template-unity-package/Runtime/RuntimeExample.cs

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2020-08-23 15:58:28 +02:00
using UnityEngine;
using System.Collections.Generic;
namespace OmiyaGames.Template
{
///-----------------------------------------------------------------------
/// <remarks>
/// <copyright file="RuntimeExample.cs" company="Omiya Games">
/// The MIT License (MIT)
///
/// Copyright (c) 2019-2020 Omiya Games
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
/// </copyright>
/// <list type="table">
/// <listheader>
/// <term>Revision</term>
/// <description>Description</description>
/// </listheader>
/// <item>
/// <term>
/// <strong>Version:</strong> 1.0.0<br/>
/// <strong>Date:</strong> 12/31/2019<br/>
/// <strong>Author:</strong> Taro Omiya
/// </term>
/// <description>Initial verison.</description>
/// </item>
/// <item>
/// <term>
/// <strong>Version:</strong> 1.3.0<br/>
/// <strong>Date:</strong> 5/7/2019<br/>
/// <strong>Author:</strong> Taro Omiya
/// </term>
/// <description>Updated documentation to support DocFX.</description>
/// </item>
/// </list>
/// </remarks>
///-----------------------------------------------------------------------
/// <summary>
/// This is an example script for starting a package.
/// </summary>
/// <seealso cref="Editor.EditorExample"/>
public class RuntimeExample : MonoBehaviour
{
/// <summary>
/// An example of a member variable, visible on the inspector.
/// </summary>
[SerializeField]
[Tooltip("This is an example of a tooltip")]
int exampleField = 0;
/// <summary>
/// Start is called on the frame when a script is enabled just before
/// any of the Update methods is called the first time.
/// </summary>
void Start()
{
}
/// <summary>
/// Update is called every frame, if the MonoBehaviour is enabled.
/// </summary>
void Update()
{
}
}
}