Copy over all UV channels.

The duplicate function now copies all 8 UV channels. So your lightmap UV's don't get lost!
This commit is contained in:
max
2021-03-26 11:41:19 +01:00
parent df16ba6c05
commit b2ccdb2273
2 changed files with 60 additions and 1 deletions

View File

@ -84,7 +84,12 @@ namespace MA_Mesh
newMesh.SetTriangles(mesh.GetTriangles(i), i);
}
newMesh.SetNormals(new List<Vector3>(mesh.normals));
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
for (int i = 0; i < 8; i++)
{
List<Vector2> uvs = new List<Vector2>();
mesh.GetUVs(i, uvs);
newMesh.SetUVs(i, uvs);
}
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
newMesh.SetColors(new List<Color>(mesh.colors));