%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: MaskPreview m_Shader: {fileID: -6465566751694194690, guid: 1024cc9a5ad359a4a9f2baf98c6c67c2, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - Texture2D_101c948f7c824215ac4c982b9afc46db: m_Texture: {fileID: 8400000, guid: 6dbf8770b857bc143a3ebf8ac17ff43a, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - Vector1_ed1af1f0df9f44de9360093f2e760ee8: 0.05 m_Colors: - _MaskData: {r: 0.041450195, g: 0.041450195, b: 84.89, a: 0} m_BuildTextureStacks: []