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https://github.com/maxartz15/InteractiveMask.git
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max
88b0bd925b
Switched to using global shader parameter names instead of directly assigning the data to the materials. |
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.. | ||
Shaders | ||
MaskCamera.cs | ||
MaskCamera.cs.meta | ||
MaskRenderer.cs | ||
MaskRenderer.cs.meta | ||
Shaders.meta | ||
TAO.InteractiveMask.asmdef | ||
TAO.InteractiveMask.asmdef.meta |