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https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2025-06-29 21:46:03 +02:00
Added bilinear scaling and mesh replacing export mode
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@ -315,6 +315,25 @@ namespace MA_TextureAtlasserPro
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}
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}
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public static void ModifyMeshes(MA_TextureAtlasserProAtlas atlas)
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{
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if (atlas == null || atlas.textureQuads == null) return;
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var quads = atlas.textureQuads;
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for (var index = 0; index < quads.Count; index++)
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{
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var quad = quads[index];
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if (quad.meshes == null) continue;
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var meshes = quad.meshes;
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for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
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{
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if (meshes[meshIndex] == null) continue;
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MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect);
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EditorUtility.SetDirty(meshes[meshIndex]);
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}
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}
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AssetDatabase.SaveAssets();
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}
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// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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// {
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// if(atlas != null && atlas.textureQuads != null)
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@ -363,7 +382,7 @@ namespace MA_TextureAtlasserPro
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//Create new texture part
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Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
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//Scale it
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newTexturePart = newTexturePart.MA_Scale32D((int)q.guiRect.width, (int)q.guiRect.height);
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newTexturePart = newTexturePart.ScaleTexture((int)q.guiRect.width, (int)q.guiRect.height, true);
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//Add it
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newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
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}
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@ -130,9 +130,7 @@ namespace MA_TextureAtlasserPro
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}
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if (_replaceMeshes)
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{
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}
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MA_TextureAtlasserProUtils.ModifyMeshes(curWindow.textureAtlas);
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if(exportPngDefault)
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{
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