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121 changed files with 1199 additions and 4879 deletions

58
.gitignore vendored
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@ -1,33 +1,13 @@
# ignore p4
.p4ignore
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
@ -42,34 +22,22 @@ ExportedObj/
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
# Unity3D meta files (not needed for the git)
*.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# workfiles
MA_ToolBox/MA_TextureAtlasserPro/Atlasses/*
!Atlasses.txt
MA_ToolBox/MA_TextureAtlasserPro/Exports/*
!Exports.txt
MA_ToolBox/MA_TextureAtlasserPro/Settings/*
!Settings.txt
!MA_TextureAtlasserProSettings.asset
MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/*
!ExportSettings.txt
!MA_DefaultExportSettings.asset
!MA_DefaultSpriteExportSettings.asset
# WorkFiles
*.psd
*.fbx

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MIT License
Copyright (c) 2019 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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README: https://github.com/maxartz15/MA_TextureAtlasser/blob/master/README.md

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace MA_TextureAtlasserPro
{
[CustomEditor(typeof(MA_TextureAtlasserProSettings))]
[CanEditMultipleObjects]
public class MA_TextureAtlasserProSettingsEditor : Editor
{
GUIContent reloadButton = new GUIContent("Reload", "Update the editor with the changes made.");
public override void OnInspectorGUI()
{
GUILayout.BeginVertical();
DrawDefaultInspector();
GUILayout.Space(15);
if(GUILayout.Button(reloadButton, GUILayout.Height(40), GUILayout.ExpandWidth(true)))
{
//Update necessary systems.
MA_TextureAtlasserProGuiLoader.LoadEditorGui((MA_TextureAtlasserProSettings)this.target);
}
GUILayout.EndVertical();
}
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_ModelGroup
{
public string name = "Model";
public List<Mesh> meshes = new List<Mesh>();
}
}
#endif

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#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using MA_Texture;
using System.Collections.Generic;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_TextureAtlasserProExportSettings : ScriptableObject
{
[HideInInspector]
public bool canModify = true;
public bool exportModels = true;
public ModelExportSettings modelExportSettings = new ModelExportSettings();
public bool exportTextures = true;
public TextureExportSettings textureExportSettings = new TextureExportSettings();
public bool exportMaterials = true;
public MaterialExportSettings materialExportSettings = new MaterialExportSettings();
}
[System.Serializable]
public class ModelExportSettings
{
[Header("Model settings:")]
public ModelFormat modelFormat = ModelFormat.UnityMeshPrefab;
public bool uvFlipY = true;
public int uvChannel = 0;
public bool uvWrap = true;
}
[System.Serializable]
public class TextureExportSettings
{
[Header("Texture settings:")]
public TextureFormat textureFormat = TextureFormat.Png;
public TextureType textureType = TextureType.Default;
public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
}
[System.Serializable]
public class MaterialExportSettings
{
[Header("Material settings:")]
public Shader shader = null;
public List<string> shaderPropertyNames = new List<string>() { "_MainTex", "_MetallicGlossMap", "_BumpMap" };
}
public enum ModelFormat
{
None,
UnityMeshPrefab
}
public enum TextureFormat
{
None,
Png
}
public enum TextureType
{
Default,
Sprite,
SpriteSliced
}
}
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_TextureAtlasserProSettings : ScriptableObject
{
[Header("GUI (requires reload):")]
public MA_TextureAtlasserProGuiSettings editorGuiSettings = new MA_TextureAtlasserProGuiSettings();
[Header("HotKeys:")]
public bool useHotkeys = false;
public EventModifiers modifierKey = EventModifiers.Alt;
public KeyCode addQuadHotKey = KeyCode.Q;
public KeyCode removeQuadHotKey = KeyCode.R;
public KeyCode duplicateHotKey = KeyCode.D;
public KeyCode zoomInHotKey = KeyCode.Equals;
public KeyCode zoomOutHotKey = KeyCode.Minus;
[Header("Duplication:")]
public string duplicatedQuadNamePrefix = "new ";
[Header("Selection")]
public bool autoFocus = true;
public bool GetHotKey(Event e, KeyCode shortKey)
{
if (e.type == EventType.KeyDown && e.modifiers == modifierKey && e.keyCode == shortKey)
{
return true;
}
return false;
}
}
[System.Serializable]
public class MA_TextureAtlasserProGuiSettings
{
public MA_EditorGuiMode editorGuiMode = MA_EditorGuiMode.IconAndText;
public bool enableToolTips = true;
}
public enum MA_EditorGuiMode
{
IconAndText = 0,
Icon = 1,
Text = 2
}
}
#endif

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace MA_TextureAtlasserPro
{
public static class MA_TextureAtlasserProGuiLoader
{
private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
public static GUIContent createAtlasGC;
public static GUIContent loadAtlasGC;
public static GUIContent exportAtlasGC;
public static GUIContent createQuadGC;
public static GUIContent removeQuadGC;
public static GUIContent duplicateQuadGC;
public static GUIContent showTexturesOnGC;
public static GUIContent showTexturesOffGC;
public static GUIContent dragHandleGC;
public static GUIContent editGC;
public static GUIContent createExportSettingsGC;
public static void LoadEditorGui(MA_TextureAtlasserProSettings settings)
{
createAtlasGC = new GUIContent();
loadAtlasGC = new GUIContent();
exportAtlasGC = new GUIContent();
createQuadGC = new GUIContent();
removeQuadGC = new GUIContent();
duplicateQuadGC = new GUIContent();
showTexturesOnGC = new GUIContent();
showTexturesOffGC = new GUIContent();
dragHandleGC = new GUIContent();
editGC = new GUIContent();
createExportSettingsGC = new GUIContent();
switch (settings.editorGuiSettings.editorGuiMode)
{
case MA_EditorGuiMode.IconAndText:
LoadIcons();
LoadText();
break;
case MA_EditorGuiMode.Icon:
LoadIcons();
break;
case MA_EditorGuiMode.Text:
LoadText();
break;
default:
LoadIcons();
break;
}
if(settings.editorGuiSettings.enableToolTips)
{
LoadToolTips(settings);
}
//Exceptions.
dragHandleGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png");
dragHandleGC.text = "";
editGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png");
editGC.text = "";
}
private static void LoadIcons()
{
createAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png");
loadAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png");
exportAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png");
createQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png");
removeQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png");
duplicateQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png");
showTexturesOnGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png");
showTexturesOffGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png");
createExportSettingsGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png");
}
private static void LoadText()
{
createAtlasGC.text = "Create Atlas";
loadAtlasGC.text = "Load Atlas";
exportAtlasGC.text = "Export Atlas";
createQuadGC.text = "Create Quad";
removeQuadGC.text = "Remove Quad";
duplicateQuadGC.text = "Duplicate Quad";
showTexturesOnGC.text = "Hide Textures";
showTexturesOffGC.text = "Show Textures";
createExportSettingsGC.text = "Create Export Settings";
}
private static void LoadToolTips(MA_TextureAtlasserProSettings settings)
{
createAtlasGC.tooltip = "Opens the create atlas window.";
loadAtlasGC.tooltip = "Load an existing atlas.";
exportAtlasGC.tooltip = "Opens the export window.";
if (settings.useHotkeys)
{
createQuadGC.tooltip = string.Format("({0}+{1}), Creates a new quad.", settings.modifierKey, settings.addQuadHotKey);
removeQuadGC.tooltip = string.Format("({0}+{1}), Removes the selected quad.", settings.modifierKey, settings.removeQuadHotKey);
duplicateQuadGC.tooltip = string.Format("({0}+{1}), Duplicates the selected quad.", settings.modifierKey, settings.duplicateHotKey);
}
else
{
createQuadGC.tooltip = "Creates a new quad.";
removeQuadGC.tooltip = "Removes the selected quad.";
duplicateQuadGC.tooltip = "Duplicates the selected quad.";
}
showTexturesOnGC.tooltip = "Hides the preview of the first texture on the quads.";
showTexturesOffGC.tooltip = "Shows a preview of the first texture on the quads.";
createExportSettingsGC.tooltip = "Opens the create export settings window.";
}
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Mesh;
using MA_Texture;
using MA_Toolbox.Utils.Editor;
using MA_Toolbox.Utils;
namespace MA_TextureAtlasserPro
{
public static class MA_TextureAtlasserProUtils
{
public const string TEXTURE_ATLASSER_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/";
public const string SETTINGS_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
public const string SAVE_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string LOAD_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORT_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
public const string TEMP_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Temp/";
public const string DEFAULT_TEXTURE_GROUP_NAME = "Albedo";
public const float VIEW_OFFSET = 20;
public static MA_TextureAtlasserProSettings CreateSettings()
{
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
if (_settings != null)
{
CreateFolder(SETTINGS_ASSET_PATH);
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProSettings LoadSettings()
{
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
if (_settings == null)
{
_settings = CreateSettings();
}
return _settings;
}
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
{
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
_settings.canModify = canModify;
if (_settings != null)
{
_settings.materialExportSettings.shader = Shader.Find("Standard");
CreateFolder(EXPORT_ASSET_PATH);
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + name + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
{
string name = "MA_DefaultExportSettings";
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
if (_settings == null)
{
_settings = CreateExportSettings(name, false);
}
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
{
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
if (_atlas != null)
{
_atlas.CreateAtlas(name, size);
MA_CheckTextureAtlas(_atlas);
CreateFolder(SAVE_ASSET_PATH);
AssetDatabase.CreateAsset(_atlas, SAVE_ASSET_PATH + name + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _atlas;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
{
MA_TextureAtlasserProAtlas _atlas = null;
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOAD_ASSET_PATH, "");
if (absPath.StartsWith(Application.dataPath))
{
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
MA_CheckTextureAtlas(_atlas);
if (_atlas)
{
EditorPrefs.SetString("AtlasPath", null);
}
}
if (_atlas != null)
{
if (_atlas.selectedTextureQuad != null)
{
_atlas.selectedTextureQuad.isSelected = false;
}
_atlas.selectedTextureQuad = null;
}
return _atlas;
}
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
{
if (atlas.textureGroupRegistration == null)
{
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
{
name = DEFAULT_TEXTURE_GROUP_NAME
};
atlas.textureGroupRegistration.Add(groupRegistration);
}
if (atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
else
{
bool _sameCount = true;
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups.Count != atlas.textureGroupRegistration.Count)
{
_sameCount = false;
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
}
}
if (_sameCount)
{
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
for (int i = 0; i < atlas.textureQuads.Count; i++)
{
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
{
if (atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
{
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
}
}
}
}
}
}
if (atlas.exportSettings == null)
{
atlas.exportSettings = LoadExportSettings();
}
}
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
{
if (atlas != null)
{
//Create new list if we haven't one already
if (atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
//Create new quad
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
//Add quad to asset
if (_quad != null)
{
//Set quad settings
_quad.name = name;
_quad.rect = rect;
SetTextureGroups(atlas, _quad);
atlas.textureQuads.Add(_quad);
AssetDatabase.AddObjectToAsset(_quad, atlas);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
return _quad;
}
else
{
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
}
}
else
{
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
}
return null;
}
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
{
if (atlas != null && atlas.selectedTextureQuad != null)
{
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
atlas.textureQuads.RemoveAt(_index);
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus && atlas.textureQuads.Count > 0)
{
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
atlas.selectedTextureQuad = atlas.textureQuads[_index];
}
}
}
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, string namePrefix = "new ")
{
if (atlas != null && atlas.selectedTextureQuad != null)
{
//MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
MA_TextureAtlasserProQuad q = Object.Instantiate(atlas.selectedTextureQuad);
q.name = string.Format("{0}{1}", namePrefix, atlas.selectedTextureQuad.name);
atlas.textureQuads.Add(q);
AssetDatabase.AddObjectToAsset(q, atlas);
if (focus)
{
atlas.selectedTextureQuad = q;
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
{
if (quad.textureGroups == null)
{
quad.textureGroups = new List<MA_TextureGroup>();
}
//Add texture groups
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
{
MA_TextureGroup textureGroup = new MA_TextureGroup
{
name = tgr.name
};
quad.textureGroups.Add(textureGroup);
}
}
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
{
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
{
name = name
};
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
MA_TextureGroup _textureGroup = new MA_TextureGroup
{
name = name
};
q.textureGroups.Add(_textureGroup);
}
}
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
{
atlas.textureGroupRegistration.RemoveAt(index);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
q.textureGroups.RemoveAt(index);
}
}
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
{
if (curWindow == null)
{
Debug.LogError("Closing window Failed: curWindow == null");
}
curWindow.Close();
}
public static bool IsPowerOfTwo(int value)
{
//While x is even and > 1
while (((value % 2) == 0) && value > 1)
{
value /= 2;
}
return (value == 1);
}
public static void CreateFolder(string folderPath)
{
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
{
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
}
if (!AssetDatabase.IsValidFolder(folderPath))
{
string parentPath = folderPath.Substring(0, folderPath.LastIndexOf('/'));
if(!AssetDatabase.IsValidFolder(parentPath))
{
CreateFolder(parentPath);
}
string folderName = folderPath.Substring(folderPath.LastIndexOf('/') + 1);
AssetDatabase.CreateFolder(parentPath, folderName);
AssetDatabase.Refresh();
}
}
public static void DeleteFolder(string folderPath)
{
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
{
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
}
if (AssetDatabase.IsValidFolder(folderPath))
{
AssetDatabase.DeleteAsset(folderPath);
AssetDatabase.Refresh();
}
}
#region Export
public static string[] ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string materialPath = null, string savePath = EXPORT_ASSET_PATH)
{
switch (modelExportSettings.modelFormat)
{
case ModelFormat.None:
break;
case ModelFormat.UnityMeshPrefab:
return ExportAtlasUnityMeshPrefab(atlas, modelExportSettings, materialPath: materialPath, savePath: savePath);
//case ModelFormat.Obj:
// return ExportAtlasObj(atlas, modelExportSettings, savePath: savePath);
default:
break;
}
return null;
}
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string materialPath = null, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null)
{
return null;
}
List<string> assetPaths = new List<string>();
//Directories.
string savePathPrefab = savePath + atlas.name + "/";
string savePathMeshes = savePathPrefab + "Meshes/";
CreateFolder(savePathPrefab);
CreateFolder(savePathMeshes);
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
{
foreach (MA_ModelGroup mg in quad.modelGroups)
{
//Validate name.
if (string.IsNullOrEmpty(mg.name) || string.IsNullOrWhiteSpace(mg.name))
{
mg.name = MA_StringUtils.RandomAlphabetString(6);
Debug.LogWarning("No valid model name assigned!");
}
//Create new prefab asset.
string newPrefabPath = MA_PrefabUtils.CreatePrefab(mg.name, savePathPrefab);
GameObject newPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(newPrefabPath);
foreach (Mesh m in mg.meshes)
{
if(m != null)
{
//Validate name.
if (string.IsNullOrEmpty(m.name) || string.IsNullOrWhiteSpace(m.name))
{
m.name = MA_StringUtils.RandomAlphabetString(6);
Debug.LogWarning("No valid mesh name assigned!");
}
//Create new mesh.
//Duplicate it from the current one.
Mesh newMesh = MA_MeshUtils.MA_DuplicateMesh(m);
//Remap UV's.
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
//Set name.
newMesh.name = string.Format("{0}_{1}", mg.name, m.name);
//Save mesh.
string savedMeshPath = MA_MeshUtils.MA_SaveMeshAsset(newMesh, savePathMeshes);
//Load mesh.
Mesh savedMesh = AssetDatabase.LoadAssetAtPath<Mesh>(savedMeshPath);
//Load material.
Material savedMaterial = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
//Create gameObject.
GameObject newGameObject = new GameObject(m.name);
//Add mesh filter.
MeshFilter mf = newGameObject.AddComponent<MeshFilter>();
mf.mesh = savedMesh;
//Add mesh renderer.
MeshRenderer mr = newGameObject.AddComponent<MeshRenderer>();
mr.material = savedMaterial;
//Add to parent gameObject (prefab).
MA_PrefabUtils.AddChild(newPrefab, newGameObject);
Object.DestroyImmediate(newGameObject);
}
}
assetPaths.Add(newPrefabPath);
}
}
return assetPaths.ToArray();
}
public static string[] ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEXTURE_ATLASSER_PATH)
{
switch (textureExportSettings.textureFormat)
{
case TextureFormat.None:
break;
case TextureFormat.Png:
return ExportAtlasPNG(atlas, textureExportSettings, savePath);
default:
break;
}
return null;
}
private static string[] ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEMP_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
{
return null;
}
string[] assetPaths = new string[atlas.textureGroupRegistration.Count];
//Directories.
string savePathTextures = savePath + atlas.name + "/Textures/";
CreateFolder(savePathTextures);
//Create temp folder
CreateFolder(tempPath);
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Create new Texture Atlas
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
{
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
};
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Make temp copy
string orginalTexturePath = AssetDatabase.GetAssetPath(q.textureGroups[i].texture);
string orginalTextureExtension = System.IO.Path.GetExtension(orginalTexturePath);
string tempTexturePath = tempPath + q.textureGroups[i].texture.name + orginalTextureExtension;
AssetDatabase.CopyAsset(orginalTexturePath, tempTexturePath);
//Set temp copy to default settings
TextureImporter tempTextureImporter = (TextureImporter)AssetImporter.GetAtPath(tempTexturePath);
tempTextureImporter.textureType = TextureImporterType.Default;
tempTextureImporter.sRGBTexture = false;
tempTextureImporter.alphaIsTransparency = false;
tempTextureImporter.maxTextureSize = (int)Mathf.Max(atlas.textureAtlasSize.x, atlas.textureAtlasSize.y);
tempTextureImporter.textureCompression = TextureImporterCompression.Uncompressed;
tempTextureImporter.SaveAndReimport();
//Load temp copy
Texture tempCopy = AssetDatabase.LoadAssetAtPath<Texture>(tempTextureImporter.assetPath);
//Create new texture part
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(tempCopy);
//Scale it
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
//Add it
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
//Delete temp copy
AssetDatabase.DeleteAsset(tempTextureImporter.assetPath);
}
}
//Save it
newTexture.MA_Save2D(newTexture.name, savePathTextures);
assetPaths[i] = (savePathTextures + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
//Set settings.
switch (textureExportSettings.textureType)
{
case TextureType.Default:
{
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePathTextures + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
textureImporter.textureType = TextureImporterType.Default;
textureImporter.SaveAndReimport();
}
break;
case TextureType.Sprite:
SetAtlasSpriteSettings(atlas, textureExportSettings, savePathTextures);
break;
case TextureType.SpriteSliced:
SetAtlasSpriteSettings(atlas, textureExportSettings, savePathTextures);
break;
default:
break;
}
}
//Delete temp folder
DeleteFolder(tempPath);
//Refresh
AssetDatabase.Refresh();
return assetPaths;
}
private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath)
{
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Convert
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + '.' + textureExportSettings.textureFormat.ToString();
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
textureImporter.textureType = TextureImporterType.Sprite;
textureImporter.alphaIsTransparency = true;
//Slice sprites.
if (textureExportSettings.textureType == TextureType.SpriteSliced)
{
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new SpriteMetaData.
SpriteMetaData smd = new SpriteMetaData
{
name = q.name,
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
};
spriteMetaData.Add(smd);
}
}
textureImporter.spritesheet = spriteMetaData.ToArray();
}
else
{
textureImporter.spriteImportMode = SpriteImportMode.Single;
}
textureImporter.SaveAndReimport();
}
}
public static string ExportAtlasMaterial(MA_TextureAtlasserProAtlas atlas, MaterialExportSettings materialExportSettings, string[] textures = null, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
{
return null;
}
//Directories.
string savePathMaterial = savePath + atlas.name + "/Materials/";
CreateFolder(savePathMaterial);
Shader shader = materialExportSettings.shader;
if (shader)
{
Material material = new Material(shader)
{
name = atlas.name
};
if (textures != null)
{
for (int i = 0; i < (int)Mathf.Min(materialExportSettings.shaderPropertyNames.Count, textures.Length); i++)
{
Texture t = AssetDatabase.LoadAssetAtPath<Texture>(textures[i]);
if (t != null)
{
material.SetTexture(materialExportSettings.shaderPropertyNames[i], t);
}
}
}
string assetPath = savePathMaterial + material.name + ".mat";
//Save material
AssetDatabase.CreateAsset(material, assetPath);
AssetDatabase.Refresh();
return assetPath;
}
return null;
}
#endregion
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Toolbox.Utils;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
{
private MA_TextureAtlasserProQuad lastSelectedQuad;
private bool isEditing = false;
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
private Vector2 scrollPos = Vector2.zero;
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
{
}
public override void UpdateView(Event e, Rect editorViewRect)
{
//Update base derived class
base.UpdateView(e, editorViewRect);
if (isLoaded)
{
//Draw inspector
if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
{
//Deselect GUI elements when we are focusing on a new quad
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
{
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
GUI.FocusControl(null);
}
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
using (var scrollViewScope = new EditorGUILayout.ScrollViewScope(scrollPos, false, false))
{
scrollPos = scrollViewScope.scrollPosition;
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
GUILayout.Label("Quad Name");
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
//Textures
GUILayout.BeginHorizontal();
GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
if (GUILayout.Button(MA_TextureAtlasserProGuiLoader.editGC, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
{
isEditing = !isEditing;
}
GUILayout.EndHorizontal();
if (curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
{
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
}
}
for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++)
{
if (isEditing)
{
curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name);
}
else
{
GUILayout.Label(curWindow.textureAtlas.textureGroupRegistration[i].name);
}
GUILayout.BeginHorizontal();
curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false);
if (isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
{
MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i);
}
if (isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
}
GUILayout.EndHorizontal();
}
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
//Models
GUILayout.Label("Models");
SerializedObject serializedObject = new SerializedObject(curWindow.textureAtlas.selectedTextureQuad);
serializedObject.Update();
if (curWindow.textureAtlas.selectedTextureQuad.modelGroups != null)
{
SerializedProperty modelGroupsSP = serializedObject.FindProperty("modelGroups");
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.modelGroups.Count; i++)
{
using (new GUILayout.VerticalScope(EditorStyles.helpBox))
{
using (new GUILayout.HorizontalScope())
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name);
if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups.RemoveAt(i);
break;
}
}
SerializedProperty meshesSP = modelGroupsSP.GetArrayElementAtIndex(i).FindPropertyRelative("meshes");
#if UNITY_2020_2_OR_NEWER
meshesSP.isExpanded = EditorGUILayout.Foldout(meshesSP.isExpanded, "Meshes", true);
#else
EditorGUILayout.PropertyField(meshesSP, false, GUILayout.ExpandWidth(false), GUILayout.MaxWidth(editorViewRect.width * 0.5f));
#endif
if (meshesSP.isExpanded)
{
for (int j = 0; j < curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Count; j++)
{
using (new GUILayout.HorizontalScope())
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j], typeof(Mesh), false);
if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.RemoveAt(j);
break;
}
}
}
}
if (GUILayout.Button("+", EditorStyles.miniButton))
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Add(null);
}
}
}
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups.Add(new MA_ModelGroup() { name = MA_StringUtils.RandomAlphabetString(6) });
}
}
else
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups = new List<MA_ModelGroup>();
}
serializedObject.ApplyModifiedProperties();
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
//x, y, w, h.
GUILayout.FlexibleSpace();
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
{
labelStyle.normal.textColor = Color.red;
}
else
{
labelStyle.normal.textColor = GUI.skin.label.normal.textColor;
}
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
}
if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
ProcessEvents(e, editorViewRect);
}
protected override void ProcessEvents(Event e, Rect editorViewRect)
{
base.ProcessEvents(e, editorViewRect);
}
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProCreateExportWindow : EditorWindow
{
private const int windowHeight = 97;
private const int windowWidth = 320;
//Editor
private static MA_TextureAtlasserProCreateExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
string settingsName = "Settings name";
bool nameError = true;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Export Settings")]
public static void Init()
{
InitWindow(null);
}
public static void InitWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
curWindow = currentEditorWindow;
GetCurrentWindow();
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.maxSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_CreateExportSettings";
thisWindow.Show();
}
private static void GetCurrentWindow()
{
thisWindow = (MA_TextureAtlasserProCreateExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateExportWindow>();
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
GUILayout.BeginVertical();
//Input options
settingsName = EditorGUILayout.TextField("Settings name", settingsName, GUILayout.ExpandWidth(true));
if (settingsName == "Settings name" || string.IsNullOrEmpty(settingsName))
{
nameError = true;
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: Enter a valid settings name!", EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
}
else
{
nameError = false;
}
//Create
if (!nameError)
{
if (GUILayout.Button("Create!", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
MA_TextureAtlasserProExportSettings exportSettings = MA_TextureAtlasserProUtils.CreateExportSettings(settingsName, true);
if (curWindow != null && curWindow.textureAtlas != null)
{
curWindow.textureAtlas.exportSettings = exportSettings;
}
this.Close();
}
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
}
}
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProExportWindow : EditorWindow
{
private const int windowHeight = 385;
private const int windowWidth = 320;
//Editor
private static MA_TextureAtlasserProExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
private Vector2 scrollPos;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
private static void Init()
{
GetCurrentWindow();
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
curWindow = currentEditorWindow;
GetCurrentWindow();
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
private static void GetCurrentWindow()
{
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
}
private void CloseWindow()
{
if(thisWindow == null)
{
GetCurrentWindow();
thisWindow.Close();
}
else
{
thisWindow.Close();
}
}
private Event ProcessEvents()
{
Event e = Event.current;
return e;
}
[UnityEditor.Callbacks.DidReloadScripts]
private static void OnReload()
{
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
isLoaded = false;
}
private void OnGUI()
{
if(thisWindow == null)
{
GetCurrentWindow();
return;
}
//Get current event
Event e = ProcessEvents();
if(isLoaded)
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
GUILayout.BeginVertical();
if (curWindow != null && curWindow.textureAtlas != null)
{
//Export
GUILayout.BeginVertical();
DrawExportMenu();
curWindow.textureAtlas.exportSettings = (MA_TextureAtlasserProExportSettings)EditorGUILayout.ObjectField(curWindow.textureAtlas.exportSettings, typeof(MA_TextureAtlasserProExportSettings), false);
if(curWindow.textureAtlas.exportSettings != null)
{
DrawExportOptions();
}
GUILayout.EndVertical();
}
else if(curWindow == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
}
GUI.backgroundColor = Color.white;
}
else if(curWindow.textureAtlas == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
if(e.type == EventType.Repaint)
isLoaded = true;
}
private void DrawExportMenu()
{
GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
if (GUILayout.Button(MA_TextureAtlasserProGuiLoader.createExportSettingsGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
}
bool wasEnabled = GUI.enabled;
if (curWindow.textureAtlas.exportSettings != null)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
string[] textures = null;
string material = null;
string[] models = null;
if (curWindow.textureAtlas.exportSettings.exportTextures)
{
textures = MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
}
if (curWindow.textureAtlas.exportSettings.exportMaterials)
{
material = MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings, textures: textures);
}
if (curWindow.textureAtlas.exportSettings.exportModels)
{
models = MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings, materialPath: material);
}
}
GUI.enabled = wasEnabled;
GUILayout.EndHorizontal();
}
private void DrawExportOptions()
{
bool wasEnabled = GUI.enabled;
if (curWindow.textureAtlas.exportSettings.canModify)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
curWindow.textureAtlas.exportSettings.exportModels = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportModels, "Models:", EditorStyles.toggle);
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
curWindow.textureAtlas.exportSettings.exportTextures = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportTextures, "Textures:", EditorStyles.toggle);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
curWindow.textureAtlas.exportSettings.exportMaterials = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportMaterials, "Materials:", EditorStyles.toggle);
curWindow.textureAtlas.exportSettings.materialExportSettings.shader = (Shader)EditorGUILayout.ObjectField("Shader:", curWindow.textureAtlas.exportSettings.materialExportSettings.shader, typeof(UnityEngine.Shader), false);
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
for (int i = 0; i < curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Count; i++)
{
GUILayout.BeginHorizontal();
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i] = EditorGUILayout.TextField("", curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i]);
if (GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.RemoveAt(i);
}
if (GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Insert(i + 1, "");
}
GUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
EditorGUILayout.EndVertical();
GUI.enabled = wasEnabled;
}
}
}
#endif

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@ -1,179 +0,0 @@
//https://github.com/maxartz15/MA_MeshUtils
//References:
//http://wiki.unity3d.com/index.php?title=ObjExporter
#if UNITY_EDITOR
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace MA_Mesh
{
public static class MA_MeshUtils
{
public static string MA_SaveMeshAsset(Mesh mesh, string savePath)
{
if (string.IsNullOrEmpty(mesh.name))
{
mesh.name = UnityEngine.Random.Range(11111, 99999).ToString();
}
string assetPath = savePath + mesh.name + ".asset";
AssetDatabase.CreateAsset(mesh, assetPath);
AssetDatabase.SaveAssets();
return assetPath;
}
public static string MA_SaveMeshPrefab(Mesh mesh, string prefabName, string savePath, string materialPath)
{
string assetPath = null;
string meshAssetPath = MA_SaveMeshAsset(mesh, savePath);
Mesh meshAsset = AssetDatabase.LoadAssetAtPath<Mesh>(meshAssetPath);
if (meshAsset != null)
{
GameObject gameObject = new GameObject
{
name = prefabName
};
gameObject.AddComponent<MeshFilter>().mesh = meshAsset;
gameObject.AddComponent<MeshRenderer>();
Material curMaterial = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (curMaterial != null)
{
gameObject.GetComponent<MeshRenderer>().material = curMaterial;
}
if (string.IsNullOrEmpty(prefabName))
{
prefabName = UnityEngine.Random.Range(11111, 99999).ToString();
}
assetPath = savePath + prefabName + ".prefab";
PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
UnityEngine.Object.DestroyImmediate(gameObject);
}
return assetPath;
}
public static Mesh MA_DuplicateMesh(Mesh mesh)
{
Mesh newMesh = new Mesh
{
name = mesh.name,
bounds = mesh.bounds,
subMeshCount = mesh.subMeshCount
};
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
for (int i = 0; i < mesh.subMeshCount; i++)
{
newMesh.SetTriangles(mesh.GetTriangles(i), i);
}
newMesh.SetNormals(new List<Vector3>(mesh.normals));
for (int i = 0; i < 8; i++)
{
List<Vector2> uvs = new List<Vector2>();
mesh.GetUVs(i, uvs);
newMesh.SetUVs(i, uvs);
}
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
newMesh.SetColors(new List<Color>(mesh.colors));
return newMesh;
}
public static Mesh MA_ReMapUV(this Mesh mesh, Vector2 atlasSize, Vector2 textureSize, Vector2 texturePosition, int uvChannel = 0)
{
/*
0 1
512 x 512
0 .5 = 1 / 512 * 256
256 x 256
+ pos
*/
List<Vector2> uvs = new List<Vector2>();
//Get UV's
mesh.GetUVs(uvChannel, uvs);
foreach (Vector2 uvCordinate in uvs)
{
float x = (uvCordinate.x / atlasSize.x * textureSize.x) + texturePosition.x;
float y = (uvCordinate.y / atlasSize.y * textureSize.y) + texturePosition.y;
uvCordinate.Set(x, y);
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true, bool wrap = true)
{
//Get UV's
List<Vector2> uvs = new List<Vector2>();
mesh.GetUVs(uvChannel, uvs);
//Min and max bounds in 0-1 space.
float xMin, xMax, yMin, yMax;
xMin = (1f / atlasSize.x * textureRect.width);
xMax = (1f / atlasSize.x * textureRect.x);
yMin = (1f / atlasSize.y * textureRect.height);
//Flip uv's if needed.
if (flipY)
{
yMax = (1f / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y));
}
else
{
yMax = (1f / atlasSize.y * textureRect.y);
}
for (int i = 0; i < uvs.Count; i++)
{
float newX = uvs[i].x * xMin + xMax;
float newY = uvs[i].y * yMin + yMax;
//Wrap the verts outside of the uv space around back into the uv space.
if (wrap)
{
newX = Wrap(newX, xMax, xMin + xMax);
newY = Wrap(newY, yMax, yMin + yMax);
}
uvs[i] = new Vector2(newX, newY);
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
public static float Wrap(float val, float min, float max)
{
val -= (float)Math.Round((val - min) / (max - min)) * (max - min);
if (val < min)
val = val + max - min;
return val;
}
}
}
#endif

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@ -1,41 +0,0 @@
//-
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace MA_Toolbox.Utils.Editor
{
public static class MA_PrefabUtils
{
public static string CreatePrefab(string prefabName, string savePath)
{
if(string.IsNullOrEmpty(prefabName) || string.IsNullOrWhiteSpace(prefabName))
{
Debug.LogError("Invalid prefab name.");
return null;
}
GameObject gameObject = new GameObject
{
name = prefabName
};
string assetPath = savePath + prefabName + ".prefab";
PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
UnityEngine.Object.DestroyImmediate(gameObject);
return assetPath;
}
public static void AddChild(GameObject prefab, GameObject child)
{
GameObject p = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
child.transform.SetParent(p.transform);
PrefabUtility.ApplyPrefabInstance(p, InteractionMode.AutomatedAction);
UnityEngine.Object.DestroyImmediate(p);
}
}
}
#endif

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userData:
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assetBundleVariant:

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folderAsset: yes
DefaultImporter:
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userData:
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@ -1,28 +0,0 @@
//-
using UnityEditor;
using UnityEngine;
namespace MA_Toolbox.Utils
{
public static class MA_StringUtils
{
private const string ALPHABET = "aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ";
public static string RandomAlphabetString(int length)
{
string s = "";
for (int i = 0; i < length; i++)
{
s += RandomAlphabetChar();
}
return s;
}
public static char RandomAlphabetChar()
{
return ALPHABET[Random.Range(0, ALPHABET.Length)];
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
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externalObjects: {}
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@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 9727f759199d13e4e814f5fb3b8a41de
folderAsset: yes
timeCreated: 1522672279
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: a156d40c509995b4bbc8c259cdac9519
timeCreated: 1518369341
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -1,6 +1,6 @@
MIT License
Copyright (c) 2019 Max Kruf
Copyright (c) 2018 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -0,0 +1 @@
The created atlasses wil go here.

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@ -0,0 +1 @@
The exported assets will be saved in this folder.

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@ -15,8 +15,8 @@ namespace MA_TextureAtlasserPro
public List<MA_TextureAtlasserProQuad> textureQuads;
public MA_TextureAtlasserProQuad selectedTextureQuad;
private Rect editorWorkRect;
public bool showTextures = true;
public MA_TextureAtlasserProExportSettings exportSettings;
public bool showTextures = false;
//Data
public Vector2 textureAtlasSize;
@ -36,8 +36,7 @@ namespace MA_TextureAtlasserPro
editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
GUI.Box(editorWorkRect, "");
GUI.Box(new Rect(editorWorkRect.x, editorWorkRect.y - 25, editorWorkRect.width, 20), this.name);
GUI.Box(editorWorkRect, this.name);
GUI.backgroundColor = Color.white;
MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);

View File

@ -11,28 +11,23 @@ namespace MA_TextureAtlasserPro
public class MA_TextureAtlasserProQuad : ScriptableObject
{
//Editor
[HideInInspector]
public bool isSelected = false; //Is this thing selected
public Rect rect; //The internal rect
[HideInInspector]
public Rect guiRect; //The visual clamped and snapped rect
[HideInInspector]
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
public bool isSelected = false; //Is this thing selected
public Rect rect; //The internal rect
public Rect guiRect; //The visual clamped and snapped rect
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
private bool isDragging = false; //Are we editing the pos or size
private bool isDragging = false; //Are we editing the pos or size
private bool isDraggingRectHeigt = false;
[HideInInspector]
public Rect dragRectHeight;
private bool isDraggingRectWidth = false;
[HideInInspector]
public Rect dragRectWidth;
private bool isDraggingRectPos = false;
[HideInInspector]
public Rect dragRectPos;
//Data
public Texture texture; //Replace this with texture groups
public List<MA_TextureGroup> textureGroups;
public List<MA_ModelGroup> modelGroups;
public List<Mesh> meshes;
public void UpdateTextureQuad(Event e, Rect editorViewRect, Rect editorWorkRect, Vector2 zoomCoordsOrigin, bool useEvents, bool showTexture)
{
@ -48,7 +43,7 @@ namespace MA_TextureAtlasserPro
//Clamp and snap the guiRect
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
//Draw the quad background
//Draw the sqaud background
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
else
@ -58,10 +53,7 @@ namespace MA_TextureAtlasserPro
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
var tempColor = GUI.backgroundColor;
GUI.backgroundColor = new Color(1, 1, 1, 0.7f);
GUILayout.Label(" " + this.name + " ", GUI.skin.box);
GUI.backgroundColor = tempColor;
GUILayout.Label(this.name);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();

View File

@ -0,0 +1,27 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_TextureAtlasserProSettings : ScriptableObject
{
[Header("Selection")]
public bool autoFocus = false;
[Header("Duplication:")]
public bool copySelectedQuadData = false;
public string duplicatedQuadNamePrefix = "new ";
[Header("Hotkeys:")]
public bool useHotkeys = false;
public KeyCode addQuadHotKey = KeyCode.Q;
public KeyCode removeQuadHotKey = KeyCode.R;
public KeyCode duplicateHotKey = KeyCode.D;
}
}
#endif

View File

@ -0,0 +1,37 @@
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace MA_TextureAtlasserPro
{
public static class MA_TextureAtlasserProIcons
{
private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
public static GUIContent createAtlasIcon;
public static GUIContent loadAtlasIcon;
public static GUIContent exportAtlasIcon;
public static GUIContent createQuadIcon;
public static GUIContent removeQuadIcon;
public static GUIContent duplicateQuadIcon;
public static GUIContent showTexturesOnIcon;
public static GUIContent showTexturesOffIcon;
public static GUIContent dragHandleIcon;
public static GUIContent editIcon;
public static void LoadIcons()
{
createAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png"));
loadAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png"));
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
duplicateQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png"));
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
editIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png"));
}
}
}
#endif

View File

@ -0,0 +1,449 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Mesh;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public static class MA_TextureAtlasserProUtils
{
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
public const float VIEWOFFSET = 20;
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
public static MA_TextureAtlasserProSettings CreateSettings()
{
MA_TextureAtlasserProSettings _settings = (MA_TextureAtlasserProSettings)ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
if(_settings != null)
{
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProSettings LoadSettings()
{
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
if (_settings == null)
{
_settings = CreateSettings();
}
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
{
MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
if(_atlas != null)
{
_atlas.CreateAtlas(name, size);
MA_CheckTextureAtlas(_atlas);
AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _atlas;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
{
MA_TextureAtlasserProAtlas _atlas = null;
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
if(absPath.StartsWith(Application.dataPath))
{
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
MA_CheckTextureAtlas(_atlas);
if(_atlas)
{
EditorPrefs.SetString("AtlasPath", null);
}
}
if(_atlas != null)
{
if(_atlas.selectedTextureQuad != null)
{
_atlas.selectedTextureQuad.isSelected = false;
}
_atlas.selectedTextureQuad = null;
}
return _atlas;
}
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
{
if(atlas.textureGroupRegistration == null)
{
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
atlas.textureGroupRegistration.Add(groupRegistration);
}
if(atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
else
{
bool _sameCount = true;
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
{
_sameCount = false;
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
}
}
if(_sameCount)
{
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
for (int i = 0; i < atlas.textureQuads.Count; i++)
{
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
{
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
{
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
}
}
}
}
}
}
}
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
{
if(atlas != null)
{
//Create new list if we haven't one already
if(atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
//Create new quad
MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad");
//Add quad to asset
if(_quad != null)
{
//Set quad settings
_quad.name = name;
_quad.rect = rect;
SetTextureGroups(atlas, _quad);
atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad);
AssetDatabase.AddObjectToAsset(_quad, atlas);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if(focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
}
else
{
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
}
}
else
{
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
}
}
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
{
if(atlas != null && atlas.selectedTextureQuad != null)
{
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
atlas.textureQuads.RemoveAt(_index);
GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus && atlas.textureQuads.Count > 0)
{
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
atlas.selectedTextureQuad = atlas.textureQuads[_index];
}
}
}
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
{
if(atlas != null && atlas.selectedTextureQuad != null)
{
CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
if(copyData)
{
atlas.textureQuads[atlas.textureQuads.Count - 1].meshes = atlas.selectedTextureQuad.meshes;
atlas.textureQuads[atlas.textureQuads.Count - 1].textureGroups = atlas.selectedTextureQuad.textureGroups;
}
if(focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
}
}
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
{
if(quad.textureGroups == null)
{
quad.textureGroups = new List<MA_TextureGroup>();
}
//Add texture groups
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
{
MA_TextureGroup textureGroup = new MA_TextureGroup();
textureGroup.name = tgr.name;
quad.textureGroups.Add(textureGroup);
}
}
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
{
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
_textureGroupRegistration.name = name;
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
MA_TextureGroup _textureGroup = new MA_TextureGroup();
_textureGroup.name = name;
q.textureGroups.Add(_textureGroup);
}
}
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
{
atlas.textureGroupRegistration.RemoveAt(index);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
q.textureGroups.RemoveAt(index);
}
}
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
{
if(curWindow == null)
{
Debug.LogError("Closing window Failed: curWindow == null");
}
curWindow.Close();
}
public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
{
if(atlas != null && atlas.textureQuads != null)
{
ExportAtlasMeshesObj(atlas);
ExportAtlasTexturesPNG(atlas);
AssetDatabase.Refresh();
}
}
public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
{
if(atlas != null && atlas.textureQuads != null)
{
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
{
//Export Mesh
if(ta.meshes != null)
{
for (int m = 0; m < ta.meshes.Count; m++)
{
if(ta.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
//Remap uvs
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
//Save it
MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath);
}
}
}
}
}
}
// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
// {
// if(atlas != null && atlas.textureQuads != null)
// {
// //Create new Texture Atlas
// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
// newTexture.name = atlas.name;
// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
// {
// //Export Texture Atlas
// //TODO: Replace with texture groups (foreacht ...)
// if(ta.texture != null)
// {
// //Create new texture part
// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
// //Scale it
// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
// //Add it
// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
// }
// }
// //Save it
// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
// //Refresh
// AssetDatabase.Refresh();
// }
// }
public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
{
if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
{
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Create new Texture Atlas
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if(q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new texture part
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
//Scale it
newTexturePart = newTexturePart.MA_Scale32D((int)q.guiRect.width, (int)q.guiRect.height);
//Add it
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
}
}
//Save it
newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + "MA_" + newTexture.name + ".png");
textureImporter.textureType = TextureImporterType.Default;
textureImporter.SaveAndReimport();
}
//Refresh
AssetDatabase.Refresh();
}
}
public static void ExportAtlasSpritesPNG(MA_TextureAtlasserProAtlas atlas, bool sliceSprites = true, string savePath = EXPORTASSETPATH)
{
if (atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
{
ExportAtlasTexturesPNG(atlas, savePath);
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Convert
string textureName = "MA_" + atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
textureImporter.textureType = TextureImporterType.Sprite;
textureImporter.alphaIsTransparency = true;
//Slice sprites.
if (sliceSprites)
{
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new SpriteMetaData.
SpriteMetaData smd = new SpriteMetaData();
smd.name = q.name;
smd.rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height);
spriteMetaData.Add(smd);
}
}
textureImporter.spritesheet = spriteMetaData.ToArray();
}
else
{
textureImporter.spriteImportMode = SpriteImportMode.Single;
}
textureImporter.SaveAndReimport();
}
//Refresh
AssetDatabase.Refresh();
}
}
public static bool IsPowerOfTwo(int value)
{
//While x is even and > 1
while (((value % 2) == 0) && value > 1)
{
value /= 2;
}
return (value == 1);
}
}
}
#endif

View File

@ -33,7 +33,7 @@ namespace MA_TextureAtlasserPro
curWindow.workView.ResetWindow();
}
if (curWindow.textureAtlas != null)
if(curWindow.textureAtlas != null)
{
GUILayout.FlexibleSpace();
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());

View File

@ -0,0 +1,147 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
{
private MA_TextureAtlasserProQuad lastSelectedQuad;
private bool isEditing = false;
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
{
}
public override void UpdateView(Event e, Rect editorViewRect)
{
//Update base derived class
base.UpdateView(e, editorViewRect);
if(isLoaded)
{
//Draw inspector
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
{
//Deselect GUI elements when we are focusing on a new quad
if(lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
{
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
GUI.FocusControl(null);
}
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
GUILayout.Label("Quad Name");
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
//Textures
GUILayout.BeginHorizontal();
GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
if(GUILayout.Button(MA_TextureAtlasserProIcons.editIcon, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
{
isEditing = !isEditing;
}
GUILayout.EndHorizontal();
if(curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
{
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
}
}
for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++)
{
if(isEditing)
{
curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name);
}
else
{
GUILayout.Label(curWindow.textureAtlas.textureGroupRegistration[i].name);
}
GUILayout.BeginHorizontal();
curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false);
if(isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
{
MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i);
}
if(isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
}
GUILayout.EndHorizontal();
}
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
//Meshes
GUILayout.Label("Meshes");
if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
{
if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
{
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
}
}
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
{
GUILayout.BeginHorizontal();
curWindow.textureAtlas.selectedTextureQuad.meshes[i] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.meshes[i], typeof(Mesh), false);
if(GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.RemoveAt(i);
}
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i, null);
}
GUILayout.EndHorizontal();
}
}
else
{
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
}
GUILayout.FlexibleSpace();
if(!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
{
labelStyle.normal.textColor = Color.red;
}
else
{
labelStyle.normal.textColor = Color.black;
}
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
GUILayout.EndVertical();
GUILayout.EndArea();
}
}
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
ProcessEvents(e, editorViewRect);
}
protected override void ProcessEvents(Event e, Rect editorViewRect)
{
base.ProcessEvents(e, editorViewRect);
}
}
}
#endif

View File

@ -25,45 +25,45 @@ namespace MA_TextureAtlasserPro
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.createAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
if(GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProCreateWindow.InitEditorWindow(curWindow);
}
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.loadAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
if(GUILayout.Button(MA_TextureAtlasserProIcons.loadAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
curWindow.textureAtlas = MA_TextureAtlasserProUtils.LoadTextureAtlas();
}
if(curWindow.textureAtlas != null)
{
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.exportAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
if(GUILayout.Button(MA_TextureAtlasserProIcons.exportAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
}
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProGuiLoader.showTexturesOnGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
curWindow.textureAtlas.showTextures = false;
}
else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProGuiLoader.showTexturesOffGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOffIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
curWindow.textureAtlas.showTextures = true;
}
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.createQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
}
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProGuiLoader.removeQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
if(curWindow.textureAtlas.selectedTextureQuad != null)
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
}
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProGuiLoader.duplicateQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.duplicateQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
if (curWindow.textureAtlas.selectedTextureQuad != null)
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.duplicatedQuadNamePrefix);
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
}
}

View File

@ -19,7 +19,7 @@ namespace MA_TextureAtlasserPro
private const float kZoomMax = 2.0f;
private Rect zoomArea;
private float zoom = 1.0f;
public float Zoom { get { return zoom; } set { zoom = Mathf.Clamp(value, kZoomMin, kZoomMax); } }
public float Zoom { get { return zoom; } }
private Vector2 zoomCoordsOrigin = Vector2.zero;
public override void UpdateView(Event e, Rect editorViewRect)
@ -91,39 +91,28 @@ namespace MA_TextureAtlasserPro
e.Use();
}
//HotKeys.
//Hotkeys.
if (curWindow.settings.useHotkeys)
{
if(curWindow.textureAtlas != null)
{
if (curWindow.settings.GetHotKey(e, curWindow.settings.addQuadHotKey))
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.addQuadHotKey)
{
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
e.Use();
}
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomInHotKey))
{
Zoom += 0.25f;
e.Use();
}
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomOutHotKey))
{
Zoom -= 0.25f;
e.Use();
}
if (curWindow.textureAtlas.selectedTextureQuad != null)
{
if (curWindow.settings.GetHotKey(e, curWindow.settings.removeQuadHotKey))
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.removeQuadHotKey)
{
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
e.Use();
}
if (curWindow.settings.GetHotKey(e, curWindow.settings.duplicateHotKey))
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.duplicateHotKey)
{
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.duplicatedQuadNamePrefix);
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
e.Use();
}
}
@ -145,9 +134,9 @@ namespace MA_TextureAtlasserPro
{
if(q.isSelected)
{
GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProIcons.dragHandleIcon);
GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProIcons.dragHandleIcon);
GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProIcons.dragHandleIcon);
}
}
}

View File

@ -95,7 +95,7 @@ namespace MA_TextureAtlasserPro
if(isLoaded)
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
GUILayout.BeginVertical();
//Input options

View File

@ -0,0 +1,192 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProExportWindow : EditorWindow
{
//Editor
private static MA_TextureAtlasserProExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
private bool exportObjDefault = false;
private bool exportPngDefault = false;
private bool exportSprite = false;
private bool exportSliceSprite = false;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
private static void Init()
{
GetCurrentWindow();
thisWindow.minSize = new Vector2(420, 200);
thisWindow.maxSize = new Vector2(420, 200);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
curWindow = currentEditorWindow;
GetCurrentWindow();
thisWindow.minSize = new Vector2(420, 200);
thisWindow.maxSize = new Vector2(420, 200);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
private static void GetCurrentWindow()
{
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
}
private void CloseWindow()
{
if(thisWindow == null)
{
GetCurrentWindow();
thisWindow.Close();
}
else
{
thisWindow.Close();
}
}
private Event ProcessEvents()
{
Event e = Event.current;
return e;
}
[UnityEditor.Callbacks.DidReloadScripts]
private static void OnReload()
{
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
isLoaded = false;
}
private void OnGUI()
{
if(thisWindow == null)
{
GetCurrentWindow();
return;
}
//Get current event
Event e = ProcessEvents();
if(isLoaded)
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
GUILayout.BeginVertical();
if(curWindow != null && curWindow.textureAtlas != null)
{
//Export
GUILayout.BeginVertical();
GUILayout.BeginHorizontal(EditorStyles.helpBox);
if (GUILayout.Button("3D", GUILayout.ExpandWidth(false)))
{
exportObjDefault = true;
exportPngDefault = true;
exportSprite = false;
exportSliceSprite = false;
}
if (GUILayout.Button("2D", GUILayout.ExpandWidth(false)))
{
exportObjDefault = false;
exportPngDefault = true;
exportSprite = true;
exportSliceSprite = true;
}
GUILayout.EndHorizontal();
GUILayout.Label("Meshes:");
exportObjDefault = GUILayout.Toggle(exportObjDefault, "OBJ default.");
GUILayout.Label("Textures:");
GUILayout.BeginHorizontal();
exportPngDefault = GUILayout.Toggle(exportPngDefault, "PNG default.");
if(exportPngDefault)
{
exportSprite = GUILayout.Toggle(exportSprite, "Sprite.");
if (exportSprite)
{
exportSliceSprite = GUILayout.Toggle(exportSliceSprite, "Slice sprites.");
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(EditorStyles.helpBox);
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
if(exportObjDefault)
{
MA_TextureAtlasserProUtils.ExportAtlasMeshesObj(curWindow.textureAtlas);
}
if(exportPngDefault)
{
if(exportSprite)
{
MA_TextureAtlasserProUtils.ExportAtlasSpritesPNG(curWindow.textureAtlas, exportSliceSprite);
}
else
{
MA_TextureAtlasserProUtils.ExportAtlasTexturesPNG(curWindow.textureAtlas);
}
}
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
else if(curWindow == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
}
GUI.backgroundColor = Color.white;
}
else if(curWindow.textureAtlas == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
if(e.type == EventType.Repaint)
isLoaded = true;
}
}
}
#endif

View File

@ -34,7 +34,7 @@ namespace MA_TextureAtlasserPro
private void OnEnable()
{
//Load the icons
//MA_TextureAtlasserProGuiLoader.LoadEditorGui(thisWindow.settings.editorGuiSettings);
MA_TextureAtlasserProIcons.LoadIcons();
}
private static void GetCurrentWindow()
@ -59,7 +59,6 @@ namespace MA_TextureAtlasserPro
}
thisWindow.settings = MA_TextureAtlasserProUtils.LoadSettings();
MA_TextureAtlasserProGuiLoader.LoadEditorGui(thisWindow.settings);
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
@ -101,9 +100,9 @@ namespace MA_TextureAtlasserPro
//Calculate view rects
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEW_OFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEW_OFFSET - 22, 164, 22);
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), 44);
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEW_OFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 3));
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
//Draw views and windows in the right oder from back to front
if(isLoaded)

View File

@ -0,0 +1 @@
Settigns are supposed to be here.

View File

@ -0,0 +1,191 @@
//https://github.com/maxartz15/MA_MeshUtils
//References:
//http://wiki.unity3d.com/index.php?title=ObjExporter
#if UNITY_EDITOR
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace MA_Mesh
{
public static class MA_MeshUtils
{
public static void MA_SaveMeshAsset(Mesh mesh, string savePath, string meshName = "")
{
Mesh newMesh = new Mesh();
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
newMesh.SetTriangles(mesh.triangles, 0);
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
if(meshName == "")
{
newMesh.name = mesh.name;
}
else
{
newMesh.name = meshName;
}
AssetDatabase.CreateAsset(newMesh, savePath);
AssetDatabase.SaveAssets();
}
public static Mesh MA_DuplicateMesh(Mesh mesh)
{
Mesh newMesh = new Mesh();
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
for (int i = 0; i < mesh.subMeshCount; i++)
{
newMesh.SetTriangles(mesh.GetTriangles(i), i);
}
newMesh.SetNormals(new List<Vector3>(mesh.normals));
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
return newMesh;
}
public static Mesh MA_ReMapUV(this Mesh mesh, Vector2 atlasSize, Vector2 textureSize, Vector2 texturePosition, int uvChannel = 0)
{
/*
0 1
512 x 512
0 .5 = 1 / 512 * 256
256 x 256
+ pos
*/
List<Vector2> uvs = new List<Vector2>();
//Get UV's
mesh.GetUVs(uvChannel, uvs);
foreach (Vector2 uvCordinate in uvs)
{
float x = (uvCordinate.x / atlasSize.x * textureSize.x) + texturePosition.x;
float y = (uvCordinate.y / atlasSize.y * textureSize.y) + texturePosition.y;
uvCordinate.Set(x, y);
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true)
{
List<Vector2> uvs = new List<Vector2>();
//Get UV's
mesh.GetUVs(uvChannel, uvs);
for (int i = 0; i < uvs.Count; i++)
{
if(flipY)
{
//Debug.Log("01" + uvs[i].x);
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
//Debug.Log("02" + uvs[i].x);
}
else
{
//Debug.Log("01" + uvs[i].x);
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
//Debug.Log("02" + uvs[i].x);
}
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
public static string MeshToString(Mesh mesh)
{
int vertexOffset = 0;
int normalOffset = 0;
int uvOffset = 0;
Material material = new Material(Shader.Find("Standard"));
StringBuilder sb = new StringBuilder();
sb.Append("g ").Append(mesh.name).Append("\n");
foreach(Vector3 v in mesh.vertices)
{
//This is sort of ugly - inverting x-component since we're in
//a different coordinate system than "everyone" is "used to".
sb.Append(string.Format("v {0} {1} {2}\n", -v.x, v.y, v.z));
}
sb.Append("\n");
foreach(Vector3 v in mesh.normals)
{
sb.Append(string.Format("vn {0} {1} {2}\n", -v.x, v.y, v.z));
}
sb.Append("\n");
foreach(Vector3 v in mesh.uv)
{
sb.Append(string.Format("vt {0} {1}\n", v.x, v.y));
}
for (int m = 0 ; m < mesh.subMeshCount; m++)
{
sb.Append("\n");
sb.Append("usemtl ").Append(material.name + m).Append("\n");
sb.Append("usemap ").Append(material.name + m).Append("\n");
// int[] triangles = mesh.GetTriangles(m);
// for (int i = 0; i < triangles.Length; i += 3)
// {
// sb.Append(string.Format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", triangles[i]+1, triangles[i+1]+1, triangles[i+2]+1));
// }
int[] triangles = mesh.GetTriangles(m);
for (int i = 0; i < triangles.Length; i += 3)
{
//Because we inverted the x-component, we also needed to alter the triangle winding.
sb.Append(string.Format("f {1}/{1}/{1} {0}/{0}/{0} {2}/{2}/{2}\n", triangles[i]+ 1 + vertexOffset, triangles[i + 1] + 1 + normalOffset, triangles[i +2 ] + 1 + uvOffset));
}
}
vertexOffset += mesh.vertices.Length;
normalOffset += mesh.normals.Length;
uvOffset += mesh.uv.Length;
return sb.ToString();
}
public static void MeshToFile(Mesh mesh, string filename, string savePath)
{
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
{
sw.Write(MeshToString(mesh));
Debug.Log(savePath + filename);
}
}
//End
}
struct ObjMaterial
{
public string name;
public string textureName;
}
}
#endif

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