriteAllText(path, jsonString);
return true;
}
// Compile the project using the builder.
internal static bool CompileProject()
{
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//GenerateSolution();
//dotnet build <sln>
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return false;
}
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private static void GenerateSolution(string path, ProjectConfig projectConfig)
{
GenerateCSProjectFiles(path, projectConfig);
Log.Info("Generating solution file");
string solution =
$@"
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35013.160
MinimumVisualStudioVersion = 10.0.40219.1
Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{projectConfig.Name}.Runtime"", ""{projectConfig.Name}.Runtime.csproj"", ""{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}""
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Test|x64 = Test|x64
Release|x64 = Release|x64
Debug|x64 = Debug|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.ActiveCfg = Test|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Test|x64.Build.0 = Test|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.ActiveCfg = Release|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Release|x64.Build.0 = Release|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.ActiveCfg = Debug|x64
{{B04FAEF8-7D91-43A9-81C5-4BD3217B0C23}}.Debug|x64.Build.0 = Debug|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {{117DD74B-A4DC-48CE-B782-C7AE565A9270}}
EndGlobalSection
EndGlobal
";
string solutionName = projectConfig.Name + ".sln";
string filePath = Path.Combine(path, solutionName);
File.WriteAllText(filePath, solution);
}
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// Inspirered by https://github.com/ProwlEngine/Prowl/blob/main/Prowl.Editor/Project.cs
// Maybe the builder should do this?
// When compiling the 'runtimeAssembly.Location' needs to be updated to where ever the one is that is being used.
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private static void GenerateCSProjectFiles(string path, ProjectConfig projectConfig)
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{
Log.Info("Generating CS project files");
Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
string propertyGroup =
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$@"
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|x64' "">
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Test|x64' "">
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|x64' "">
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
";
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string runtimeProject =
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$@"
<Project Sdk=""Microsoft.NET.Sdk"">
{propertyGroup}
<ItemGroup>
<Compile Include=""/Content/Scripts/Runtime/**/*.cs""/>
</ItemGroup>
<ItemGroup>
<Reference Include=""Nerfed.Runtime"">
<HintPath>{runtimeAssembly.Location}</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>
";
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string runtimeProjectName = projectConfig.Name + ".Runtime.csproj";
string filePath = Path.Combine(path, runtimeProjectName);
File.WriteAllText(filePath, runtimeProject);
projectConfig.RuntimeProject = runtimeProjectName;
Log.Info($"Generated runtime at {filePath}");
// TODO: Editor project.
}
private static void SetupDefaultFolders(string path)
{
ProjectDirectory = path;
string contentPath = Path.Combine(path, "Content");
if (!Directory.Exists(contentPath))
{
Directory.CreateDirectory(contentPath);
}
ProjectContentDirectory = contentPath;
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string scriptsPath = Path.Combine(ProjectContentDirectory, "Scripts");
if (!Directory.Exists(scriptsPath))
{
Directory.CreateDirectory(scriptsPath);
}
string scriptsRuntimePath = Path.Combine(scriptsPath, "Runtime");
if (!Directory.Exists(scriptsRuntimePath))
{
Directory.CreateDirectory(scriptsRuntimePath);
}
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string tempPath = Path.Combine(path, "Temp");
if (!Directory.Exists(tempPath))
{
Directory.CreateDirectory(tempPath);
}
ProjectTempDirectory = tempPath;
}
}