mirror of
https://github.com/maxartz15/InteractiveMask.git
synced 2024-11-23 14:05:35 +01:00
Mask Camera
- MaskCamera. - MaskDrawer. - Settings. - Prefab.
This commit is contained in:
parent
a8c303bd0e
commit
e400a62ed9
48
Editor/MaskDrawer.cs
Normal file
48
Editor/MaskDrawer.cs
Normal file
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using UnityEditor;
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using UnityEngine;
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namespace TAO.InteractiveMask.Editor
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{
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[CustomPropertyDrawer(typeof(Mask))]
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public class MaskDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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// Using BeginProperty / EndProperty on the parent property means that
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// prefab override logic works on the entire property.
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EditorGUI.BeginProperty(position, label, property);
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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int indent = EditorGUI.indentLevel;
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Color color = GUI.color;
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EditorGUI.indentLevel = 0;
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float width = position.width / 4;
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Rect rectR = new Rect(position.x + (width * 0), position.y, width, position.height);
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Rect rectG = new Rect(position.x + (width * 1), position.y, width, position.height);
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Rect rectB = new Rect(position.x + (width * 2), position.y, width, position.height);
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Rect rectA = new Rect(position.x + (width * 3), position.y, width, position.height);
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GUI.color = Color.red;
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EditorGUI.PropertyField(rectR, property.FindPropertyRelative("r"), new GUIContent(""));
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GUI.color = Color.green;
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EditorGUI.PropertyField(rectG, property.FindPropertyRelative("g"), new GUIContent(""));
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GUI.color = Color.cyan;
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EditorGUI.PropertyField(rectB, property.FindPropertyRelative("b"), new GUIContent(""));
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GUI.color = Color.gray;
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EditorGUI.PropertyField(rectA, property.FindPropertyRelative("a"), new GUIContent(""));
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GUI.color = color;
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return base.GetPropertyHeight(property, label);
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}
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}
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}
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11
Editor/MaskDrawer.cs.meta
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11
Editor/MaskDrawer.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5f8624dd5f85530428dd00f913026c1b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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33
Runtime/MaskCamera.cs
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33
Runtime/MaskCamera.cs
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@ -0,0 +1,33 @@
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using UnityEngine;
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namespace TAO.InteractiveMask
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{
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[RequireComponent(typeof(MaskRenderer))]
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public class MaskCamera : MonoBehaviour
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{
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[SerializeField]
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private Camera maskCamera = null;
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private MaskRenderer maskRenderer = null;
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public RenderTexture target = null;
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private RenderTexture source = null;
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private void Awake()
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{
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maskRenderer = GetComponent<MaskRenderer>();
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source = new RenderTexture(target);
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maskCamera.targetTexture = source;
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maskRenderer.target = target;
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maskRenderer.source = source;
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}
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private void Start()
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{
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maskCamera.enabled = true;
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}
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}
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}
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11
Runtime/MaskCamera.cs.meta
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11
Runtime/MaskCamera.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -9,8 +9,10 @@ namespace TAO.InteractiveMask
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public Shader clearBlit = null;
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public Shader clearBlit = null;
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private Material clearBlitMaterial;
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private Material clearBlitMaterial;
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// Camera source.
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// Camera source.
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[HideInInspector]
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public RenderTexture source = null;
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public RenderTexture source = null;
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// Output target.
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// Output target.
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[HideInInspector]
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public RenderTexture target = null;
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public RenderTexture target = null;
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public Layer[] layers;
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public Layer[] layers;
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@ -118,10 +120,10 @@ namespace TAO.InteractiveMask
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{
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{
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public static int LayerCount = 0;
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public static int LayerCount = 0;
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public Type type;
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public Type type = Type.Clear;
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public Shader blit;
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public Mask mask = new Mask();
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private Material blitMaterial;
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public Shader blit = null;
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public Vector4 channels;
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private Material blitMaterial = null;
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// Only when mode is persistent.
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// Only when mode is persistent.
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public Shader persistentBlit;
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public Shader persistentBlit;
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@ -149,7 +151,6 @@ namespace TAO.InteractiveMask
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{
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{
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name = LayerCount.ToString()
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name = LayerCount.ToString()
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};
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};
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LayerCount++;
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}
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}
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persistentBlitMaterial.SetTexture("_Source", source);
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persistentBlitMaterial.SetTexture("_Source", source);
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@ -161,7 +162,9 @@ namespace TAO.InteractiveMask
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}
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}
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blitMaterial.SetTexture("_Source", source);
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blitMaterial.SetTexture("_Source", source);
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blitMaterial.SetVector("_Channels", channels);
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blitMaterial.SetVector("_Channels", mask.GetMaskVector);
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LayerCount++;
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}
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}
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public void Blit(RenderTexture source, RenderTexture target)
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public void Blit(RenderTexture source, RenderTexture target)
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@ -190,4 +193,18 @@ namespace TAO.InteractiveMask
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Persistent
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Persistent
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}
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}
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}
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}
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[System.Serializable]
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public struct Mask
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{
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public bool r;
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public bool g;
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public bool b;
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public bool a;
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public Vector4 GetMaskVector
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{
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get { return new Vector4(r ? 1 : 0, g ? 1 : 0, b ? 1 : 0, a ? 1 : 0); }
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}
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}
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}
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}
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8
Runtime/Prefabs.meta
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8
Runtime/Prefabs.meta
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190
Runtime/Prefabs/MaskRenderer.prefab
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190
Runtime/Prefabs/MaskRenderer.prefab
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m_RequiresColorTexture: 0
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m_Version: 2
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7
Runtime/Prefabs/MaskRenderer.prefab.meta
Normal file
7
Runtime/Prefabs/MaskRenderer.prefab.meta
Normal file
@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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guid: 16a45af4d26459143a161c4f419e17b3
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Runtime/Settings.meta
Normal file
8
Runtime/Settings.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: 2efbe7ce63090b44e83e9a0f0f959020
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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44
Runtime/Settings/MaskRenderer.asset
Normal file
44
Runtime/Settings/MaskRenderer.asset
Normal file
@ -0,0 +1,44 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
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m_Name: MaskRenderer
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m_EditorClassIdentifier:
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m_RendererFeatures: []
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m_RendererFeatureMap:
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
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shaders:
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blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
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copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
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screenSpaceShadowPS: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd, type: 3}
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samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
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tileDepthInfoPS: {fileID: 0}
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tileDeferredPS: {fileID: 0}
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stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
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fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
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materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
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m_OpaqueLayerMask:
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serializedVersion: 2
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m_Bits: 64
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m_TransparentLayerMask:
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serializedVersion: 2
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m_Bits: 64
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m_DefaultStencilState:
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overrideStencilState: 0
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stencilReference: 0
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stencilCompareFunction: 8
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passOperation: 0
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failOperation: 0
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zFailOperation: 0
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m_ShadowTransparentReceive: 0
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m_RenderingMode: 0
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m_AccurateGbufferNormals: 0
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@ -1,8 +1,8 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 1100058e32530e546a7ae167f97c11c5
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guid: de7c7563db809844baabc245710725ba
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NativeFormatImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_PrefabAsset: {fileID: 0}
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m_Name: Source
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 3
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m_Width: 256
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|
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m_Height: 256
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|
||||||
m_AntiAliasing: 1
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|
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m_MipCount: -1
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|
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m_DepthFormat: 0
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m_ColorFormat: 8
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m_MipMap: 0
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m_GenerateMips: 1
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|
||||||
m_SRGB: 0
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|
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m_UseDynamicScale: 0
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m_BindMS: 0
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|
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m_EnableCompatibleFormat: 1
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m_TextureSettings:
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serializedVersion: 2
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m_FilterMode: 1
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|
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m_Aniso: 0
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m_MipBias: 0
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m_WrapW: 1
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m_Dimension: 2
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m_VolumeDepth: 1
|
|
Loading…
Reference in New Issue
Block a user