mirror of
https://github.com/maxartz15/VolumetricLighting.git
synced 2024-11-10 01:02:55 +01:00
33 lines
651 B
C#
33 lines
651 B
C#
using UnityEngine;
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public class TubeLightShadowPlane : MonoBehaviour
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{
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[MinValue(0)]
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public float m_Feather = 1.0f;
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public float feather {get{ return m_Feather * 0.1f;}}
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public Vector4 GetShadowPlaneVector()
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{
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Transform t = transform;
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Vector3 v = t.forward;
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float d = Vector3.Dot(t.position, v);
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return new Vector4(v.x, v.y, v.z, d);
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}
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void OnDrawGizmosSelected()
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{
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Matrix4x4 m = Matrix4x4.zero;
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Transform t = transform;
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m.SetTRS(t.position, t.rotation, new Vector3(1, 1, 0));
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Gizmos.matrix = m;
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Gizmos.DrawWireSphere(Vector3.zero, 1);
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}
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public struct Params
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{
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public Vector4 plane;
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public float feather;
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}
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}
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