using UnityEngine; namespace TAO.InteractiveMask { [RequireComponent(typeof(MaskRenderer))] public class MaskCamera : MonoBehaviour { [SerializeField] private Camera maskCamera = null; private MaskRenderer maskRenderer = null; public RenderTexture target = null; private RenderTexture source = null; private void Awake() { maskRenderer = GetComponent(); source = new RenderTexture(target); maskCamera.targetTexture = source; maskRenderer.target = target; maskRenderer.source = source; } private void Start() { maskCamera.enabled = true; } } }