Fixed gray texture on export.

Fixed gray texture on export bug, it was caused by the texture scale function (during upscaling), right now it's required to have the texture dimensions be a power of 2 width/height.
Optional OBJ/PNG/sprite export options.
Chanaged readme.
TODO: Cleanup export code. Make proper scale options (bilinear & point).
This commit is contained in:
max
2019-07-16 14:12:32 +02:00
parent 09f7c488b9
commit 7f17793af0
5 changed files with 185 additions and 20 deletions
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[![Github All Releases](https://img.shields.io/github/downloads/maxartz15/MA_TextureAtlasser/total.svg)]()
# MA_TextureAtlasser
Texture atlas creator for Unity
You can combine textures and/or remap the UVs for the 3D models.
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority.
[![Image](https://maxartz15.com/wp-content/uploads/2019/04/MA_TextureAtlas.png)]()
https://youtu.be/PBRKlopkZP0
You can combine textures and/or remap the UVs for the 3D models.
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.
- Combine textures/sprites.
- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
- Exports meshes as OBJ.
- Exports texture atlas as PNG.
- Exports texture atlas as a (sliced) sprite sheet.
[Example video](https://youtu.be/PBRKlopkZP0)
Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases
For more information: https://maxartz15.com/ma_textureatlas/
[![Github All Releases](https://img.shields.io/github/downloads/maxartz15/MA_TextureAtlasser/total.svg)]()
For more information: https://maxartz15.com/ma_textureatlas/