InteractiveMask/Samples~/Example1/MaskPreview.mat

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%YAML 1.1
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Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_Name: MaskPreview
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m_LightmapFlags: 4
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stringTagMap: {}
disabledShaderPasses: []
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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- _Mask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Colors:
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m_BuildTextureStacks: []