mirror of
https://github.com/maxartz15/InteractiveMask.git
synced 2024-10-22 23:45:34 +02:00
33 lines
608 B
C#
33 lines
608 B
C#
using UnityEngine;
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namespace TAO.InteractiveMask
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{
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[RequireComponent(typeof(MaskRenderer))]
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public class MaskCamera : MonoBehaviour
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{
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[SerializeField]
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private Camera maskCamera = null;
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private MaskRenderer maskRenderer = null;
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public RenderTexture target = null;
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private RenderTexture source = null;
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private void Awake()
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{
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maskRenderer = GetComponent<MaskRenderer>();
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source = new RenderTexture(target);
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maskCamera.targetTexture = source;
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maskRenderer.target = target;
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maskRenderer.source = source;
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}
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private void Start()
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{
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maskCamera.enabled = true;
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}
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}
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} |