mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2024-11-22 05:25:34 +01:00
Fixed importing.
This commit is contained in:
parent
9d53f74c4b
commit
68b3ddaaa1
@ -9,6 +9,16 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||||
{
|
{
|
||||||
|
private const int WindowHeight = 215;
|
||||||
|
|
||||||
|
private enum ExportMode
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
D3,
|
||||||
|
D2,
|
||||||
|
Meshes,
|
||||||
|
}
|
||||||
|
|
||||||
//Editor
|
//Editor
|
||||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||||
public static MA_TextureAtlasserProWindow curWindow;
|
public static MA_TextureAtlasserProWindow curWindow;
|
||||||
@ -16,7 +26,11 @@ namespace MA_TextureAtlasserPro
|
|||||||
//Data
|
//Data
|
||||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||||
|
|
||||||
|
private ExportMode _selectedExportMode;
|
||||||
|
private bool _showAdvancedEditor;
|
||||||
|
|
||||||
private bool exportObjDefault = false;
|
private bool exportObjDefault = false;
|
||||||
|
private bool _replaceMeshes = false;
|
||||||
private bool exportPngDefault = false;
|
private bool exportPngDefault = false;
|
||||||
private bool exportSprite = false;
|
private bool exportSprite = false;
|
||||||
private bool exportSliceSprite = false;
|
private bool exportSliceSprite = false;
|
||||||
@ -26,8 +40,8 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
GetCurrentWindow();
|
GetCurrentWindow();
|
||||||
|
|
||||||
thisWindow.minSize = new Vector2(420, 200);
|
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||||
thisWindow.maxSize = new Vector2(420, 200);
|
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||||
|
|
||||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||||
|
|
||||||
@ -40,8 +54,8 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
GetCurrentWindow();
|
GetCurrentWindow();
|
||||||
|
|
||||||
thisWindow.minSize = new Vector2(420, 200);
|
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||||
thisWindow.maxSize = new Vector2(420, 200);
|
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||||
|
|
||||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||||
|
|
||||||
@ -101,45 +115,13 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
//Export
|
//Export
|
||||||
GUILayout.BeginVertical();
|
GUILayout.BeginVertical();
|
||||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
|
||||||
|
|
||||||
if (GUILayout.Button("3D", GUILayout.ExpandWidth(false)))
|
DrawExportModeEditor();
|
||||||
{
|
DrawAdvancedEditor();
|
||||||
exportObjDefault = true;
|
|
||||||
exportPngDefault = true;
|
|
||||||
exportSprite = false;
|
|
||||||
exportSliceSprite = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GUILayout.Button("2D", GUILayout.ExpandWidth(false)))
|
|
||||||
{
|
|
||||||
exportObjDefault = false;
|
|
||||||
exportPngDefault = true;
|
|
||||||
exportSprite = true;
|
|
||||||
exportSliceSprite = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.Label("Meshes:");
|
|
||||||
exportObjDefault = GUILayout.Toggle(exportObjDefault, "OBJ default.");
|
|
||||||
|
|
||||||
GUILayout.Label("Textures:");
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
exportPngDefault = GUILayout.Toggle(exportPngDefault, "PNG default.");
|
|
||||||
if(exportPngDefault)
|
|
||||||
{
|
|
||||||
exportSprite = GUILayout.Toggle(exportSprite, "Sprite.");
|
|
||||||
if (exportSprite)
|
|
||||||
{
|
|
||||||
exportSliceSprite = GUILayout.Toggle(exportSliceSprite, "Slice sprites.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GUILayout.FlexibleSpace();
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||||
|
|
||||||
|
GUI.enabled = _selectedExportMode != ExportMode.None;
|
||||||
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||||
{
|
{
|
||||||
if(exportObjDefault)
|
if(exportObjDefault)
|
||||||
@ -147,6 +129,11 @@ namespace MA_TextureAtlasserPro
|
|||||||
MA_TextureAtlasserProUtils.ExportAtlasMeshesObj(curWindow.textureAtlas);
|
MA_TextureAtlasserProUtils.ExportAtlasMeshesObj(curWindow.textureAtlas);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_replaceMeshes)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
if(exportPngDefault)
|
if(exportPngDefault)
|
||||||
{
|
{
|
||||||
if(exportSprite)
|
if(exportSprite)
|
||||||
@ -160,6 +147,8 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GUI.enabled = true;
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
GUILayout.EndVertical();
|
GUILayout.EndVertical();
|
||||||
}
|
}
|
||||||
@ -187,6 +176,79 @@ namespace MA_TextureAtlasserPro
|
|||||||
if(e.type == EventType.Repaint)
|
if(e.type == EventType.Repaint)
|
||||||
isLoaded = true;
|
isLoaded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void DrawExportModeEditor()
|
||||||
|
{
|
||||||
|
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
var value = GUILayout.Toggle(_selectedExportMode == ExportMode.D3, "3D", EditorStyles.miniButtonLeft,
|
||||||
|
GUILayout.ExpandWidth(false));
|
||||||
|
if (value && _selectedExportMode != ExportMode.D3)
|
||||||
|
{
|
||||||
|
_selectedExportMode = ExportMode.D3;
|
||||||
|
exportObjDefault = true;
|
||||||
|
_replaceMeshes = false;
|
||||||
|
exportPngDefault = true;
|
||||||
|
exportSprite = false;
|
||||||
|
exportSliceSprite = false;
|
||||||
|
}
|
||||||
|
value = GUILayout.Toggle(_selectedExportMode == ExportMode.D2, "2D", EditorStyles.miniButtonMid,
|
||||||
|
GUILayout.ExpandWidth(false));
|
||||||
|
if (value && _selectedExportMode != ExportMode.D2)
|
||||||
|
{
|
||||||
|
_selectedExportMode = ExportMode.D2;
|
||||||
|
exportObjDefault = false;
|
||||||
|
_replaceMeshes = false;
|
||||||
|
exportPngDefault = true;
|
||||||
|
exportSprite = true;
|
||||||
|
exportSliceSprite = true;
|
||||||
|
}
|
||||||
|
value = GUILayout.Toggle(_selectedExportMode == ExportMode.Meshes, "Replace source meshes", EditorStyles.miniButtonRight,
|
||||||
|
GUILayout.ExpandWidth(false));
|
||||||
|
if (value && _selectedExportMode != ExportMode.Meshes)
|
||||||
|
{
|
||||||
|
_selectedExportMode = ExportMode.Meshes;
|
||||||
|
exportObjDefault = false;
|
||||||
|
_replaceMeshes = true;
|
||||||
|
exportPngDefault = true;
|
||||||
|
exportSprite = false;
|
||||||
|
exportSliceSprite = false;
|
||||||
|
}
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawAdvancedEditor()
|
||||||
|
{
|
||||||
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||||
|
_showAdvancedEditor = EditorGUILayout.Foldout(_showAdvancedEditor, "Advanced editor");
|
||||||
|
if (!_showAdvancedEditor)
|
||||||
|
{
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.Label("Meshes:", EditorStyles.miniBoldLabel);
|
||||||
|
EditorGUILayout.BeginHorizontal();
|
||||||
|
exportObjDefault = GUILayout.Toggle(exportObjDefault, "OBJ default.");
|
||||||
|
_replaceMeshes = GUILayout.Toggle(_replaceMeshes, "Replace meshes");
|
||||||
|
EditorGUILayout.EndHorizontal();
|
||||||
|
|
||||||
|
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
exportPngDefault = GUILayout.Toggle(exportPngDefault, "PNG default.");
|
||||||
|
if(exportPngDefault)
|
||||||
|
{
|
||||||
|
exportSprite = GUILayout.Toggle(exportSprite, "Sprite.");
|
||||||
|
if (exportSprite)
|
||||||
|
{
|
||||||
|
exportSliceSprite = GUILayout.Toggle(exportSliceSprite, "Slice sprites.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
@ -97,14 +97,14 @@ namespace MA_Mesh
|
|||||||
{
|
{
|
||||||
if(flipY)
|
if(flipY)
|
||||||
{
|
{
|
||||||
//Debug.Log("01" + uvs[i].x);
|
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
||||||
//Debug.Log("02" + uvs[i].x);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Debug.Log("01" + uvs[i].x);
|
//Debug.Log("01" + uvs[i].x);
|
||||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||||
|
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
||||||
//Debug.Log("02" + uvs[i].x);
|
//Debug.Log("02" + uvs[i].x);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -181,7 +181,6 @@ namespace MA_Mesh
|
|||||||
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
||||||
{
|
{
|
||||||
sw.Write(MeshToString(mesh));
|
sw.Write(MeshToString(mesh));
|
||||||
Debug.Log(savePath + filename);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//End
|
//End
|
||||||
|
@ -191,7 +191,7 @@ namespace MA_Texture
|
|||||||
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
||||||
for (int y = combineTexture.height; y > 0; y--)
|
for (int y = combineTexture.height; y > 0; y--)
|
||||||
{
|
{
|
||||||
texture.SetPixel(x + offsetX, texture.height - y - offsetY, combineTexture.GetPixel(x, texture.height - y));
|
texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user