MA_TextureAtlasser/README.md

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[![Image](https://maxartz15.com/wp-content/uploads/2019/04/MA_TextureAtlas.png)]()
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# MA_TextureAtlasser
Texture atlas creator tool for Unity. <br> This tool is made to combine textures and/or remap the UVs for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet.
- Combine textures/sprites.
- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
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### Download unitypackage
https://github.com/maxartz15/MA_TextureAtlasser/releases <br>
[![Github All Releases](https://img.shields.io/github/downloads/maxartz15/MA_TextureAtlasser/total.svg)]()
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### Tested Unity versions
[![Image](https://img.shields.io/badge/Unity-2017.4-green)]() [![Image](https://img.shields.io/badge/Unity-2018.4-green)]() [![Image](https://img.shields.io/badge/Unity-2019.2-green)]()
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## Export options
### Meshes
- UnityMesh (with prefab setup)
- OBJ
- Replace orginal (this will replace the orginal model, make sure to backup before doing this!)
### Textures
- PNG
- PNG (sliced) sprite sheet
### Materials
- Material (with assigned textures and selected shader)
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## Resources
[Youtube video](https://youtu.be/PBRKlopkZP0) <br>
[Website](https://maxartz15.com/ma-textureatlasser/)