2 Commits
1.8.1 ... 1.8.2

Author SHA1 Message Date
max
650600fac3 Delete launch.json 2021-03-26 11:42:54 +01:00
max
b2ccdb2273 Copy over all UV channels.
The duplicate function now copies all 8 UV channels. So your lightmap UV's don't get lost!
2021-03-26 11:41:19 +01:00

View File

@ -84,7 +84,12 @@ namespace MA_Mesh
newMesh.SetTriangles(mesh.GetTriangles(i), i); newMesh.SetTriangles(mesh.GetTriangles(i), i);
} }
newMesh.SetNormals(new List<Vector3>(mesh.normals)); newMesh.SetNormals(new List<Vector3>(mesh.normals));
newMesh.SetUVs(0, new List<Vector2>(mesh.uv)); for (int i = 0; i < 8; i++)
{
List<Vector2> uvs = new List<Vector2>();
mesh.GetUVs(i, uvs);
newMesh.SetUVs(i, uvs);
}
newMesh.SetTangents(new List<Vector4>(mesh.tangents)); newMesh.SetTangents(new List<Vector4>(mesh.tangents));
newMesh.SetColors(new List<Color>(mesh.colors)); newMesh.SetColors(new List<Color>(mesh.colors));