mirror of
https://github.com/maxartz15/InteractiveMask.git
synced 2024-11-22 05:25:36 +01:00
Clear Function
- Clear function. - GUI moved to Camera.
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4bd5e53592
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@ -18,6 +18,7 @@ namespace TAO.InteractiveMask
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public List<Material> materials = new List<Material>();
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private int targetWidth = 0;
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public bool debugGui = false;
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private void Awake()
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{
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@ -68,6 +69,30 @@ namespace TAO.InteractiveMask
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maskCamera.transform.position = newPos;
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}
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private void OnGUI()
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{
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if (debugGui)
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{
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using (new GUILayout.VerticalScope())
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{
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using (new GUILayout.HorizontalScope())
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{
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if (GUILayout.Button("Render"))
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{
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Render();
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}
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if (GUILayout.Button("MaskRenderer.Clear"))
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{
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maskRenderer.Clear();
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}
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}
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}
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maskRenderer.GUI();
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}
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}
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public enum Mode
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{
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EachFrame,
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@ -37,6 +37,17 @@ namespace TAO.InteractiveMask
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}
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}
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// Clears the context of the render targets.
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public void Clear()
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{
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Graphics.Blit(target, target, clearBlitMaterial);
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foreach (Layer layer in layers)
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{
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layer.Clear(clearBlitMaterial);
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}
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}
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private void OnValidate()
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{
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if (clearBlit == null)
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@ -61,29 +72,26 @@ namespace TAO.InteractiveMask
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}
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}
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private void OnGUI()
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public void GUI()
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{
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if (debugGui)
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using (new GUILayout.HorizontalScope())
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{
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using (new GUILayout.HorizontalScope())
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{
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GUITexture(source);
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GUITexture(target);
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GUITexture(source);
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GUITexture(target);
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foreach (var l in layers)
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foreach (var l in layers)
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{
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switch (l.type)
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{
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switch (l.type)
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{
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case Layer.Type.Clear:
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break;
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case Layer.Type.Persistent:
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{
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GUITexture(l.PersistentTarget);
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}
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break;
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default:
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break;
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}
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case Layer.Type.Clear:
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break;
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case Layer.Type.Persistent:
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{
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GUITexture(l.PersistentTarget);
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}
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break;
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default:
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break;
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}
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}
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}
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@ -171,6 +179,14 @@ namespace TAO.InteractiveMask
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}
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}
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public void Clear(Material clearBlit)
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{
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if (PersistentTarget)
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{
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Graphics.Blit(PersistentTarget, PersistentTarget, clearBlit);
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}
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}
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public enum Type
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{
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Clear,
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