Duplicate Quad, Settings, Hotkeys.

Added the option to duplicate the selected quad.
Added settings for focus, duplication, hotkeys.
Added hotkeys, can be enabled in the settings file.
This commit is contained in:
max 2019-03-31 18:09:53 +02:00
parent 7f5e22b3c1
commit 82efcbb6d0
8 changed files with 129 additions and 6 deletions

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_TextureAtlasserProSettings : ScriptableObject
{
[Header("Selection")]
public bool autoFocus = true;
[Header("Duplication:")]
public bool copySelectedQuadData = false;
public string duplicatedQuadNamePrefix = "new ";
[Header("Hotkeys:")]
public bool useHotkeys = false;
public KeyCode addQuadHotKey = KeyCode.Q;
public KeyCode removeQuadHotKey = KeyCode.R;
public KeyCode duplicateHotKey = KeyCode.D;
}
}

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@ -12,6 +12,7 @@ namespace MA_TextureAtlasserPro
public static GUIContent exportAtlasIcon;
public static GUIContent createQuadIcon;
public static GUIContent removeQuadIcon;
public static GUIContent duplicateQuadIcon;
public static GUIContent showTexturesOnIcon;
public static GUIContent showTexturesOffIcon;
public static GUIContent dragHandleIcon;
@ -24,6 +25,7 @@ namespace MA_TextureAtlasserPro
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
duplicateQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png"));
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));

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@ -9,12 +9,43 @@ namespace MA_TextureAtlasserPro
{
public static class MA_TextureAtlasserProUtils
{
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
public const float VIEWOFFSET = 20;
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
public static MA_TextureAtlasserProSettings CreateSettings()
{
MA_TextureAtlasserProSettings _settings = (MA_TextureAtlasserProSettings)ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
if(_settings != null)
{
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProSettings LoadSettings()
{
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
if (_settings == null)
{
_settings = CreateSettings();
}
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
{
MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
@ -113,7 +144,7 @@ namespace MA_TextureAtlasserPro
}
}
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect)
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
{
if(atlas != null)
{
@ -140,6 +171,11 @@ namespace MA_TextureAtlasserPro
AssetDatabase.AddObjectToAsset(_quad, atlas);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if(focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
}
else
{
@ -152,14 +188,41 @@ namespace MA_TextureAtlasserPro
}
}
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas)
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
{
if(atlas != null && atlas.selectedTextureQuad != null)
{
atlas.textureQuads.Remove(atlas.selectedTextureQuad);
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
atlas.textureQuads.RemoveAt(_index);
GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus && atlas.textureQuads.Count > 0)
{
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
atlas.selectedTextureQuad = atlas.textureQuads[_index];
}
}
}
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
{
if(atlas != null && atlas.selectedTextureQuad != null)
{
CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect);
if(copyData)
{
atlas.textureQuads[atlas.textureQuads.Count - 1].meshes = atlas.selectedTextureQuad.meshes;
atlas.textureQuads[atlas.textureQuads.Count - 1].textureGroups = atlas.selectedTextureQuad.textureGroups;
}
if(focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
}
}

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@ -52,12 +52,17 @@ namespace MA_TextureAtlasserPro
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128));
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
}
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
if(curWindow.textureAtlas.selectedTextureQuad != null)
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas);
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
}
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.duplicateQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
if (curWindow.textureAtlas.selectedTextureQuad != null)
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
}
}

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@ -89,6 +89,31 @@ namespace MA_TextureAtlasserPro
e.Use();
}
//Hotkeys.
if (curWindow.settings.useHotkeys)
{
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.addQuadHotKey)
{
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
e.Use();
}
if (curWindow.textureAtlas.selectedTextureQuad != null)
{
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.removeQuadHotKey)
{
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
e.Use();
}
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.duplicateHotKey)
{
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
e.Use();
}
}
}
}
private Vector2 ConvertScreenCoordsToZoomCoords(Vector2 screenCoords)

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@ -8,6 +8,7 @@ namespace MA_TextureAtlasserPro
public class MA_TextureAtlasserProWindow : EditorWindow
{
public static MA_TextureAtlasserProWindow thisWindow;
public MA_TextureAtlasserProSettings settings;
public MA_TextureAtlasserProAtlas textureAtlas;
public MA_TextureAtlasserProWorkView workView;
@ -56,6 +57,7 @@ namespace MA_TextureAtlasserPro
GetCurrentWindow();
}
thisWindow.settings = MA_TextureAtlasserProUtils.LoadSettings();
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
@ -86,7 +88,7 @@ namespace MA_TextureAtlasserPro
}
//Check views
if(workView == null || menuView == null || inspectorView == null || debugView == null)
if(settings == null || workView == null || menuView == null || inspectorView == null || debugView == null)
{
CreateViews();
return;

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@ -0,0 +1 @@
Settigns are supposed to be here.